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Author Topic: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?  (Read 12896 times)

cerapa

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Re: Darvi's Punishment ARENA: Turn 4: Darvi's Punishment
« Reply #60 on: February 29, 2012, 12:07:44 pm »

I grab the shroom and roll around on my back. Its not like I can scratch my own shell.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

freeformschooler

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Re: Darvi's Punishment ARENA: Turn 4: Darvi's Punishment
« Reply #61 on: February 29, 2012, 12:08:03 pm »

Alright, alright, I'll change the title back since it's confusing the players.
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Toaster

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #62 on: February 29, 2012, 12:11:10 pm »

Well, you have an idea for your next RTD:  Roll to Punish Darvi.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Maxinum McDreich

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #63 on: February 29, 2012, 02:49:54 pm »

Dear gosh, the punish Darvi was THIS? I was confused, I never even checked it!

Right, I took out a statue.. and got nothing for it. Sucks!

Major action: Pound Bowser, as he's distracted by Bass.
Minor action: Run away up North!
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Darvi

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #64 on: February 29, 2012, 02:55:11 pm »

Well, you have an idea for your next RTD:  Roll to Punish Darvi.
I should take up masochism just to thwart this.

Drop on the floor, shedding tears. This should distract them enough so the others can eliminate them.
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Toaster

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #65 on: February 29, 2012, 03:08:16 pm »

Then we can just punish you by not punishing you.


Delicious irony!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Darvi

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #66 on: February 29, 2012, 03:12:03 pm »

Cool.  Less work for me then.
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Maxinum McDreich

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #67 on: February 29, 2012, 04:44:00 pm »

much less fun. I'd do it even as he becomes a masochist to alleviate boredom! Masochists last so much longer anyhow =v
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Powder Miner

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #68 on: February 29, 2012, 06:40:11 pm »

SHOOT MOAR GHOSTS PEW PEW PLASMA GUN PEW PEW PLASMA BURN GHOSTS INTO ECTOPLASM PILES SHOOT SHOOT PEW PEW
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freeformschooler

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Re: Super Smash Brothers ARENA: Turn 4: Darvi's Punishment
« Reply #69 on: March 02, 2012, 10:49:45 pm »

Wait, oh yeah, this. Update tomorrow probably.
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freeformschooler

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Super Smash Brothers ARENA: Turn 5: Can robots feel pain?
« Reply #70 on: March 03, 2012, 05:33:32 pm »

TURN FIVE

Turn status
Arena: Spooky Dungeon (Legend of Zelda)
Spoiler: Revealed Map (click to show/hide)

Andy: Pound Bowser then escape to the north.

Andy, seeing Bowser's distraction, takes the opportunity to whack him in the head with his giant metal stick. Bowser's weak point is obviously his face, as he gains grevious wounds from the strike.

Andy runs to the north to escape the King Koopa's wrath. He finds himself in a dark room with two ghostly flames and an old man in the middle. The old man says:

"TOP LEFT SHIELDS CREATOR."

There are exits to the east and west.

Teran: Drop on the floor and shed tears.

Teran drops on the floor knees-first and begins crying. It's kind of freaky because both his eyes are circular voids. The remaining ghosts are distracted by this display! Teran gains Clancer Sorrow!

Bass: Break free. Then shoot Bowser.

Bass continues attempting to free himself from Bowser's spines, but the pain don't stop 'til he drop.

Bowser: Grab the shroom and roll around on your back.

Bowser grabs the shroom, adding it to his inventory. He proceeds to drop on his back and roll around. This is not technically an attack, so he does not take penalties for it, but he does do further harm to Bass. Bass looks like he could squeal from pain if he weren't a heartless robot.

Jim Raynor: Shoot at the ghosts with your plasma gun LIKE A BAWSE.

Jim Raynor lifts his plasma gun towards one ghost and fires again. The burst of blue plasma disintegrates one ghost, leaving one [abbr 3 vs. 3]which he misses.[/abbr] He misses it so hard that an exit opens up to the east behind the map on the ground.

The last ghost is too distracted by the scary Clancer tears to retaliate.

Player List

Spoiler: Andy/Maximum McDreich (click to show/hide)

Spoiler: Teran/Darvi (click to show/hide)

Spoiler: Bass/TherosPherae (click to show/hide)

Spoiler: Bowser/cerapa (click to show/hide)

« Last Edit: March 03, 2012, 05:44:10 pm by freeformschooler »
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Darvi

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Re: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?
« Reply #71 on: March 03, 2012, 05:48:08 pm »

I'm the best emo ever.

Wounded gazelle gambit successful. Sucker punch that last ghost if it's still alive. Dead? If it still exists.
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freeformschooler

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Re: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?
« Reply #72 on: March 03, 2012, 05:51:28 pm »

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Darvi

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Re: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?
« Reply #73 on: March 03, 2012, 06:06:40 pm »

Yay~
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Powder Miner

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Re: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?
« Reply #74 on: March 03, 2012, 06:12:31 pm »

Jim Raynor SHOOT MOAR GHOST
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