So this is another attemp at creating a game capable of running itself whitout G.M. intervention. It is based on ... Experimental economy thread.
Plot and settingHere and now. You 've all decide to take part in a social experiment. People will be dropped in a undevelopped area and provided with fund and tools to make themselves a living. The area has plenty of usefull resources, a river and has an overall temperate climate, although that may vary due to the fact that's in a mountainous area. Participants are left to their own devising, and while they can import items, prices are rather high.( Part of the experiment). There's no real governement in place, nor any kind of infrastructure.
Rules - Players take care of their own actions and cheets. Actions that require GM intervention should be
bolded.( And only actions that require G.M. intervention)
- No fighting. Stealing and such is fine, but no rampages whitout reason
- G.M. postes time updates at regular intervals. 1 turn= 1 month
JoiningYou can join as the owner of one of the following
Industry: All industries start with 10.000 dollars. Industries hire workers which produce goods for them. 1 worker produces 1 resource per tech level per week. Upgrading the tech level of your factory costs 5000, then 10000, then 20.000 then 30.000 (you get the point.)
Gathers resources: Examples include wood, iron, farms ...
Consumes power: 1 power unit for 2 resources produced
Name:
Tech level:
Cash:
Resource produced:
Workers:
Produces useable products. These are used by families and such.
1 Power unit + 1 resource= 2 products
Name:
Tech level:
Cash:
Product:
Required resourcest:
Workers:
Sells services to customers. Lots of things belong here.
-Banks: Banks get 50.000 money which they can lend to other players
-Shops: These buy from factories and sell to people.
-Other services: Whatever you come up with
Families:
These start with 2.000. They need to buy products, ak food and others to stay alive. 1 product will last a family of 5 people a week. Every family uses 1 power
Name:
Working family members:
Other family members:
Utilies
Things like power plants and such. Everyone needs these. It produces 2° power for each tech level, as long as there are enough people to operate it . (1 per tech level)
Powerplants require fuel(Primary resource) or extra people(Solar power plants need maintenance and hightech personnel)
Hope I didn't forget anything.