Kobb's Khorne vs. Monk's Marauders
Between matches, the minotaur spent time bench pressing beastmen, and got his Strength up to 6 (which means he's a clawed frenzied S7 on a blitz). A second beastman gets A4. Monk gets 270k to play with, which go to some Bloodweiser and a wandering Apoc. Monk elects to kickoff. A riot runs the clock for a turn.
K2: A warrior starts things off by knocking out a lineman. A blitz frees up one side of the line, and the new catcher runs through. The ogre and another lineman go down. New TAB picks up the ball, but fumbles it on the throw.
M2: A blitzer runs downfield and picks up the ball beside New TAB, then dodges back away. The S4 beastman (still taking suggestions on his nickname) is stunned.
K3: The ball carrier is knocked over. New TAB picks up the ball and runs back toward the midfield. The minotaur and orge knock each other over, doing more damage to himself than the orge; the apoc saves the day.
M3: A lineman blitzes down New TAB, sending the ball among players of both teams. A lineman gets ejected fouling.
K4: After some blocks to clear room, New TAB stands up, picks up the ball, throws it downfield to Crafty Two-Arms, who dodges and runs in the score.
M4: Speedy and New TAB are the deep safeties. The Marauders get a quick snap. A blitz knocks out the strong beastman. Humans flood through that side of the pitch. The ogre knocks over a warrior.
K5: The deepest blitzer and catcher get knocked over. A beastman starts to run for the thrower with the ball. The ogre and the rest of the line get knocked over.
M5: The thrower throws to a catcher on the opposite side, who runs downfield with it.
K6: A warrior double-skulls trying to blitz said catcher.
M6: The catcher runs in the score.
K7: New TAB catches the high kick and runs it forward. Khorne rolls over the ogre and two linemen, and gets two players in score-catching position.
M7: Monk gets defenders around the two deep catchers.
K8: With some blocks and a lucky roll or two, New TAB dodges away from his defender, one of the catchers gets into the end zone away from coverage, and the pass is made for the touchdown.
M8: A block.
Halftime Score: Kobb's Khorne 2 - 1 Monk's Marauders
M9: Speedy and New TAB are the deep safeties again. Khorne goes with a slightly different setup of the 9 players on the line, trying to put strength on the wings. Then Nuffle shows his support of Khorne by having the kickoff land right beside the minotaur in an empty spot on the human side of the line, and giving Khorne a perfect defense. The dodge-block warrior is tackled down by a blitz, knocking him out. Another two warriors are knocked down.
K9: Soft Hands picks up the ball, pushes a catcher out of the way, and runs down field with Claw as his lead blocker. Speedy tries to catch up to them from behind. The line is a mess, and the minotaur decides to take a piss.
M10: A catcher strips the ball from Soft Hands, and the Super Thrower runs in to pick up the ball. The ogre stuns himself knocking over the minotaur.
K10: The thrower is blitzed out, knocking him out. The crowd throws the ball deep into Marauder territory. A deep agile beastman (DAB? YES! New nickname!!!) picks up the ball and gets it beside the goal line.
M11: A blitzer stuns DAB, sending the ball into the stands. It eventually comes to rest near where it started on the first sideline.
K11: Claw picks up the ball and hands it to Speedy, who runs it in.
M12: Another quick snap for the Marauders. DAB is immediately knocked out. Long-and-Strong (the S4 M7 beastman) is stunned. Fritz is knocked out. The catcher with the ball runs slightly over the line to the Khorne side of the pitch.
K12: The ogre and two linemen go down. A warrior knocks out the ball carrier. Beastmen get on all the downfield humans.
M13: Two beastmen go down, but Super Thrower double-1s on the pickup.
K13: Super thrower is knocked out by LaS. The ball is tossed into the Marauder backfield.
M14: An attempt to pick up the ball by a lineman fails.
K14: The lineman by the ball is knocked over, and speedy gets beside the ball.
M15: A lineman picks up the ball, but fails the pass.
K15: New TAB picks up the ball and runs it toward the end zone. Humans get knocked down.
M16: Some blocks.
K16: New TAB runs in the score at the whistle.
Final Score: Kobb's Khorne 4 - 1 Monk's Marauders
Thoughts: I got absurdly lucky on my blocks... despite plenty of dodge on Monk's side, I almost always got clean blocks. I got absurdly lucky with the crowd... pretty much every ball tossed in was to Monk's side of the pitch. I didn't manage a single casualty, but at this stage of the season, a bloodless victory is something I will accept quite gratefully. Certainly, Monk played far better than that score suggested.