Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: The Downside of Necromancy  (Read 4683 times)

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
The Downside of Necromancy
« on: February 18, 2012, 05:48:44 pm »

So I found a slab with the secrets of life and death randomly lying around in a fortress. Naturally, the first thing I did was slaughter a pack of wolves, raise them, slaughter some bears, raise them, slaughter some bandits, raise THEM, then went off to REALLY raise some hell.

Since I no longer had to sleep, and my new companions kept the bogeymen away, I wandered all day and all night. Eventually, I got ambushed.

By ALL THE KOBOLDS.

There were seriously like fifty kobolds, half of them bowmen. I couldn't reraise my fallen minions fast enough, and eventually got shot and killed by a "silver" (more like depleted uranium) arrow through my iron helm.

So yeah. I'm assuming ambush size is related to party size? Because if so, don't be wandering around with fifty corpses. They aren't really durable.
Logged
[STATE_ADJ:GAS:boiling fish woman]

iMuzzaa

  • Bay Watcher
    • View Profile
Re: The Downside of Necromancy
« Reply #1 on: February 18, 2012, 06:18:27 pm »

Yep, they're related, wander around on your own, maybe get ambushed by a couple guys, wander around with 29 guys, maybe get ambushed by 40
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: The Downside of Necromancy
« Reply #2 on: February 18, 2012, 06:20:18 pm »

Yep, they're related, wander around on your own, maybe get ambushed by a couple guys, wander around with 29 guys, maybe get ambushed by 40
Good thing I didn't start wandering the wilds when I had 200 zombies following me...

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: The Downside of Necromancy
« Reply #3 on: February 18, 2012, 06:21:03 pm »

Interesting that you get the same reaction whether there's twenty men following you, or twenty severed hands.
Logged
[STATE_ADJ:GAS:boiling fish woman]

Theropod Watcher

  • Bay Watcher
    • View Profile
Re: The Downside of Necromancy
« Reply #4 on: February 18, 2012, 06:29:37 pm »

Yeah, though I think it peaks somewhere, since my 500 strong undead army easily took out the 70+ kobolds.
Logged

roflgar

  • Bay Watcher
  • Legendary Lethargy
    • View Profile
Re: The Downside of Necromancy
« Reply #5 on: February 18, 2012, 07:16:55 pm »

hehe, this happened to me a couple times today with my army of 130 zombies (this world has so many tombs, I could easily have about 5 times that. I'm just too lazy to visit all of them)

getting ambushed by 30-40 kobolds isn't a big deal when they all get rushed by a literal wall of zombies.
Logged
Quote
NatureLabor:  largest concentration of elf-loving dwarves and a few dwarfs trying to beat that out of them.
-TerrisH

ImBocaire

  • Bay Watcher
  • [ALL_WORK] [NO_PLAY] [IS_DULL_BOY]
    • View Profile
Re: The Downside of Necromancy
« Reply #6 on: February 18, 2012, 07:20:50 pm »

heh, the problem happens when you have just enough corpses to make them bum-rush you, but not enough to overwhelm them. I think I had maybe 20 corpses following me; now that I know about this, I'll make it either one or over 100 at all times.
Logged
[STATE_ADJ:GAS:boiling fish woman]

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Downside of Necromancy
« Reply #7 on: February 18, 2012, 07:24:05 pm »

(s)

Kill ALL THE KOBOLDS

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: The Downside of Necromancy
« Reply #8 on: February 18, 2012, 07:24:55 pm »

Zombies are horrible fighters, a couple zombies taking on a person will get stomped even by children. I had 30 or so zombies surround a single elf merchant and it took them a rather long time to kill him. If you have loads of zombies, though, you can do some damage. I wouldn't count on 100 zombies beating 40 bandits, though.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: The Downside of Necromancy
« Reply #9 on: February 18, 2012, 08:35:32 pm »

this is why you only use zombies as a quick ambush tactic to easily over run your foes.
also once you have over 20 zombies you should stop fast traveling and start walking normally. Had any one after getting necropowers search for powerful thralls?
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Wwolin

  • Bay Watcher
  • [EXTRA_BUTCHER_OBJECT]
    • View Profile
Re: The Downside of Necromancy
« Reply #10 on: February 18, 2012, 11:22:42 pm »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.
Logged
I meant we'd start stabbing the walls and floor for points and not just for science.

Kilroy the Grand

  • Bay Watcher
  • I only want to give you a small kiss
    • View Profile
Re: The Downside of Necromancy
« Reply #11 on: February 18, 2012, 11:56:04 pm »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.

This. Animals don't NEED weapons, Having a few hundred Ice wolves following you around will put the fear of whatever god you worship into them.
Logged
*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Megaman_zx

  • Bay Watcher
  • or megadorf.....megaelf?
    • View Profile
Re: The Downside of Necromancy
« Reply #12 on: February 19, 2012, 12:02:25 am »

once i had over 100 zombies.. more like 400, i no longer got ambushed by mere bandits... although i still got attacked by those suicidal dingos.
Logged
Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Andal

  • Bay Watcher
  • Warning! Fourth wall breached!
    • View Profile
Re: The Downside of Necromancy
« Reply #13 on: February 19, 2012, 02:00:06 am »

I used a goddamned zombie kangaroo and a zombie sturgeon. The kangaroo wrestled like Macho Man Randy Savage, and a sturgeon is to a carp what a tank is to a Prius. Needless to say, both of them had around 70 kills each after a few hours, and I don't have to worry about the massive ambushes.

This. Animals don't NEED weapons, Having a few hundred Ice wolves following you around will put the fear of whatever god you worship into them.

Heh, I prefer regular wolves, grizzlies and black bears, with the odd snapping turtle here and there. Either way, this kind of animal horde is great, because if you are ambushed, they tend to rip hands and arms off, giving you resilient new troops. Also, zombie wolves get stuck in fast, which is grand against bowmen.
Logged
When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: The Downside of Necromancy
« Reply #14 on: February 19, 2012, 02:09:53 am »

You guys are making me wanna raid a tower and take over a city.
Pages: [1] 2