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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62395 times)

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #135 on: March 25, 2012, 04:16:35 pm »

Mirrored post

I shall now release one image of what I have been up to.



I think I found water.
« Last Edit: March 25, 2012, 04:19:12 pm by Loud Whispers »
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #136 on: March 26, 2012, 02:36:50 am »

Girlinhat; would you like to write anything about your fortress? I already visited it and wrote a large paragraph or so of a traveller's brochure if you're not interested but want a good description of it.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #137 on: March 26, 2012, 09:34:49 am »

Since I didn't see it as far as I was hoping to take it, I don't have anything specific to say, except that it resembles a spiked drop pit that hasn't been sharpened in a while.  I wish overseer were working!

Di

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #138 on: March 26, 2012, 11:15:37 am »

Hey guys, it seems I won't have that much time to devote to planning and creating anything remarkable in near future.
Remove me from the list.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #139 on: March 26, 2012, 01:36:00 pm »

I just had an interesting idea: Why don't we PM the next player down the list before their turn has even begun and give them our expected date they'll be able to begin, asking if they think they'll be able to participate? That would save months from the entire process, especially if they get the chance to test whether their machine will be able handle it properly beforehand (minus the fort currently being produced, at least...)
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #140 on: March 26, 2012, 01:43:01 pm »

Hopeful thinking, but would I be able to eat into Di's time if I can't get it done a week from now?

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #141 on: March 26, 2012, 05:05:23 pm »

Considering the years of time expected to complete, skipping would be preferred instead of double-dipping.

Alerting the next person halfway though a turn sounds ideal to me.  That gives them 5 days to prepare for their 10 day turn, and do any machine testing or idea scheming.

ab00

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #142 on: March 26, 2012, 05:22:53 pm »

I think that if you are in need of extra time, and the next person skips or drops their turn, you should get a day or two of theirs. It's still 8 or 9 days shaved off the time for people farther down, and it gives you a chance to get something really cool into the world rather that a half-finished project and something slightly interesting thrown together on the last day. The way I see it, this world is about creating an exiting journey for adventurers, and comparing something thrown together in a day to a megaproject is like comparing a child gate to the Great Wall of China.
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #143 on: March 26, 2012, 06:35:12 pm »

ok, my pc is capable of running DF again.
do i wait till the end or can i take the next turn?
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #144 on: March 26, 2012, 08:28:01 pm »

Hmm... Di just dropped out, Loud Whispers wants a couple more days, and Di's absence is the perfect opportunity for Poindexter to tak his turn.

ab00 has a good point, though. If Poindexter wasn't prepared to take his turn now, Loud whispers could easily take another day or two without much problem for us.

The rules provide for another 48 hours after the end of your turn to upload the file before being skipped. Technically, Loud Whispers, you can use that to work a bit more, but if you upload even half an hour late - or come within an hour or two of the deadline just as likely - you run the risk of being ignored. Unless Poindexter thinks he can afford to lose a bit of time/can't begin quite yet anyway, but shearing off a day or so of time he could be spending playing when his schedule isn't free the entire week after isn't fair.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #145 on: March 26, 2012, 08:39:44 pm »

Hmm... Di just dropped out, Loud Whispers wants a couple more days, and Di's absence is the perfect opportunity for Poindexter to tak his turn.

ab00 has a good point, though. If Poindexter wasn't prepared to take his turn now, Loud whispers could easily take another day or two without much problem for us.

The rules provide for another 48 hours after the end of your turn to upload the file before being skipped. Technically, Loud Whispers, you can use that to work a bit more, but if you upload even half an hour late - or come within an hour or two of the deadline just as likely - you run the risk of being ignored. Unless Poindexter thinks he can afford to lose a bit of time/can't begin quite yet anyway, but shearing off a day or so of time he could be spending playing when his schedule isn't free the entire week after isn't fair.
well, i don't really have a big grand plan like alot of you folks do, so if loud whispers wants another day on his turn, he can take one of mine. I'm sure he has something really impressive going on.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #146 on: March 27, 2012, 01:13:36 pm »

I'm hoping I'll not need that time at all, but insurance is always helpful :P

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #147 on: March 27, 2012, 05:59:46 pm »

Just be wary of necromancers in ambush;
Spoiler (click to show/hide)

That bastard nearly killed my preparatory fort in the mountains north-west of the inland sea. Kept raising all the corpses in my refuse stockpile, but I couldn't find him until a cat bumped into him in entryway halls.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #148 on: March 27, 2012, 06:49:10 pm »

hey there, by what process does one abandon the fort in such a way as to leave it full of inhabitants and whatnot? I plan on making a goblin playground of sorts and id hate for it to be devoid of goblins, y'know?
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #149 on: March 27, 2012, 07:10:05 pm »

Well from my visit to GIH's fort, the residents will be alive and well, assuming there's nothing lurking around to kill them. However; DFhack probably still has something to manage the transition. You'll just have to wait for it to be updated. :P

I've been feeling the need to use DFhack as well... If only it hadn't become so difficult to update.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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