Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: On Goblin Sieges  (Read 1280 times)

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
On Goblin Sieges
« on: March 13, 2012, 10:11:09 am »

Ok, so i'm being sieged yet again, and maybe setting up shop right behind a goblin fortress wasn't the best idea on my part, but my defenses worked well (Sorta). I have about 50 full cage traps (When an entire siege brings mounts those things fill up fast.) and my 4 weapon traps are jammed (I think, idk how to tell, but goblin bits have stopped flying everywhere), but the real issues is, the survivors wont move! They're just sitting there on top of their caged buddies and mounts (Probably still trying to ride them through the cage). How can i get these buggers to run into my fort and die in my second wave of traps?
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: On Goblin Sieges
« Reply #1 on: March 13, 2012, 10:14:20 am »

In addition, how do i know when my weapon traps are jammed?
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Excedion

  • Bay Watcher
    • View Profile
Re: On Goblin Sieges
« Reply #2 on: March 13, 2012, 10:17:19 am »

Try sending some civilians out to pick up the cages. Once they get to the door theyll get scared and run back and the goblins should follow (unless theyre still mounted because ive noticed mounted goblins flee from civilians)
Logged
If adamantine is perfectly rigid, as shown by having 0 strain at fracture in the raw files, then the speed of sound in the metal approaches the speed of light. Adamantine musical instruments would produce ultrasonic vibrations, and cut off the fingers of the musician.

Adrian

  • Bay Watcher
    • View Profile
Re: On Goblin Sieges
« Reply #3 on: March 13, 2012, 10:23:17 am »

How can i get these buggers to run into my fort and die in my second wave of traps?
Open the some doors.
Gobloons have a telepathic link to your doors, and the moment they open they'll come-a-runnin'
Logged

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: On Goblin Sieges
« Reply #4 on: March 13, 2012, 10:35:23 am »

I sent out animals (set a meeting area out there and they eventually wandered out) and nothing happened. My doors were o[en the whole time, unlocked and waiting to be taken by the invaders, but they just sat there after the initial trap wave.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: On Goblin Sieges
« Reply #5 on: March 13, 2012, 10:37:27 am »

Invest in soldiers man.

Old Greg

  • Bay Watcher
  • It was evitable.
    • View Profile
Re: On Goblin Sieges
« Reply #6 on: March 13, 2012, 10:45:26 am »

7                          g
7                    g g
7                    g    g
7                    g g
7 7 7 5 4 2 1   g g

Blizzlord

  • Bay Watcher
  • Rarely posting anymore.
    • View Profile
Re: On Goblin Sieges
« Reply #7 on: March 13, 2012, 10:52:18 am »

I'm pretty sure they are trying to follow their dead leader. Dispatch the milita/bait animals to lure them into the second trap corridor.

Also, use [t] to check the traps if they are stuck.
Logged
Quote from: a Swedish electronics teacher
In Sweden, digital electronics is considered unteachable. That is why you are not being taught about it.
Most attempts of sesquipedalian loquaciousness on the internet will most likely end up in egregious delusions of eloquence. Finagle's law commands it!

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: On Goblin Sieges
« Reply #8 on: March 13, 2012, 11:28:18 am »

If i have wooden cages in cage traps, and somehow those got washed over with lava, would they be destroyed? Either before or after they're triggered? Because this seige has 173 units and lava looks like its going to be my only option...
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

FrisianDude

  • Bay Watcher
    • View Profile
Re: On Goblin Sieges
« Reply #9 on: March 13, 2012, 12:28:41 pm »

Oh yes. The traps themselves will be destroyed as well unless all components are made of a magma-safe material. Wood is definitely not one of them.
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

wanzerm23

  • Bay Watcher
    • View Profile
    • 6 plus - I play too many video games
Re: On Goblin Sieges
« Reply #10 on: March 13, 2012, 01:04:44 pm »

If only it was petrified wood...
Logged

Zsword

  • Bay Watcher
    • View Profile
Re: On Goblin Sieges
« Reply #11 on: March 13, 2012, 01:15:46 pm »

Or Nethercap. >.>
Logged