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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2281527 times)

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1875 on: June 07, 2012, 08:18:50 pm »

I like what the goblins did. Goblins are fucking hardcore. Not very bright, but hardcore. And that story is incredibly made of win. Although, I think an adamantine skinned vampire might be even worse than a spawn, truth be told.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1876 on: June 07, 2012, 08:47:59 pm »

They'd be on the verge of passing out constantly wouldn't they?

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1877 on: June 07, 2012, 09:57:06 pm »

... Point.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1878 on: June 07, 2012, 09:59:15 pm »

I've been wanting to continue to the strange study of the Mountain barbarians, if you guys have any ideas you imagined PM them to me so I'll have some ideas to work with.

EDIT: Come on guys, don't be shy when you get online!

Also, who the fuck's bright idea was it assigning war animals to people!? Those were intended as meat shields not bad thought sources. D:<

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1879 on: June 08, 2012, 10:33:31 am »

But now they can be both! :D
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1880 on: June 08, 2012, 01:02:33 pm »

Lol, if enough of the assigned animals die, then everyone will be, "Doesn't really care about anything anymore." Or insane. Win-win.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1881 on: June 08, 2012, 02:17:48 pm »

Killing goblins and spawn has the same effect. War dogs they own getting killed will just piss them off. Not a good thing.

And most of our earlier troops are already in that state of mind or "is a hardened individual."

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1882 on: June 09, 2012, 09:50:49 am »

what did i miss? ???
no internet for 5 days.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1883 on: June 09, 2012, 09:55:05 am »

Nothing yet, Stormtemplar already gave us a heads up that he's got the save, but since he has exams it'll be a week or so until he can do a proer update.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1884 on: June 09, 2012, 10:17:01 am »

And later tonight, I shall attempt to post the new, hopefully exciting, next part of the Saga of Urist.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1885 on: June 09, 2012, 10:24:54 am »

Oh goody!

Also: PILES OF DEAD CRUNDLES. PILES OF DEAD CRUNDLES EVERYWHERE.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1886 on: June 09, 2012, 07:11:40 pm »

Welp, I did it. It took me a long time, but I did it.

100% achievements for Dark Souls! Woo!
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Mitch cancels sleep: Interrupted by Clowns

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1887 on: June 09, 2012, 07:30:00 pm »

New poll. I won't lie, I'm somewhere between no archers or only archers.... A punch to the head will be fatal no matter what protection they have.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1888 on: June 09, 2012, 10:36:09 pm »

Ragh. I'm currently undecided on the progression of events in 'Urist'. How should Urist deal with the mysterious stranger? Is his mission even possible? Will the fortress fall? Will the drugs ever wear off?
Let's find out, in the next episode of Urist: Some Dwarf That Did Things.

Spoiler (click to show/hide)
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1889 on: June 10, 2012, 12:29:37 am »

Now this tale is veering right into "my brain is full of fuck" land.
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