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Author Topic: Lords and Kings 2 (OOC)  (Read 32445 times)

10ebbor10

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Re: Lords and Kings 2 (OOC)
« Reply #360 on: March 25, 2012, 09:37:36 am »

@ Taricus. I don't suppose you could be so nice to specify what should happen to any travellers that were accidentally send to the other end of the world and are currently crossing your domain?
Why would I do anything? You're on my side you know.
I  accidently send them to the other end of the world. Have them the wrong coordinates. Now I just hope they run into something scary and come back.
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RulerOfNothing

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Re: Lords and Kings 2 (OOC)
« Reply #361 on: March 25, 2012, 10:54:46 am »

Alright, if I know what is in 13.10 and 13.11, what are in those tiles?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #362 on: March 25, 2012, 11:25:28 am »

Alright, if I know what is in 13.10 and 13.11, what are in those tiles?

Anything that has the same tile has the same stuff, as long as they are adjacent, I may have to eventually use a symbol again.
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RulerOfNothing

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Re: Lords and Kings 2 (OOC)
« Reply #363 on: March 25, 2012, 11:39:00 am »

Right. Do I have 2 influence or 1 influence for this turn? And can I substitute planks for wood?
« Last Edit: March 25, 2012, 11:53:14 am by RulerOfNothing »
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Chaos Armor

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Re: Lords and Kings 2 (OOC)
« Reply #364 on: March 25, 2012, 11:48:44 am »

I'm working on my turn right now and I was wondering if I should add the new house onto the "town portion"? I was also wondering if that house automatically gave me one more villager?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #365 on: March 25, 2012, 11:54:10 am »

I'm working on my turn right now and I was wondering if I should add the new house onto the "town portion"? I was also wondering if that house automatically gave me one more villager?


You can but make a note about its construction.

It does not.
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Chaos Armor

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Re: Lords and Kings 2 (OOC)
« Reply #366 on: March 25, 2012, 12:00:59 pm »

Can I create farms on the square my town is located? Or does it have to be on another square?
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Criptfeind

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Re: Lords and Kings 2 (OOC)
« Reply #367 on: March 25, 2012, 12:12:31 pm »

I am still not 100% sure how this works so I thought I would ask before I do. Do I have enough actions to go back to town, organize a hunting party with my last influence, then go out to hunt things?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #368 on: March 25, 2012, 12:18:08 pm »

You didn't travel, you just went outside town, its not traveling unless you travel 2 hexs.
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Talvara

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Re: Lords and Kings 2 (OOC)
« Reply #369 on: March 25, 2012, 12:19:05 pm »

You didn't travel, you just went outside town, its not traveling unless you travel 2 hexs.

in that case I'll have my character do another zoology check ;)
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Chaos Armor

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Re: Lords and Kings 2 (OOC)
« Reply #370 on: March 25, 2012, 12:23:50 pm »

Fixed my turn up. It's all ready to go, I think. Is it?
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #371 on: March 25, 2012, 12:26:41 pm »

Can I create farms on the square my town is located? Or does it have to be on another square?

Has to be an outside hex
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Chaos Armor

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Re: Lords and Kings 2 (OOC)
« Reply #372 on: March 25, 2012, 12:35:39 pm »

I really need to stop calling them squares. They are hexagons. Six-sided polygons.

Okay that's what I thought it meant by "NT". Thanks.
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King_of_the_weasels

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Re: Lords and Kings 2 (OOC)
« Reply #373 on: March 26, 2012, 06:25:55 am »

Right. Do I have 2 influence or 1 influence for this turn? And can I substitute planks for wood?

You could, but you need a sawmill to turn wood into planks, which is like a 1 lumber = 2 planks type of deal.
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Talvara

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Re: Lords and Kings 2 (OOC)
« Reply #374 on: March 27, 2012, 04:40:35 am »

we're still waiting on Azthor and Ruler of nothing to round off that second turn.

it doesn't take that long to write up a turn for us players. I hope you guys find the time to do it soon.
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