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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2273594 times)

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #690 on: March 26, 2012, 12:38:37 am »

Oh, Fake floor is where you construct sections of floor so that their only support is a central column. Then it works on pretty much the same principle as a combination of a fall trap and a rigged ceiling.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #691 on: March 26, 2012, 12:41:25 am »

Oh, Fake floor is where you construct sections of floor so that their only support is a central column. Then it works on pretty much the same principle as a combination of a fall trap and a rigged ceiling.

I proposed a mine field of such devices....

Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #692 on: March 26, 2012, 07:23:39 am »

I say upright-spike Dodge-Me trap with more upright spikes in the bottom. And upright spikes in the dining room, because why not.
I'm with Mr Frog on this one.

edit: We also need spikes in the containment cells. Just in case some poor fool gets bitten.
« Last Edit: March 26, 2012, 08:22:25 am by Sus »
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #693 on: March 26, 2012, 09:41:11 am »

Oh, Fake floor is where you construct sections of floor so that their only support is a central column. Then it works on pretty much the same principle as a combination of a fall trap and a rigged ceiling.

You'd still need a grate, a hatch, or a bridge to get onto the suspended section of flooring (not really so much a fake floor as a suspended one, really)

Oh, Fake floor is where you construct sections of floor so that their only support is a central column. Then it works on pretty much the same principle as a combination of a fall trap and a rigged ceiling.

I proposed a mine field of such devices....
Not quite... Yours was floating flooring. His drops the dude instead of dropping stuff on top of him.

I say upright-spike Dodge-Me trap with more upright spikes in the bottom. And upright spikes in the dining room, because why not.
I'm with Mr Frog on this one.

edit: We also need spikes in the containment cells. Just in case some poor fool gets bitten.
Agreed. Definitely agreed. On both counts. I especially like the idea of the spikes in the dining room - maybe we could skimp on the defenses and do that instead. (then again, I've almost been out to destroy the fort since day 1 - if I'd had my way, the spawn would have trances)
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #694 on: March 26, 2012, 04:59:04 pm »

I was bored and wrote a legend about how the new world came to be in relation to Everoc. Should I post it? it has quite a few plot points that might be for overseers to decide
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #695 on: March 26, 2012, 05:04:40 pm »

Sure thing.

Mr Frog has already solidified this as an "Instance" of a possible divergant number of alternate histories, so go for it.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #696 on: March 26, 2012, 05:08:21 pm »

Yay!

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #697 on: March 26, 2012, 05:24:50 pm »

I approve of this. While not quite in line with my own idea, a bunch of us all concocted theories, and this I approve of.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #698 on: March 26, 2012, 06:19:03 pm »

Hmmm... I like it. It kind of lacks the hilarity mine had (largely thanks to SolPyre), but I think it makes up for it with not needing to discredit anyone... It makes sense. Well done. :) +1 to you, sir.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

TapeNoot

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #699 on: March 26, 2012, 09:22:04 pm »

Been reading this fort for the last few days. Loving it so far!

MUGS MUST FLOW.

Anywho, Mr Frog, any chance you can link that tileset you're using? I'd like to try it on my desktop compie at some point.

I've also been inspired to copy some of the fort layout in my own forts ^.^
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #700 on: March 26, 2012, 09:26:01 pm »

Glad to see another member of the community here! Thanks for reading, we aim to entertain!

And he speaks truth. MOAR MUGS

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #701 on: March 26, 2012, 11:04:58 pm »

@TapeNoot:

I'll get around to uploading it somewhere eventually. I can't really ignore a direct request :p I'll look into it sometime tonight.

The general layout of Spearbreakers is directly on the border between genius and pants-on-head, socks-on-ears, multiple-crayons-in-each-nostril insanity. Replicate at your own risk.

EDIT: Okelie-dokelie. I've gotten my tileset uploaded for anyone who wants to use it. The link's in my sig.
« Last Edit: March 27, 2012, 02:17:30 am by Mr Frog »
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #702 on: March 27, 2012, 08:25:37 am »

Awesome, the Official Frogfont. lol   It really does look pretty good. =P

Also, welcome to Spearbreakers, TapeNoot. It's like Hotel California, but the terror is from simply being here. :D

And yes, MOAR MUGS.


How's that update coming, Draignean? Everything okay on your end?

edit: Splint, should I throw together a section in the second post with all the theories of how Spearbreakers could exist? We talked of making that at one point.
« Last Edit: March 27, 2012, 08:34:09 am by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #703 on: March 27, 2012, 11:38:43 am »

I don't see why not, though Mr Frog might wanna do that so we can save space for entries on yours. I really wish I had reserved a couple spots for that myself.... But we're working like a semi-neglected machine now and that's awesome.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #704 on: March 27, 2012, 11:48:07 am »

I'm up for it. It'll be a bitch trawling the thread looking for things that look like theories, but I suppose it's for a good cause. I'll get started on it at some point.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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