Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 32

Author Topic: The Long Road: Socially Inept Flailing  (Read 42472 times)

Yoink

  • Bay Watcher
    • View Profile
Re: The Long Road
« Reply #315 on: March 28, 2012, 03:11:07 am »

>Ask Yoink for any kind of weaponry that he has brought with him that I can craft, being a crafty person.
"Weapons? Oh, I wouldn't know, no... Perhaps you should ask Jakov, here? He knows about this kind of thing, yes, he associates with all sorts. All sorts, believe me.Go on, Jakov, don't be rude, now..." He waves the pistol in his hand about in Tiruin's direction in a worrying manner, although his expression isn't particularly threatening as he shakes his head slowly.
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Maldevious

  • Bay Watcher
    • View Profile
Re: The Long Road
« Reply #316 on: March 28, 2012, 05:45:17 am »

> Suggest we get moving, as we've stripped this place dry.

"We can try to craft some armor for the jeep when we make camp tonight."

> Keep an eye on Yoink. He seems... unstable.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #317 on: March 28, 2012, 01:36:51 pm »

>Ask Yoink for any kind of weaponry that he has brought with him that I can craft, being a crafty person.

With full knowledge on his current mental state. Yep.
>Ask Yoink for any kind of weaponry that he has brought with him that I can craft, being a crafty person.

"Weapons? Oh, I wouldn't know, no... Perhaps you should ask Jakov, here? He knows about this kind of thing, yes, he associates with all sorts. All sorts, believe me.Go on, Jakov, don't be rude, now..." He waves the pistol in his hand about in Tiruin's direction in a worrying manner, although his expression isn't particularly threatening as he shakes his head slowly.
Tiruin gives Yoink a side long glance before asking "Do you have a weapon I can use for a moment?" as nonchalantly as possible.

"Weapons? Oh, I wouldn't know, no... Perhaps you should ask Jakov, here? He knows about this kind of thing, yes, he associates with all sorts. All sorts, believe me.Go on, Jakov, don't be rude, now..."
Yoinks lazily waves his pistol at Tiruin.

Spoiler: NG (click to show/hide)

> Look for rusty pieces of metal (pipes, sheets, etc.).

> If found, attempt to fashion a knife out of it. Ask drago for help and the tools to make the knife.



Beyond the scrap metal you've already found an taken to the jeep, there doesn't seem to be any more usable metal around here, unless you're willing to start cutting the chrome paneling from the walls.

> Suggest we get moving, as we've stripped this place dry.

"We can try to craft some armor for the jeep when we make camp tonight."

> Keep an eye on Yoink. He seems... unstable.

"We should get moving; there's nothing left for us here and it will be dark soon. We need to make camp somewhere."

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #318 on: March 28, 2012, 01:40:14 pm »

>Invite Yoink over with us, so we can have a safe place to rest. There, we may have time to craft and make our own equipment, while being able to plan out our survival.

Drago shall lead the way, with the co-driver being NG. Me, Maldevious, Terkiey, Yoink and Jakov shal sit in the rear, guarding the jeep as it moves.

If this plan is alright with everyone, that is.


Auto: On
Logged

terkiey

  • Bay Watcher
  • chicken what i need
    • View Profile
Re: The Long Road
« Reply #319 on: March 28, 2012, 03:29:52 pm »

See if I can find objects with that perk I have.
Logged
Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #320 on: March 28, 2012, 03:38:10 pm »

See if I can find objects with that perk I have.
That ability is passive. It has a chance of giving you a new items whenever you enter an area you've never been to.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #321 on: March 28, 2012, 03:57:50 pm »

>Invite Yoink over with us, so we can have a safe place to rest. There, we may have time to craft and make our own equipment, while being able to plan out our survival.

Drago shall lead the way, with the co-driver being NG. Me, Maldevious, Terkiey, Yoink and Jakov shal sit in the rear, guarding the jeep as it moves.

If this plan is alright with everyone, that is.


Auto: On

You'll still have to choose where you want to go. If you read back, there were two paths.


 From here the road branches one route going northeast, the other toward the south. A road sign stands between the spiting paths; most of the paint has either crumbled off or faded. The northeast road is unlabeled but the southern road's label has been repainted recently, the old title sprayed over with black and the new written in white above it. The language is some some odd dialect of Ukrainian, but translated, you believe it means, “The sunken city”

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #322 on: March 28, 2012, 10:50:06 pm »

>Ask Yoink what he can make out of the signs, then ask Terkiey or drago what they can make out of the signs.

>Vote for the shortest route that leads back to where we originally came from.
Logged

Maldevious

  • Bay Watcher
    • View Profile
Re: The Long Road
« Reply #323 on: March 29, 2012, 06:39:58 am »

> Ask Yoink if he knows which way leads to the mining town

> Also enquire about bow status
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: The Long Road
« Reply #324 on: March 29, 2012, 10:32:42 am »

>Agree to go to mining towns, assuming some exist nearby. Otherwise, head for the perceived shortest path to another outpost/site of interest.

>Barring all that, head to the Sunken City.
Logged
Thank you for all the fish. It was a good run.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #325 on: March 29, 2012, 12:52:12 pm »

>Yoinks, seeing as he's explored the area for quite a while, would know a few things about it. 1.The Sunken City is the mining town, 2.that it's still active and inhabited 3.That it has some connection to the Forgotten Sons.

How much of that filtered through his psychosis and how much he'll tell you is up to him.

Yoink

  • Bay Watcher
    • View Profile
Re: The Long Road
« Reply #326 on: March 29, 2012, 07:31:19 pm »

((Er, sorry guys, I don't really have a chance to post right now, I'll get back to my computer today, though.))
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: The Long Road
« Reply #327 on: March 29, 2012, 08:36:50 pm »

Mind if I join in on the fun?

The Long Road:
Attributes:
Strength-7
Reflexes-8
Brains-4
Senses-6
Endurance-3
Skills:
Stealth-12
Melee-10
Unarmed-5
Electronics-5
Firearms-3
Medical-5
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #328 on: March 29, 2012, 08:57:38 pm »

Mind if I join in on the fun?

The Long Road:
Attributes:
Strength-7
Reflexes-8
Brains-4
Senses-6
Endurance-3
Skills:
Stealth-12
Melee-10
Unarmed-5
Electronics-5
Firearms-3
Medical-5

We'll see how it goes. Drago's been absent for a while now, so I may switch him out for you if he continues to be gone. Or I may just add you in and deal with the 7 of you. I don't think I want to add more than a max of 8, otherwise there's going to be a million things to keep track of.

Opinions from current players? Yea, Nay?

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #329 on: March 29, 2012, 09:17:48 pm »

Yea.

Though we need to implement a neutral chain of command, seeing as we're all literally from different timezones.

I like the Auto function.
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 32