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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2274471 times)

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2220 on: June 28, 2012, 03:50:52 pm »

HA!

is there a group of dwarves that are fighting both sides?
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2221 on: June 28, 2012, 03:57:23 pm »

Eris, likely. They probably aren't too fond of Parasol for the same reasons they're fighting Ballpoint.

EDIT: ...Aaaaand that's three esoteric references in one post. Dingdingding, our canon is officially ridiculously-convoluted.
« Last Edit: June 28, 2012, 04:02:26 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2222 on: June 28, 2012, 04:33:50 pm »

Oh come on, convoluted is normal here.

Spoiler (click to show/hide)

I felt the need to do something and until we get a more detailed update, These storeis will have to do. SUCKAGE AHOY! THEY NAME IS ABOVE IN STORY FORMAT!!!

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2223 on: June 28, 2012, 05:01:19 pm »

Okiedokie, finally caught up with Talvi's story...

I'm not sure if I like the implied possibility of an Unreliable Narrator. When the reader's only window to the events of the story may or may not be straight-up false, the story ceases to have any meaning. She says Mr Frog rigged up a gas trap? Well, since we know she isn't credible, and there's no credible source to back her up, perhaps Mr Frog didn't even care she was there, or perhaps she didn't even enter his room in the first place. It just leads to pointless speculationwank and a story that literally cannot provide even the most basic resolutions to anything.

I'm not saying that it can't work, just that it's going to take a lot of creativity and re-inventing of a hopelessly-broken wheel to get me to not hate it.

(Of course, you haven't actually settled on that yet. I'm just recommending that you STAY AWAY.)

Also, Mr Frog seems a lot more... intense... than usual. Nothing wrong with that, I guess. My original intent was for him to have a sort of cheery mask hiding his ruthless nature, but I myself have lapsed with that aspect. It's pretty hard to make him cheery without losing the professional air.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2224 on: June 28, 2012, 05:07:27 pm »

I think it leaned more towards Mr Frog being paranoid of a common street rat, since that version probably has a few holes or abnormal events in his memory  he can't account for, unless it's set up before he was wisked away.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2225 on: June 28, 2012, 05:08:55 pm »

I think it leaned more towards Mr Frog being paranoid of a common street rat, since that version probably has a few holes or abnormal events in his memory  he can't account for, unless it's set up before he was wisked away.

AND AN EPIC SAVE BY SPLINT
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2226 on: June 28, 2012, 05:09:45 pm »

..... Did I make good logic bits or something?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2227 on: June 28, 2012, 05:14:51 pm »

Indeed you did. +1

@storm:

We have built an entire thrice-entangled clusterfuck of a canon in the time since you started. Could you please go a bit faster if at all possible? :-\
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2228 on: June 28, 2012, 05:18:47 pm »

Yay.

He seems to have been bogged down by an unforseen occurance that resulted in several players needing a redorfing if requested and reduced our population even further, and probably will remain so until the zombies get cleaned out, as the migrants all charge into the undead horde to try and get inside despite the clear failure of damn near everyone who's tried since.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2229 on: June 28, 2012, 06:46:33 pm »

OHH, OHH I got a theory! *raises hand madly*

Armok wants chaos, so when a world runs out of "chaotic energy" He stasis the world in it's last moments, sort of like a video on YouTube that loops, Armok collects the world and keeps it in a collection of worlds that died kicking and screaming. so when headshoots and syrupleaf died new worlds were created and everyone was reborn, FOR MORE CHAOS. then armok blanks the survivors memory's to prevent them from stopping the chaos then he adds new creatures, and watches the shit hit the fan.

basically Armok is the dwarven equal of discord from MLP.
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2230 on: June 28, 2012, 06:55:47 pm »

I figured that was pretty well established, though the  part about keeping particularly clusterfucky worlds  for later refucking up simply because they were screwed up in such a spectacular fashion is pretty good.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2231 on: June 28, 2012, 07:03:59 pm »

thanks, just a little thing a dreamed up :P
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2232 on: June 28, 2012, 08:05:58 pm »

Well it makes sense kinda.

And it seems Spearbreakers has become the sole shining anything in my life at the moment, if only because I have a hive of like-minded (kinda) individuals to converse with.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2233 on: June 28, 2012, 08:22:53 pm »

Is everything okay?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2234 on: June 28, 2012, 08:25:09 pm »

Well, I either have one of several mental disorders, clinically (or damn close to it) depressed, and generally life seems like a pile of shit and you guys are part of what's holding my sanity together. And DF, caue it's the only game that seems to force me to focus anymore.
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