Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 8

Author Topic: Dwarf Fortress 0.34.05 Released  (Read 73717 times)

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #15 on: March 06, 2012, 12:51:20 pm »

Wait, Necromancers can appear in Dwarf Fortress mode?  Like, what, they can attack?  Migrate?  I couldn't embark on a Necromancer tower, I didn't think?

They attack like other types of invaders.

Wow.  Never seen that.  Do I need to embark in an area with "Tower" as a neighbor?

Yes, you need to embark quite close to the tower to get necrovasions.

Hm, how close are we talking about?  See the tower in the region map?  On the local map?  Just see "Tower" in the list of neighbors?

From my experience, it just needs Tower in the list of neighbors. But closer to actual Tower you embark, sooner you will get necrovasions ( I love that word). For example, one my fort got full necrovasion on its second year, and it lied just next square from tower. Another fortress, which wasn't so close but has still tower-neighbor, got mainly necroambushes (that "intruders! drive them away!"-thing) and full-sclae invasion occurred after four years.
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #16 on: March 06, 2012, 03:22:56 pm »

   (*) stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet)
And thus many adventurers cheered to the heavens.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

khearn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #17 on: March 06, 2012, 03:57:53 pm »

So can undead cats adopt zombies?
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #18 on: March 06, 2012, 06:38:44 pm »

Thanks for the update, great to see such bugfixing focus.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #19 on: March 06, 2012, 07:59:54 pm »

From previous thread:
In 31.25, creature materials were definable at caste level, but from 34.01 on they are now creature level. Why?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.05 Released
« Reply #20 on: March 06, 2012, 08:13:49 pm »

From previous thread:
In 31.25, creature materials were definable at caste level, but from 34.01 on they are now creature level. Why?

Knight Otu answered that -- they've always been defined at the creature level, and they've always been used at the caste level.  Bodies/tissues/breath/poison/blood etc. are all caste level tags.
Logged
The Toad, a Natural Resource:  Preserve yours today!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #21 on: March 06, 2012, 08:15:36 pm »

Thanks! Wiki must be wrong then. I'll see if I can get the article fixed

EDIT: Would be a tad more convenient though, but IDK if the code allows for it.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Berserkenstein

  • Bay Watcher
  • A giant humanoid monster with the head of a bull.
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #22 on: March 06, 2012, 08:19:42 pm »

Download (Click refresh on your browser if it doesn't show up)
Other bug fixes/tweaks
   (*) vampires no longer blame children/babies

What about child vampires?  Who gets blamed then?
Yes, what happens if a child is a vampire?  Can they not be accused, or can children no longer become vamps by drinking vampire-blood infused water sources?
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.05 Released
« Reply #23 on: March 06, 2012, 08:29:26 pm »

Witnesses will still report whatever they saw.  The bug fix only refers to vampires making up stories.  Accusing adults instead of children and especially babies is more credible.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #24 on: March 06, 2012, 08:59:01 pm »

Gonna be playing a new release instead of getting wasted for my 21st birthday. Huzzah!
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #25 on: March 06, 2012, 10:18:31 pm »

Witnesses will still report whatever they saw.  The bug fix only refers to vampires making up stories.  Accusing adults instead of children and especially babies is more credible.
More credible? This means any witness saying any one but an adult did it would be right and not a vampire. Thus dwarves will rise suspicion that someone a vampire for not fingering some random adult dorf.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Darkweave

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #26 on: March 06, 2012, 10:40:38 pm »

Witnesses will still report whatever they saw.  The bug fix only refers to vampires making up stories.  Accusing adults instead of children and especially babies is more credible.
More credible? This means any witness saying any one but an adult did it would be right and not a vampire. Thus dwarves will rise suspicion that someone a vampire for not fingering some random adult dorf.

But the update says they can no longer do that...  ;D
Logged

Jurph

  • Bay Watcher
  • Minister of Belt-fed Weaponry
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #27 on: March 06, 2012, 11:02:58 pm »

What he's saying is that a young vampire could kill a dwarf with a single witness.  The innocent non-vampire dwarf witness would accuse the child, which actually tells us empirically that the vampire is a child, now that we know that vampires will not accuse children.  The child would accuse... the witness, maybe?  And that would be that.
« Last Edit: March 06, 2012, 11:05:22 pm by Jurph »
Logged
Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #28 on: March 06, 2012, 11:05:03 pm »

Witnesses will still report whatever they saw.  The bug fix only refers to vampires making up stories.  Accusing adults instead of children and especially babies is more credible.
More credible? This means any witness saying any one but an adult did it would be right and not a vampire. Thus dwarves will rise suspicion that someone a vampire for not fingering some random adult dorf.
But the update says they can no longer do that...  ;D
no longer peg children/animals as murders for covering up their own vampire crimes.
thus are right and not a vampire if they say so.
Quote
urist: Oh my god I saw a child rip Ongo's Head right off!
Hammerer: well then let's get the child's answer then,
Child: uhh I saw dwarf kill Ongo.
Hammerer: well since you didn't pointed to some random animal you're guilty!
Child: OH NOOOOO!

darn ninja'd
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Fortress 0.34.05 Released
« Reply #29 on: March 07, 2012, 01:41:11 am »

Just think about that. Child Vampires, cursed to never age. You should not kill them. You should separate them from the rest, but let them still watch and see people every day. Then everyone they ever knew grows old and dies around them, while they remain confined. Trapped as a child, in a small, weak body that never changes. Forever.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 [2] 3 4 ... 8