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Author Topic: The Museum: Adventure mode succession world (DF 34.11)  (Read 819768 times)

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #945 on: July 10, 2013, 04:32:11 pm »

I've added joost66 to the turn list.

Any news yet Hostergaard and Trollfursock?
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☼!!Troll Fur Sock!!☼

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Re: The Museum: Adventure mode succession world
« Reply #946 on: July 10, 2013, 06:50:45 pm »

Lost my internet connection for 2 days, besides that, I'm really busy with RL now. But hey, if I won't manage to do anything epic in time, I still can just leave a blood-soaked sock in the museum, right?

I'm playing as Chuck Norris peasant. It's more fun that it should be.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #947 on: July 10, 2013, 07:39:48 pm »

I was just looking at the maxage tag the other day and it struck me that if we removed it from the raws post-worldgen, (or just changed it to some huge number like 10,000) for humans and other mortal races, they'd effectively continue to be present for adventurers to encounter instead of dying suddenly of old age as soon as they're seen.  This would help keep the world fresh and filled with people except for the ones specifically killed during adventurer's visits.
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

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Re: The Museum: Adventure mode succession world
« Reply #948 on: July 11, 2013, 06:28:36 pm »

Damn them boogeymen. I got ambushed by them, broken spine here, severed hand there, then... Over-exertion kicks in. Why, toady, why, I almost slaughtered them all...

So I guess I will build a fort, why not. How much time do I have left?
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #949 on: July 11, 2013, 11:50:18 pm »

Until sunday.

My condolences on your death..bogeyman are a pain for peasant adventurers..
 I'm looking forward to the story..
« Last Edit: July 11, 2013, 11:51:54 pm by Bralbaard »
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☼!!Troll Fur Sock!!☼

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Re: The Museum: Adventure mode succession world
« Reply #950 on: July 12, 2013, 09:39:41 am »

May I request additional time? DF runs very slowly for me, y'know, 700 MB ram...
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #951 on: July 12, 2013, 01:25:39 pm »

I think you can use dfhack, or raws editing to make your dwarves faster/incredibly fast, make sure everything is changed back when you submit your turn.

I'd like to stick to the deadlines for as much as possible, we have a long list of players waiting for a turn.You can also post your story after you submit your save. That would save you some extra time. Try to post a save game at the end of your turn,  the next player might show up late, and you may be able to post updates.
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Pie Maker

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Re: The Museum: Adventure mode succession world
« Reply #952 on: July 12, 2013, 01:43:34 pm »

Indeed, using the command "fastdwarf 1 1" on dfhack will allow you to build your fortress in no time, regardless of FPS.
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☼!!Troll Fur Sock!!☼

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Re: The Museum: Adventure mode succession world
« Reply #953 on: July 13, 2013, 08:34:20 am »

Didn't manage to do it in time, sorry. So... I will upload the save as soon as I find out how to retire my fort. Why retire? Because I hope one day I will be able to continue it. One day. Looking at the current list of players, that "one day" will be winter or later.

SAVE: *sooner*
EDIT: Save is being uploaded right nao. Have patience.
« Last Edit: July 13, 2013, 05:38:04 pm by ☼!!Troll Fur Sock!!☼ »
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #954 on: July 14, 2013, 01:54:08 am »

Didn't manage to do it in time, sorry. So... I will upload the save as soon as I find out how to retire my fort. Why retire? Because I hope one day I will be able to continue it. One day. Looking at the current list of players, that "one day" will be winter or later.

SAVE: *sooner*
EDIT: Save is being uploaded right nao. Have patience.

There's a guide on retiring your fortress here: http://www.bay12forums.com/smf/index.php?topic=81738.0
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Timeless Bob

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Re: The Museum: Adventure mode succession world
« Reply #955 on: July 14, 2013, 04:34:51 am »

I simplified those instructions and they work, producing an adventurer as a byproduct.

Spoiler (click to show/hide)
« Last Edit: July 16, 2013, 02:05:42 pm by Timeless Bob »
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L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
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Bloodlines of the Forii

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Re: The Museum: Adventure mode succession world
« Reply #956 on: July 14, 2013, 05:04:34 am »

Argh. Just argh. I'm never joining any succesion game. This is third one where my savefile gets destroyed by unknown forces just in the end.
Whatever, skip my turn... Sorry...
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #957 on: July 14, 2013, 12:02:14 pm »

Are you sure it's completely broken? We've had a previous case where replacing the raws with those of an older version fixed things.. I'd hate to lose all progress
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Lurker Z

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Re: The Museum: Adventure mode succession world
« Reply #958 on: July 16, 2013, 12:38:35 pm »

Put me up for a turn, please.
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Bralbaard

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Re: The Museum: Adventure mode succession world
« Reply #959 on: July 16, 2013, 02:26:05 pm »

Allright, that makes it Mrwillsauces turn.

MrWillsauce has a surviving character from his last round, now as discussed before we have this bug were characters can't be unretired the normal way; the game will crash during adventurer selection. A new character will need to be started, and using dfhack, control can be transferred from the new character to the old character. For that to work, the new character will have to visit the old one.
For bodyswapping you have to look at, and select your old adventurer; then go to dfusion, then "adventurer tools", then "change adventurer". (the exact key combinations seem to differ between versions of dfhack)

Luckily we know where Mrwillsauce lives:
Spoiler (click to show/hide)

Now Eric Blank already moved out of the house, he didn't mention how MrWillsauce was doing when he moved out, I guess we will find out.
Mrwillsauce companion, Adil Wireskin, is in the main adventurer hideout, together with all the undead, necromancers husks and vampires:

Here's a list of adventurers in the house; hope I didn't miss anyone:
Stasbo humorbury the Tepid Blazes (Sappho) -mortal, swordsman
Nil Swifttoast the Colorless Complexity (Pie Maker) -Eerie mist thrall, necromancer
Thel Indigozephyrs the greatest wad of oil (Atomic Chicken) vampire, vampire hunter.
Kaslun Wadsomber the Whirling Anguish Kromgar, necromancer, nasty puss syndrome.
Adil Wireskin the suffering of Burning a companion of MrWillsauce. mortal
'explorer' (Logic?) couldn't talk to him, name unknown, wears dragon nail jewelry, and a copper whip. Probably logic legendfinder.
Other notable characters:
Quemer Dwellscribes; a fifty-eight year old child.
Ewas jawnedpasses; a fifty-six year old child.
a goblin pikeman
a dwarven axeman
8 human soldiers, different weapon skills (likely companions of our adventurers)
5-10 innocent civilians

The current save game can be found here:
Edit: Dropbox link: https://www.dropbox.com/sh/v9ksld376suxinn/yo_eGEIdBU

We've had quite a few save games that were lost to crashes lately, it might be wise to make some backups of your save games after you've made a bit of progress, not for save-scumming, but because the world seems to become a bit unstable.

I'll update the turn list.
« Last Edit: July 16, 2013, 02:43:13 pm by Bralbaard »
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