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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62495 times)

Poindexterity

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Many fortress, one world: Succesion world for adventure mode
« on: March 03, 2012, 01:58:28 pm »

OK, it seems we're finally about to get down on this.
The premise of this idea is that we'll all be working together to create a world STUFFED full of fun stuff for adventurers to explore.
With that being said, here's the rules...
Spoiler (click to show/hide)

And here's the turn list
Spoiler (click to show/hide)

also, here's a link to the original brainstorming thread if ya feel like ya might need that for some reason http://www.bay12forums.com/smf/index.php?topic=98593.msg2883667#msg2883667

feel free to post your ideas for a more exciting thread title.
« Last Edit: August 31, 2012, 12:29:44 pm by Poindexterity »
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Poindexterity

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Re: Custom made adventure world by succession
« Reply #1 on: March 03, 2012, 01:58:47 pm »

added rules

1-no cage traps.
« Last Edit: August 31, 2012, 12:31:54 am by Poindexterity »
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Poindexterity

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Re: Custom made adventure world by succession
« Reply #2 on: March 03, 2012, 02:00:41 pm »

Hey guys, my PC feels like it's about to take a shit on me. (It IS eight years old after all)
Does anyone wanna take my turn just in case?
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Loud Whispers

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Re: Custom made adventure world by succession
« Reply #3 on: March 03, 2012, 02:22:03 pm »

☼FIRST☼
(Non poindexterity post anyways) :P


Will await my turn gladly.

slowpokez

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Re: Custom made adventure world by succession
« Reply #4 on: March 03, 2012, 02:27:19 pm »

wait a second here... is it more then a year until my turn? ???

Loud Whispers

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Re: Custom made adventure world by succession
« Reply #5 on: March 03, 2012, 02:48:15 pm »

wait a second here... is it more then a year until my turn? ???

Says slowpokez :P

slowpokez

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Re: Custom made adventure world by succession
« Reply #6 on: March 03, 2012, 02:50:17 pm »

wait a second here... is it more then a year until my turn? ???

Says slowpokez :P
touché.

Graebeard

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Re: Custom made adventure world by succession
« Reply #7 on: March 03, 2012, 03:20:57 pm »

Yo Poindex, you should update OP with a link to the old thread for anyone looking for more info and a link to the most recent save, which in this case will be the starting save.
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Poindexterity

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Re: Custom made adventure world by succession
« Reply #8 on: March 03, 2012, 03:23:53 pm »

Yo Poindex, you should update OP with a link to the old thread for anyone looking for more info and a link to the most recent save, which in this case will be the starting save.
good idea, sir.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Spish

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Re: Custom made adventure world by succession
« Reply #9 on: March 03, 2012, 03:57:02 pm »

That's a pretty boring thread title, think you could come up with a better one? You're free to move your turn down the list and let the next player (girlinhat, or if we can't find her, Loudwhispers) go first.

Some other things, I'd recommend players dump as much of their spare deadguy clothing and rock as they can before finishing up their fortress. Either into the magma sea, or into the atom smasher, both work just as well. It'll reduce lag significantly, especially when the adventurer enters and leaves the site. And until I can get DF2012 artifacts figured out, it'd probably be best if you just forbid non-build-able artifacts immediately after making them, so they never get taken out of the workshop.

Also, nix the "don't kill necros" guideline. We got 36 freaking towers fulla them. If anything, we might as well make it a bit easier for the adventurers :P
« Last Edit: March 03, 2012, 04:02:28 pm by Spish »
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Tidal

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Re: Custom made adventure world by succession
« Reply #10 on: March 03, 2012, 04:07:07 pm »

Oh yeah! #62!~
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Eric Blank

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Re: Custom made adventure world by succession
« Reply #11 on: March 03, 2012, 04:55:33 pm »

Woot! Time to plan how to screw with adventurers' heads!

It's actually 38-39 towers. I don't know if there's a necromancer pop cap per tower, or what the average is, but there is absolutely no reason not to use necromancers for nefarious schemes.

Actually, from what I've seen of adventure mode, residents respawn everytime you reload an area, so it's possible (with no !!SCIENCE!! to back this up!) this also carries over to fort mode where killing a encromancer doesn't reduce the total number of necromancers a player can encounter in the tower the encromancer came from. Which is to say infinite, if they repeatedly leave the site.
It also means there could be an infinite number of undead all at once if they don't clear the corpses from the tower with each visit! :o

If only all generated secrets were not identical copies... Or DFhack could be used to modify the generated ones on the fly. We have the RAWS, now we just need the HACKS.
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Spish

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Re: Custom made adventure world by succession
« Reply #12 on: March 03, 2012, 05:30:11 pm »

^ Excited? Well I got some bad news.
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Cellmonk

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Re: Custom made adventure world by succession
« Reply #13 on: March 03, 2012, 05:37:01 pm »

On the question of how many necromancers could a single fort destroy? if it lasts 7 years, maybe 3? Idk how many show up when they raid.

That being said, we might want to worry about depleting the clowncar. Like this (spoilers).
I don't believe they are truly infinite. There is just a lot of them. And a single fort can kill hundreds in a period of a few years.

And that is a major issue. the lifespan thing. Why were we making them live forever, may I ask?

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Spish

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Re: Custom made adventure world by succession
« Reply #14 on: March 03, 2012, 05:54:25 pm »

^ Because if we don't, after 20 or so turns, every human in the world will die of old age.

And here I was planning to turn aging back on in 200 years, make an adventurer, and then laugh maniacally as everyone I come into contact with instantly shrivels up and keels over :P
« Last Edit: March 03, 2012, 06:00:03 pm by Spish »
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