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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62367 times)

Garath

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #255 on: May 03, 2012, 12:41:46 am »

still watching the thread
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Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #256 on: May 03, 2012, 08:52:11 am »

Hey Oliolli, any progress?
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Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #257 on: May 03, 2012, 12:40:17 pm »

Due to time management issues the fort is not even close to ready. I may need another turn, even if it takes me two years to get that turn. One year, assuming the regular 50% drop-out rate.

For any adventurers who plan on visiting Råshïggal, here's a tip: employ common sense when pulling levers. And some heavy duty paranoia.
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #258 on: May 03, 2012, 08:12:54 pm »

ok, so far everyone but one person wants a second turn.
its time to make a decision.
are we gonna A) take nearly twice as long as we thought to finish this project
or B) tell the few who've already gone "tough titty" and the majority who have yet to go "scale down your megaproject ideas"

whaddayall think?
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WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #259 on: May 03, 2012, 09:20:07 pm »

I'm still waiting for the turn list to be updated. Did I make it on the list?
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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #260 on: May 03, 2012, 10:42:57 pm »

I'm still waiting for the turn list to be updated. Did I make it on the list?
yes
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #261 on: May 03, 2012, 11:14:12 pm »

ok, so far everyone but one person wants a second turn.
its time to make a decision.
are we gonna A) take nearly twice as long as we thought to finish this project
or B) tell the few who've already gone "tough titty" and the majority who have yet to go "scale down your megaproject ideas"

whaddayall think?

I say: tough. The original turn length was ten days, and that's what we're sticking to. This isn't a series of megaprojects, it's a series of interesting forts to explore in adventure mode. The two are not the same.
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Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #262 on: May 03, 2012, 11:57:56 pm »

I say we accept this turning into an eternity project. Ten days per turn.

So (A).
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #263 on: May 04, 2012, 12:17:09 am »

I say we accept this turning into an eternity project. Ten days per turn.

So (A).

Oh, after re-reading Poindexterity's post, I think I may have misread. People who have taken a turn, but want to be added to the end of the list, should be allowed to do so. So, still 10 days per turn, but if you want to add yourself to the end of the list (after completing your turn in the first place - no preemptively grabbing turns), you should be allowed to do so.

Honestly, I don't think this project will be completed before a version is released that is not backwards compatible, after which point interest in the project will fade, and a new succession world will likely be started.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #264 on: May 04, 2012, 12:57:00 am »

I say we accept this turning into an eternity project. Ten days per turn.

So (A).

Oh, after re-reading Poindexterity's post, I think I may have misread. People who have taken a turn, but want to be added to the end of the list, should be allowed to do so. So, still 10 days per turn, but if you want to add yourself to the end of the list (after completing your turn in the first place - no preemptively grabbing turns), you should be allowed to do so.

Honestly, I don't think this project will be completed before a version is released that is not backwards compatible, after which point interest in the project will fade, and a new succession world will likely be started.
good point. i vote for A then as well.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #265 on: May 04, 2012, 09:17:15 am »

(A) all the way! Repeat turns isn't such a big deal if you at least set something up the first time around that can be explored to a satisfying degree. Now if you tried to do something awesome and only acomplished 25% of your agenda and then had nothing for adventurers to screw with, you're just a jerk :P
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #266 on: May 04, 2012, 02:27:52 pm »

(A) all the way! Repeat turns isn't such a big deal if you at least set something up the first time around that can be explored to a satisfying degree. Now if you tried to do something awesome and only acomplished 25% of your agenda and then had nothing for adventurers to screw with, you're just a jerk :P
indeed.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Phantom of The Library

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #267 on: May 04, 2012, 09:21:37 pm »

(A) Indeed, there's no reason the project should have a set ending point, it should probably keep going on adding more until there's no more interest.
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Garath

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #268 on: May 06, 2012, 04:56:46 am »

just after some time set up the world for regular download and make new "releases".

You heard it right, Scrapedrocks has finished it's all inclusive dungeon resort! grab the new save and go explore! On related news: 4 more forts have been added and 2 others have gotten some finishing touches. Enjoy!

something like that
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #269 on: May 06, 2012, 01:17:10 pm »

Well, I'll be upping this thing to DFFD ASAP, assuming it'll work. I'll upload the entire game, so expect a long DL.

The thing is still a WIP. While it may involve some obvious deathtraps, I must request addition to the end of the turn list.

If DFFD would just accept what I'm uploading...

"(??? / ??? KBytes)"
« Last Edit: May 06, 2012, 01:20:57 pm by Oliolli »
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o
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