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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76106 times)

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #315 on: April 08, 2012, 01:07:44 pm »

Well, I'd prefer not having a session tonight if Dwarmin and I have our Star wars RPG tomorrow (I need sleep y'know)
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #316 on: April 08, 2012, 01:56:27 pm »

Alright. This whole town visit is getting a bit out of hand. How about you all give me a list of things you wish to accomplish before the group leaves so I can try to give you all some structure back. In all likelyhood if the game runs long enough you will likely get some super fast transportation to revisit old locations later on, so not everybody has to win each badge as it comes up.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #317 on: April 08, 2012, 02:08:40 pm »

Alright, here's my list of things.
  • Talk to Samantha about information.
  • Investigate the Chambers siblings, in relation to Daniel's death
  • Visit the Rogers camp, and Princess Daphine in particular, to inquire about the whereabouts of Deborah.
  • Warding Denzel and Chotes away from the... Sentret?

That's my to-do list for this town.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #318 on: April 08, 2012, 02:13:44 pm »

You don't have any evidence implying the Chambers are still in town, and you will need to travel to see the pirates either by Sea with Gerome's Marking, or by land over battlefield path.

So I'll put items one and four on my internal list.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #319 on: April 08, 2012, 02:16:37 pm »

Yeah. I think Ursula is going through Battlefield Path soon, though, so I just might follow her.

Oh, yeah, and.
  • Meet up with Chotes in the evening to totally spy on private records.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #320 on: April 08, 2012, 02:38:42 pm »

I think Range will probably just tag along with the group at this point. She has supplies, and wouldn't mind going pokemon catching, but I think she can probably do that with everyone else if we do some wilderness traveling.

Other than that, finish the gym thing maybe?
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #321 on: April 08, 2012, 02:42:03 pm »

Eh, not alot for me.

Desmonds story points are mostly tied into the main plot and out of town-like summoning Lugia and paying off his pirate debt.

I'll probably end up on the Battlefield path, as well...

But, for the immediate list.

  • Make Denzel and Chotes leave the the God-thing alone. Otherwise shared with Kuji.
  • A real stretch, but I think Kat wanted to speak with Desmond on something, if the phone call was an indication. Maybe just to call him an idiot?
  • Was hoping to either do the fishing game/visit the open air market and buy a fish Pokemon for flavor. Perhaps a Goldeen. :3

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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #322 on: April 08, 2012, 07:04:07 pm »

Alright. I added a to do list to the campaign page. With the exception of hunting down Denzel and Chotes we should be able to tackle everything else over a series of mini-sessions. Until we get this all taken care of I'm willing to do mini sessions with one or two people almost every day.

Also we still need a to do submission from Tar.

I think from now on, when you reach town, I'll make you all submit a to do list ahead of time.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #323 on: April 08, 2012, 07:07:47 pm »

But something might pop up in our radars at any time~
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #324 on: April 08, 2012, 07:09:03 pm »

Well, the only things I can think of is completing the gyms so...
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #325 on: April 08, 2012, 07:16:14 pm »

But something might pop up in our radars at any time~

Then I will add it to the list or frame it in a way that it must be tackled later.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #326 on: April 09, 2012, 12:55:30 am »

You know. I may be tempted to throw up an NPC interaction thread like some of the other b12 maptools/irc games are doing. It might save us some time while we are in town, but I doubt it would be used frequently...

What do you guys think?
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #327 on: April 09, 2012, 12:56:37 am »

Just throw them on Pastebins in this thread. No need to start a new thread for them.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #328 on: April 09, 2012, 10:19:25 am »

So. We all in for tonight?
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #329 on: April 09, 2012, 10:27:20 am »

I'm in for a session tonight.
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