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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281453 times)

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1845 on: June 06, 2012, 12:26:46 am »

I'm just gonna leave this here, sans further comment on the demon trapping...

Changed my mind, I didn't like that one.
« Last Edit: June 06, 2012, 12:33:11 am by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1846 on: June 06, 2012, 12:38:00 am »

Oh damn, is the mystery "dwarf" Joseph? No matter how much candy the creepy stranger offers you, Urist, DON'T GET IN THE VAN! :V

EDIT: Poop.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1847 on: June 06, 2012, 12:48:58 am »

It seems I have my orders. By a vote of over 2 to 1 in favor, I will begin preperation for Operation Deamons v Spawn v Dwarfs.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1848 on: June 06, 2012, 12:50:26 am »

My money's on the Spawn.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1849 on: June 06, 2012, 12:54:13 am »

Demons IIRC are roughly equivalent in strength to FB/Titans. I suppose if a spawn can beat a FB 1v1 then it can beat the average demon.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1850 on: June 06, 2012, 01:00:09 am »

I'm mostly basing it on the fact that the Spawn are poisonproof, lol heartily at immolation, and are generally not as squishy as dwarves. Demons still have a huge size advantage, but Spawn get massive attack bonuses (though they may not be able to deal any real damage due to lack of large weapons). It's kind of a toss-up, really. In any case, one will soften up the other in the end.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1851 on: June 06, 2012, 01:02:22 am »

oh crap stormtemplar does the prep and shit will go down on my watch... is there no justice?

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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1852 on: June 06, 2012, 01:05:33 am »

No pressure, turkey. Just remember: If anything goes wrong, it's all your fault :D
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1853 on: June 06, 2012, 01:08:42 am »

Indeed, i shall be hunted down and cruelly prodded :D, provided the demons/ spawn don't get me first bwhahaha
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1854 on: June 06, 2012, 05:29:50 am »

Welp, now I hope the demons are made of charcoal or slush or something so we at least have  half a chance.

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1855 on: June 06, 2012, 08:40:15 am »

well, from what i gather fire demons got severely nefed in the update as dwarves now actually dodge flamming squares.....

oh right we aren't playign 34.11 DOH
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1856 on: June 06, 2012, 08:42:40 am »

Maybe thier metal shoes will negate them being burnt to death.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1857 on: June 06, 2012, 09:49:17 am »

Actually I probably won't finish my prep so you may not have to fo it at all.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1858 on: June 06, 2012, 11:25:33 am »

Oh damn, is the mystery "dwarf" Joseph? No matter how much candy the creepy stranger offers you, Urist, DON'T GET IN THE VAN! :V

EDIT: Poop.

Sorry, I wasn't feeling that one. I want to keep the mystery dwarf in, possibly as Joseph or one of his compatriots. Or even someone else from Mr Frog's company, but that update was too rambling and pointless. It didn't add much to the story. I'll be retrying it here in a little while, hopefully its a better update this time.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1859 on: June 06, 2012, 11:35:43 am »

Well Hans, There's a story I have I'd like an opinion on. let me dig it up and send it.
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