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Author Topic: When Kickstarter goes wrong?  (Read 678702 times)

Zangi

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Re: When Kickstarter goes wrong?
« Reply #780 on: May 03, 2012, 01:12:30 pm »

   I don't don't know, Bait-and-Switch rape is a catchy term and we probably won't stop talking about it that easily. I actually considered using it in sig as a quote. Anyway one more thing:
Bit of a dick move don't you think?

And?

He hasn't accepted any advice that isn't his own, continually talks about how he can pull it off, despite having no experience, and how he's got millions he can throw at this project.

He's going to fail, it's a given.  I'm just along for the entertainment value of that failure.  So I can laugh and say, "I told you so" when he crashes and burns.

If he does miraculously pull it off and have a real, playable, marketable game at the end that doesn't have god awful mechanics and a hodgepodge of themes, etc. and he's still sane.  I will eat my hat.
You wrong about the part I bolded. He accept the hookerbot idea.
Naw man, he conceded to the demands of a 'backer'.
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Sensei

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Re: When Kickstarter goes wrong?
« Reply #781 on: May 03, 2012, 05:43:11 pm »

All is said and done on KS. The last comments are one supporter who can't spell telling Bartlett how great he is. But of course, it's still going on on his website. It got worse. The site itself is actually somehow uglier than it was before, there's a livestream, forums (oh god oh god), and new mess of ideas he thinks is a design document.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #782 on: May 03, 2012, 05:45:47 pm »

Also the first thing a new person will learn about the game is hookerbots.
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Karlito

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Re: When Kickstarter goes wrong?
« Reply #783 on: May 03, 2012, 05:49:24 pm »

The last comments are one supporter who can't spell telling Bartlett how great he is.
I sort of think that guy might be subtly trolling.

And yeah, Bartlet has had that stuff on the site for the last week, at least. I guess somehow he thinks he can make the game with a fraction of his original funding goal.
Quote from: Bunky
We have raise $25K outside of kickstarter and with that money we will be producing the following content.
5/1 - $10,000 - start
6/1 - $5,000 - Characters done (modeled, textured, rigged, and animated)
7/1 - $5,000 - Buildings done
7/23 - $5,000 - Finish (Everything in Hero Engine and set up as a small level with foliage set pieces)
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #784 on: May 03, 2012, 06:00:50 pm »

The last comments are one supporter who can't spell telling Bartlett how great he is.
I sort of think that guy might be subtly trolling.

And yeah, Bartlet has had that stuff on the site for the last week, at least. I guess somehow he thinks he can make the game with a fraction of his original funding goal.
Quote from: Bunky
We have raise $25K outside of kickstarter and with that money we will be producing the following content.
5/1 - $10,000 - start
6/1 - $5,000 - Characters done (modeled, textured, rigged, and animated)
7/1 - $5,000 - Buildings done
7/23 - $5,000 - Finish (Everything in Hero Engine and set up as a small level with foliage set pieces)

*Facepalm*
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Lord Dullard

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Re: When Kickstarter goes wrong?
« Reply #785 on: May 03, 2012, 06:02:30 pm »

Ugh. Ever since this whole Your World thing started, I can't stop thinking that Bartlett is some kind of version of Peter Griffin in that episode where he wins the lottery who has inexplicably escaped from the cartoon dimension.

http://www.youtube.com/watch?v=V_jJ4YemQTU
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #786 on: May 03, 2012, 06:16:45 pm »

Did he seriously think he can finish a game on the misimagined scope of Your World in ... (counts) two months?

D:
« Last Edit: May 03, 2012, 06:22:21 pm by Skyrunner »
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Sowelu

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Re: When Kickstarter goes wrong?
« Reply #787 on: May 03, 2012, 06:23:58 pm »

Remember, content is the entire game.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #788 on: May 03, 2012, 06:25:00 pm »

Remember, content is the entire game.

Eh?
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Sowelu

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Re: When Kickstarter goes wrong?
« Reply #789 on: May 03, 2012, 06:38:07 pm »

As far as I can tell from his timeline, his engine consists of nothing more than art pieces.  A fabulously wealthy software developer like him must surely know what we do not: code is nothing, art is everything.
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Sensei

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Re: When Kickstarter goes wrong?
« Reply #790 on: May 03, 2012, 06:55:48 pm »

To be fair, this seems to be knowledge also held by some major game publishers.
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Akhier the Dragon hearted

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Re: When Kickstarter goes wrong?
« Reply #791 on: May 03, 2012, 07:04:41 pm »

The difference being that major game publishers don't expect it to be done in a couple months.
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #792 on: May 03, 2012, 07:18:34 pm »

According to Gawker, 25% of all gaming kickstarters meet their funding goals.

If this is true, that pretty much put a damper on a plan of mine to launch a kickstarter of my own.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #793 on: May 03, 2012, 07:22:01 pm »

25% is pretty damn high once you factor in all the idiots.  I honestly can't think of a single promising (PC game) project that failed to reach it's target.

E: Jesus Fucking Christ, he's taking that hookerbot shit way too seriously.  The guy who suggested it in the first place was blatantly just trolling too.
« Last Edit: May 03, 2012, 07:24:24 pm by lordcooper »
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #794 on: May 03, 2012, 07:24:04 pm »

Start small, present strong. Provide proof of concept. Understand the logistics of the rewards you're offering people. If you keep your funding goals small and realistic, and the above are true, I think you're more than likely to succeed. I'd bet the vast majority of Kickstarter games that fail don't have proof of concept.

I'd be really interested to know what the average % over-funded is for successful Kickstarter games. If there's an effect where games that have already succeeded draw more dollars. Because if that were true, you could plan for $2k and make it easily, and end up with $12k.
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