Whelp, back from Canada and after a huge goddam snafu with my current university, I finally have the opportunity to post again.
So I have played this mod a bit... an infernomancer got hit in his platinum, fire-filled tummy, and he spent half the battle... puking. Is this intentional?
Also, when I ran into a lich's army... the zombies all attacked HIM. They also attacked me, but the lich didn't quite seem to be able to figure out that reanimating the zombies that kept attacking him was a good idea.
I think it'd be really cool if drinking an ancient vampire's blood also made you an ancient vampire, or some other way of becoming one. This has a number of drawbacks; opposed to life, can't use armor and arms anymore, etc... but you can become a minor vampire, thus gypping yourself, so why not an ancient vampire? It'd be similar to becoming a husk. Just a thought. There is of course the issue of the implied age of ancientness, though.
I really like your take on werewolves; it makes silver an exciting and distinct metal. Right now, I'm trying to mod in a werewolf civilization; will red, white, and "normal" (could use a different name) werewolves fight each other? In case that they will, I'm going to have the members of the werewolf "races" all be of the same type. I really enjoy the idea of vampire vs werewolf battles; fighting my new werewolf civilization as a vampire, or fighting ancient and master vampires as a werewolf adventurer.
-Infernomancers shouldn't have nausea no, good catch.
-My lich zombies don't seem to attack their controller, perhaps this is a loyalty issue? I'll look into it.
-Ancient Vampires are supposed to be megabeast only, and I'm not really gonna change that. Trust me, playing as one is not as fun as it sounds.
-Making them a civ may be a bit tough, but in my mod they will usually attack each other, since they have [CRAZED]
Infernomancers are practically just slightly bigger humans made of platinum.
In fact, you should probably change their description to something like
"A figure towering high among humans, it is a human-like figure covered in a thick layer of platinum. With an otherwise smooth, featureless face its eye sockets are filled with blazing red flames."
"Beware of its deadly infernal power, lest you enjoy dying in a fiery misery."
Now, I also have some BadStuff about Infernomancers. Because as it is, they melt absolutely everything with the exception being adamantine, which you can't get in Adventure mode. :v
So I'm thinking that it'd probably be worth reducing their temperature from 13000 Dorf (1666.67 C) to around 10900 (500 C) or a bit more.
Just so that you can still use your weapons. (Your armor doesn't fit after the transformation.)
Though I like the Masterwork version of them, where they're completely normal until they transform. (Good idea) Though the lack of weapons is still quite crippling.
I also recall being kicked in the foot by a horse, and it simply wouldn't heal - even though it's obviously a blunt damage and thus didn't sever unrecoverable motor nerves. (argh)
So there's that. Great mod, by the way. It was fun getting repeatedly beaten to shit by an elf werewolf that kept snapping my joints.
Much of what you dislike about infernomancers was done to balance them a bit, but in 1.4 their claws are significantly more effective weapons. If I recall correctly they should heal, perhaps you had a scar (dark brown color IIRC).
I have a question of myself: I noticed many megabeast tags in the raws... I assume these show up in fortress mode as well ?
I ask because I do have a system for megabeast corpses and trophies, and would write fitting rewards and reactions for the vampires/beasts of yours as well.
Another thing is the flier tag on liches... it makes them really, really anoying sometimes ^^ I personally took it out in my mod, just because. Your decision of course.
Edit: Answered it myself, yes, they do appear.
If I could limit the liches to simply hovering, I'd be much happier. If you want to throw in some rewards for killing megabeasts be my guest, I'm also adding in some stuff that can be gained from killing certain beasts, namely useful fluids and a few neat items.
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Now, to address a more pressing matter, the release. Since DF is due for an update "soon", I'm holding back until the new version is out for hope of new features to incorporate, mainly jumping and more tag support/transformation options. If nothing much changes in that regard, the new version will be out very soon after the new DF version. If the new update isn't out by mid-February I'll probably just release 1.4 anyway because I hate sitting on updates that haven't been released.
If you have any suggestions/questions, feel free to add me on steam (xangi_d996m) or drop me an e-mail at
Onlysemicoherent@gmail.com, since I realize that I'm notoriously slow at responding in this thread for one reason or another, though feel free to post here as well if you want to.