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Author Topic: The Downside of Necromancy  (Read 4675 times)

ImBocaire

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The Downside of Necromancy
« on: February 18, 2012, 05:48:44 pm »

So I found a slab with the secrets of life and death randomly lying around in a fortress. Naturally, the first thing I did was slaughter a pack of wolves, raise them, slaughter some bears, raise them, slaughter some bandits, raise THEM, then went off to REALLY raise some hell.

Since I no longer had to sleep, and my new companions kept the bogeymen away, I wandered all day and all night. Eventually, I got ambushed.

By ALL THE KOBOLDS.

There were seriously like fifty kobolds, half of them bowmen. I couldn't reraise my fallen minions fast enough, and eventually got shot and killed by a "silver" (more like depleted uranium) arrow through my iron helm.

So yeah. I'm assuming ambush size is related to party size? Because if so, don't be wandering around with fifty corpses. They aren't really durable.
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iMuzzaa

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Re: The Downside of Necromancy
« Reply #1 on: February 18, 2012, 06:18:27 pm »

Yep, they're related, wander around on your own, maybe get ambushed by a couple guys, wander around with 29 guys, maybe get ambushed by 40
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Jacob/Lee

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Re: The Downside of Necromancy
« Reply #2 on: February 18, 2012, 06:20:18 pm »

Yep, they're related, wander around on your own, maybe get ambushed by a couple guys, wander around with 29 guys, maybe get ambushed by 40
Good thing I didn't start wandering the wilds when I had 200 zombies following me...

ImBocaire

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Re: The Downside of Necromancy
« Reply #3 on: February 18, 2012, 06:21:03 pm »

Interesting that you get the same reaction whether there's twenty men following you, or twenty severed hands.
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Theropod Watcher

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Re: The Downside of Necromancy
« Reply #4 on: February 18, 2012, 06:29:37 pm »

Yeah, though I think it peaks somewhere, since my 500 strong undead army easily took out the 70+ kobolds.
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roflgar

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Re: The Downside of Necromancy
« Reply #5 on: February 18, 2012, 07:16:55 pm »

hehe, this happened to me a couple times today with my army of 130 zombies (this world has so many tombs, I could easily have about 5 times that. I'm just too lazy to visit all of them)

getting ambushed by 30-40 kobolds isn't a big deal when they all get rushed by a literal wall of zombies.
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ImBocaire

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Re: The Downside of Necromancy
« Reply #6 on: February 18, 2012, 07:20:50 pm »

heh, the problem happens when you have just enough corpses to make them bum-rush you, but not enough to overwhelm them. I think I had maybe 20 corpses following me; now that I know about this, I'll make it either one or over 100 at all times.
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Loud Whispers

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Re: The Downside of Necromancy
« Reply #7 on: February 18, 2012, 07:24:05 pm »

(s)

Kill ALL THE KOBOLDS

Jacob/Lee

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Re: The Downside of Necromancy
« Reply #8 on: February 18, 2012, 07:24:55 pm »

Zombies are horrible fighters, a couple zombies taking on a person will get stomped even by children. I had 30 or so zombies surround a single elf merchant and it took them a rather long time to kill him. If you have loads of zombies, though, you can do some damage. I wouldn't count on 100 zombies beating 40 bandits, though.

Rumrusher

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Re: The Downside of Necromancy
« Reply #9 on: February 18, 2012, 08:35:32 pm »

this is why you only use zombies as a quick ambush tactic to easily over run your foes.
also once you have over 20 zombies you should stop fast traveling and start walking normally. Had any one after getting necropowers search for powerful thralls?
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Wwolin

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Re: The Downside of Necromancy
« Reply #10 on: February 18, 2012, 11:22:42 pm »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.
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Kilroy the Grand

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Re: The Downside of Necromancy
« Reply #11 on: February 18, 2012, 11:56:04 pm »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.

This. Animals don't NEED weapons, Having a few hundred Ice wolves following you around will put the fear of whatever god you worship into them.
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Megaman_zx

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Re: The Downside of Necromancy
« Reply #12 on: February 19, 2012, 12:02:25 am »

once i had over 100 zombies.. more like 400, i no longer got ambushed by mere bandits... although i still got attacked by those suicidal dingos.
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Andal

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Re: The Downside of Necromancy
« Reply #13 on: February 19, 2012, 02:00:06 am »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.

This. Animals don't NEED weapons, Having a few hundred Ice wolves following you around will put the fear of whatever god you worship into them.

Heh, I prefer regular wolves, grizzlies and black bears, with the odd snapping turtle here and there. Either way, this kind of animal horde is great, because if you are ambushed, they tend to rip hands and arms off, giving you resilient new troops. Also, zombie wolves get stuck in fast, which is grand against bowmen.
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When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

Splint

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Re: The Downside of Necromancy
« Reply #14 on: February 19, 2012, 02:09:53 am »

You guys are making me wanna raid a tower and take over a city.
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