Kobb's Khorne vs. Bay12 Breakers
The Breakers invest their money in a bunch of worthless potions and a bribe of the ref. The Breakers elect to receive the kickoff. Pouring rain promises to make things interesting.
B1: Khorne lines up in FFB. The dwarves pull two runners back to receive the kick, and put the deathroller in the middle, which promptly knocks over the minotaur. Two warriors and a beastman also go down. A runner picks up the ball and gets it behind the dwarven line.
K1: The minotaur stands up and knocks over the deathroller. Several other dwarves go down.
B2: Two beastmen get knocked down.
K2: Four dwarves go down, and the minotaur gets beside the ball-carrier.
B3: The minotaur and a beastman go down. The foul mighty warrior gets injured, but Khorne's apoc gets him back up. The runner comes back toward the middle of the field. A dwarf falls over dodging.
K3: Five dwarves get knocked over.
B4: TAB gets killed, upgrading New Guy to the position of New TAB. (TAB Clear? TAB Xtra?)
K4: With 9 men on the field, good blocks are getting sparse for Khorne. Speedy gets beside the ball carrier, as does Fritz. Several dwarves go down.
B5: Three beastmen get knocked down, including both beside the ball carrier.
K5: Speedy breaks the ball carrier's ankle, but it gets fixed to just missing the next game. The ball falls into the hands of the other runner. A couple of other dwarves go down.
B6: A warrior and a beastman go down.
K6: New TAB knocks over the runner and takes the ball downfield. Fritz falls over making a block.
B7: The minotaur, a warrior, and two beastmen go down.
K7: New TAB knocks over the runner beside him and runs in the score.
B8: Three warriors, the minotaur, and a beastman go down.
K8: A couple of dwarves go down.
Halftime Score: Kobb's Khorne 1 - 0 Bay12 Breakers
K9: New TAB goes back to receive. The deathroller doesn't make it onto the field. The rain turns to snow. It's going to be a wild ride! New TAB picks up the ball and runs it forward. Five dwarves on the line go down, with a couple being stunned. Fritz runs downfield. A beastman falls over making a block.
B9: The minotaur, three warriors, and a beastman get knocked down.
K10: New TAB runs forward to hand the ball off to Fritz, who fails to catch it.
B10: New TAB gets knocked off the pitch. Dwarves surround the ball. Several more Khorne players fall over.
K11: Most of the team stands up. The minotaur stands up, blitzes, and double skulls.
B11: Four players go down, two stunned. The ball slowly starts to move forward in the hands of a blitzer.
K12: The team stands up and begins to run into their own backfield.
B12: The blitzer continues downfield with his friends.
K13: Speedy knocks over the blitzer, bouncing the ball into the hands of a blocker. A couple of other dwarves go down, and a few more Khorne players pull back.
B13: The minotaur, two warriors, and a beastman go down.
K14: The ball-carrier gets knocked over. The ball bounces around. A couple of dwarves go down. A beastman tries to pick up the ball, but falls onto it instead, leading to it bouncing around some more.
B14: The minotaur, a warrior, and a beastman go down.
K15: A beastman picks up the ball and runs it toward the opposite side of the pitch.
B15: A couple of players go down, and the beastman with the ball gets surrounded.
K16: The ball carrier dodges into two tackle zones, then into one, then finally free, making all of them, without rerolls. Everyone else stands around, looking slackjawed.
B16:
Final Score: Kobb's Khorne 1 - 0 Bay12 Breakers
Thoughts: With that, the other half of the famous TAB/NATAB scoring duo died. Let's take a look back at his career.
#1 in SPP at 152, well ahead of the second place player (a vampire from Self Inflicted) at 88
#1 in Passes, at 64 (2nd place is a Self Inflicted player with 42)
#1 in Run yards at 1146, bettering the Gutter Runner in 2nd by almost 350 yards.
#1 in Thrown yards at 542, bettering the 404 from the Self Inflicted primary thrower.
#2 in games survived at 43 (bested by a Khorne Warrior)
#4 All-Time in TDs, with 17.
#5 Receiver at 15.
TAB has been around since Season 2. (I ran an orc team season 1 that did pretty well, but that was back when we refused to blend new and existing teams, so I had to roll up a new team for season 2.) He got three arms, leading to his nickname, the Three-Armed Bandit, from his ability to pick up the ball in rough spots. An extra point of agility soon followed and, later, doubles on a skill roll to get him some pass skills. With his partner in crime, a 4STR, 3-armed beastman, usually called NATAB to avoid confusing them, they became a prolific pass-catch duo, turning Kobb's Khorne into an odd mix of finesse and strength for several seasons.
There are silver linings. New TAB is young, but has the three arms and 4AGL that defines the role. A young beastman has 4STR. The warrior line is a mix of veterans and young players, and Fritz and Speedy continue to do solid work supporting. Plus, my TV is going to be *way* lower now.