I must admit that, after browsing Kickstarter a bit, I feel somewhat disillusioned. When this service appeared, I used to think this would be a great way to make money on a game without all this hassle with distribution and selling individual copies. I even imagined that, after the creator gets the intended amount of cash (or more) he could (*gasp!*) just publish the game which, at this point, have already been paid for. I agree, that was pretty naive.
Of course, most of the developers doesn't seem to be interested in that one bit - they at least imply they are going to sell the game normally (sometimes with
DRM included). Bonus points if their reward system is screwed up (like aforementioned
Dark Solstice) and you get the actual game or subscription only after donating them huge wads of cash.
This touches a broader topic: I find such "charity" distasteful. Is one thing to live from donations and another to use them to startup a private business. I believe there is another word to sponsoring commercial endeavors: investment. As in, someone pools his resources into someone other's venture and gets more if it becomes successful. Or, at very least, as much. With Kickstarter it's more like "Thank you for your money, here's your keychain. Now fuck off and buy it with everyone else".