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Author Topic: Super Smash Brothers ARENA: Turn 5: Can robots feel pain?  (Read 12894 times)

Darvi

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #45 on: February 25, 2012, 08:59:46 pm »

Oh noooo.

Slide-kick into the nearest ghost, and then do an uppercut.
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Powder Miner

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #46 on: February 25, 2012, 09:35:29 pm »

Jim Raynor shot at the ghosts with his plasma gun LIKE A BAWSE
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TherosPherae

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #47 on: February 25, 2012, 10:12:13 pm »

Bass: Pry yourself off the shell and shoot its owner.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

cerapa

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #48 on: February 26, 2012, 11:13:05 am »

Punch the statue.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Maxinum McDreich

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #49 on: February 26, 2012, 11:45:06 am »

Andy:
No minor action this time, unless it's preparing for a smash!
Hit the statue with everything I got!
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TCM

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #50 on: February 26, 2012, 12:05:56 pm »

Waitlist plox!

Name: TCM
Character: Jackie Estacado
Suggested Abilities: Expert Gunman, Darkness Limbs, STAY OUT OF THE LIGHT!!!
« Last Edit: February 26, 2012, 12:15:43 pm by TCM »
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Darvi

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #51 on: February 26, 2012, 12:12:53 pm »

It's amazing how few people grasp the concept of "no sequel".
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freeformschooler

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #52 on: February 26, 2012, 12:15:58 pm »

If I continue to enjoy it I MIGHT run a second arena. Not sure yet.
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BullDog

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #53 on: February 26, 2012, 01:26:57 pm »

Waitlist plox!

Name: TCM
Character: Jackie Estacado
Suggested Abilities: Expert Gunman, Darkness Limbs, STAY OUT OF THE LIGHT!!!
He was on a Nintendo system?
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empfan

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #54 on: February 26, 2012, 01:32:02 pm »

Waitlist plox!

Name: TCM
Character: Jackie Estacado
Suggested Abilities: Expert Gunman, Darkness Limbs, STAY OUT OF THE LIGHT!!!
He was on a Nintendo system?

Its from the darkness, he was a badass, if they added him to brawl, he'd be a bit OP :P
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freeformschooler

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #55 on: February 26, 2012, 05:24:16 pm »

Nahh, neither The Darkness nor its sequel were on a Nintendo console so that's a no-go. Turn up today.
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Darvi

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #56 on: February 26, 2012, 05:41:16 pm »

Wait, do I get hurt if I punch stuff or if I get hit? Because in the former case, I'll withdraw my action in favour of rolling on the floor.
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freeformschooler

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Darvi's Punishment ARENA: Turn 4: Darvi's Punisment
« Reply #57 on: February 28, 2012, 09:47:04 am »

Note to people having trouble coming up with minor actions: you can always plea to the invisible crowd for help.



TURN FOUR

Turn status
Arena: Spooky Dungeon (Legend of Zelda)
Spoiler: Revealed Map (click to show/hide)

Andy: Attack the statue.

Andy puts his first foot forward after his nimble dodge. The statue looked dazed from its missed strike, if statues can look dazed. Andy took the opportunity to leap into the air and come crashing down with his giant wrench, rending the statue in two! Bowser stares at him in awe and Bass, despite being impaled and bleeding, gives him a thumbs up. The path to the north is clear!

Teran: Slide-kick into the nearest ghost, and then do an uppercut.

Teran slide-kicks into the nearest ghost, leaving a trail of dust behind him, but slides right under the ghost. He then tries to uppercut the same one, but only manages to pass through it. He comes crashing down onto the cold blue floor, baffling Jim Raynor with his failure. The ghosts laugh and snicker.

Bass: Break free. Then shoot Bowser.

Bass almost but doesn't quite break free of Bowser's shell. If only Bowser wasn't ignoring him...

Regardless, he rests his arm cannon on Bowser's spiny shell, charges up and shoots! The shell, however, absorbs the attack. Bowser turns around, confused, but doesn't see anything.

Bowser: Punch the statue.

Bowser considers punching the statue, but there's no statue to punch. However, the audience, very entertained by his obliviousness, throws him a Red Mushroom!

Jim Raynor: Shoot at the ghosts with your plasma gun LIKE A BAWSE.

Jim Raynor holds his ground, charges up his plasma gun and shoots a beam of plasma at one of the ghosts! It collapses into a pile of gooey ectoplasm on the floor.

Ghosts: Continue picking on the weak-looking one.

The first ghost breathes flaming ectoplasm - yes like the others - at Teran, but he dodges in the nick of time. The other becomes temporarily physical and just rams into Teran, causing him some minor bruising.

Player List

Spoiler: Andy/Maximum McDreich (click to show/hide)

Spoiler: Teran/Darvi (click to show/hide)

Spoiler: Bass/TherosPherae (click to show/hide)

Spoiler: Bowser/cerapa (click to show/hide)

« Last Edit: March 03, 2012, 05:27:01 pm by freeformschooler »
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TherosPherae

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Re: Darvi's Punishment ARENA: Turn 4: Darvi's Punishment
« Reply #58 on: February 28, 2012, 03:17:19 pm »

Bass: Continue attempting to free yourself. Swear loudly at the spiny thing that got in your way.
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Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

BullDog

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Re: Super Smash Brothers ARENA: Turn 3: Ectoplasm on FIRE
« Reply #59 on: February 29, 2012, 12:00:08 pm »

Nahh, neither The Darkness nor its sequel were on a Nintendo console so that's a no-go.
Yeah, that's what I was getting at.
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