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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2279277 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6735 on: December 01, 2012, 01:14:56 pm »

Welp, I'm done with classes for now, and just found out it's my brithday.

I... I really need to payattention to the days more...

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6736 on: December 01, 2012, 02:23:39 pm »

happy birthday.


tomio... what are you writing?
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6737 on: December 01, 2012, 02:36:58 pm »

happy birthday.


tomio... what are you writing?
it's a teaser for my next journal. Talvi was curious, and I probably made her more curious.
Anyway, happy bday splint!
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6738 on: December 01, 2012, 02:39:26 pm »

That's kinda similar to the reaction I had on my birthday. Then again, I'm too much of a geek for parties of any sort, so...

Happy birthday regardless, Splint :)
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6739 on: December 01, 2012, 02:42:23 pm »

ive never had a birthday party. all my sibling(but one) have...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6740 on: December 01, 2012, 02:56:28 pm »

So, I have done some testing, and barbarians would make ideal nonscythod shock troops.

Because they can't feel pain debilitating injuries that would fell even the mightiest dorf or scythod don't faze them unless it will instantly be lethal (Basically the same weaknesses as the spawn, but with the brain and bloodless added in and the heart not being shatterable.)
Their size allows them to use human equipment and knock around anything smaller than them.
They can also evidently survive even injuries that have killed many human and dwarf test subjects. Evidently so long as they still have one hand and enough blood to remain functional it's unlikely you'll put one out of a fight for longer than they need to reorient themself.
When enraged even a crippled barbarian can bludgeon multiple armed goblins to death with no armor two legs and a hand chopped off and one mace. As such I'm considering adding a caste of barbarians that are prone to rage to capitalize on this.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6741 on: December 01, 2012, 03:16:34 pm »

wow. just wow.
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6742 on: December 01, 2012, 03:31:40 pm »

Tomio's Journal:
Spoiler: Journal (click to show/hide)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6743 on: December 01, 2012, 04:39:16 pm »

here's a teaser for my next update. http://www.youtube.com/watch?NR=1&v=fS1uDnIPTvo&feature=fvwp (this is the master's mind)
Spoiler (click to show/hide)
« Last Edit: December 01, 2012, 04:41:01 pm by The Master »
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6744 on: December 01, 2012, 04:51:14 pm »

So... Complete jumbled nonsense and a guy wanging a metal rod attached to his crotch against a bar?

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6745 on: December 01, 2012, 04:52:52 pm »

I found it nearly as disturbing as manamaids.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6746 on: December 01, 2012, 04:56:31 pm »

Barbarians are now playable in fort mode. Just going to add a few weapons and such. Barbarians don't believe in ranged combat, so I'm a little leery of giving them crossbows for hunting. Probably just won't.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6747 on: December 01, 2012, 04:59:17 pm »

Master... how do you think? that is.... odd.
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6748 on: December 01, 2012, 05:17:05 pm »

So... Complete jumbled nonsense and a guy wanging a metal rod attached to his crotch against a bar?
I found it nearly as disturbing as manamaids.

It seems I was right in assuming that it was better not to see whatever it was The Master linked to.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6749 on: December 01, 2012, 06:58:06 pm »

happy birthday.


tomio... what are you writing?
it's a teaser for my next journal. Talvi was curious, and I probably made her more curious.
Anyway, happy bday splint!
"Talvi" is a he.
Proof (or at least, as much proof as you're going to get)

I read your post - very nice, though (in my opinion) still rather overpowered. lol

And Happy Birthday, Splint. :)


And yes, SSJ, I really doubt you want to click that link.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
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