Finally got a chance to try the game out.
My first adventure started with running out of 173's chamber, grabbing a few items along in those small storage rooms and going in to the next room. Turned out to be that tunnel-like one. Walked just a bit to the front aaaand... Bam, the "Old man" pops up from the ground and starts chasing me. "Welp, I'm screwed" I said and turned around, and ran back in the starting room. 106 got me and I took an express ticket to the pocket dimension.
Oh, what the hell, this really is a strange place.
Felt like crawling around like a drunk in those corridors. Got to spot him running through a wall; a while later I popped up back in the facility.
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Part of my saves got messed up due to the floor clipping problem when loading them up. Since when was this problem around, anyway?
Loving the atmosphere for this game. One time I didn't really pay much attention to the background music, so I wound up noticing that it wasn't there. All what I heard was my guy's breathing. Damn, that sure as heck managed to unsettle me, like something is about to happen right now.
Managed to get to 914's chamber alive and began to mess around a bit. Got the doors all closed up nicely, felt comfy in that place and- OSHIT! Some damn odd sounds were traveling straight into my ears. Took a look at the middle of the room and saw that our favorite wall-traveler was making a small visit. Seeing that I wouldn't get out in time, I selected the radio, tuned in to the 3rd channel for music and ran around in circles around him. Just, screw that guy. Screw him.
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Quick question, does the electricity room (or however it's called) serve much of a purpose later on in the game? I usually just turn off the door lock thingamajik and go onwards, but other than that, I'm not too sure.