Yeah, indie devs here type up a forum post. That's different than paying someone several thousand dollars to spam the internet, call journalists, make videos and add to your overhead by doing so.
Not particularly. It's still advertising. And indie devs' ads can be
just as annoying as "professional" game developers...probably even more so if the indie dev advertise a game that I don't particularly care about.
Time is money, so if you're wasting time spamming the internet, calling journalists, and making videos, it's the same as you paying money for someone else to do so.
When people start crowdsourcing out their overhead, rather than trying to crowd source support for their idea, that's when I think it's taking advantage of the promise of indie games.
There is
no promise of indie games. Indie games are just about "independence" for the game developer, to be allowed to do what
he wants, not what the "community" wants. If Today wants to set aside 10% of his donated income, then he is still being indie, because he's the one deciding what to do with HIS money. Now, if someone told Toady to set aside 10% of his donated income, then he's no longer indie; he's taking orders. Even a multi-million-dollar private individual is still an indie developer, but the minute he goes public and becomes accountable to shareholders and a CEO, then he has "sold out" and became non-indie.
Also, I find the idea of begging money to other people to fund your idea to be incredibly exploitative to the consumer, no matter if you're crowdsourcing overhead or 'support' or whatever. Because the consumer has no accountability over the process; all he really gets is just sweet-sounding words and smiles from a indie developer (who is probably just as greedy and cynical as his non-indie counterparts). If anything, I want the crowdsource of
ideas and programming, you know, crowdsource the actual game, as opposed to just throwing money at a developer who's free to spend it as he please.