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Author Topic: Dwarf Fortress 0.34.02 Released  (Read 73919 times)

Toady One

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Dwarf Fortress 0.34.02 Released
« on: February 18, 2012, 08:13:34 am »

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The first bugfix release has arrived.  Unfortunately, you'll have to restart -- even if your save seems fine, it's likely that it is dying a slow death due to corrupted buildings.  Hopefully a compatibility break won't be necessary again for a while.  There are still many new issues to resolve, and I'll be focusing on those for the next bugfix release(s) before we start to transition over to older bugs.

New stuff
   (*) Generated some default interaction effects for arena use
   (*) SDL version: Can repeat commands/macros - default Ctrl+u <number> <command> (Baughn)
   (*) SDL version: Can toggle TrueType - default F12 (Baughn)

Major bug fixes
   (*) Save corruption/crash from old forts and some other sites corrected
   (*) Fixed conversation crash
   (*) Fixed werewolf crash after aborted world generation
   (*) Stopped books and other artifacts from duplicating in player inventory
   (*) Stopped companions from getting hungry/thirsty during travel
   (*) Correct ambush frequency in adv mode
   (*) Made it possible to remove designation jobs again

Other bug fixes/tweaks
   (*) SDL version: various technical fixes (Baughn)
   (*) Dwarves will stop walking toward cancelled jobs
   (*) Made wagons appear again (Quietust)
   (*) Stopped mouse designation from messing with keyboard designation
   (*) Stopped lye making from using full water buckets (Quietust)
   (*) Made magma/fire safe building materials work properly (Quietust)
   (*) Stopped worshippers of certain beings from mentioning it
   (*) Cleaned up stone menu (Quietust)
   (*) Doors/floodgates display properly after being placed (Quietust)
   (*) Stopped glazed items from having cabochon shapes in the glaze
   (*) Sped up conversation initialization
   (*) Made forge jobs use bar amounts properly (Quietust)
   (*) Made automated fisher/kitchen/etc. settings display properly (Quietust)
   (*) Stopped weird job cancellation numbers for bars/cloth/thread
   (*) Various manual/other grammar tweaks
   (*) Various broken creature tweaks, notably the giant mosquito epidemic should end
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Tiruin

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Re: Dwarf Fortress 0.34.02 Released
« Reply #1 on: February 18, 2012, 08:17:12 am »

Woah, just a few days since the first release.

There goes my fortress, doomed to evil oblivion.

Thank you Toady One and Team  :D

(Huzzah! Wagons!)
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Syncing

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Re: Dwarf Fortress 0.34.02 Released
« Reply #2 on: February 18, 2012, 08:22:00 am »

Awesome
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Daithos

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Re: Dwarf Fortress 0.34.02 Released
« Reply #3 on: February 18, 2012, 08:46:56 am »

Damn shame about the saves being permanently corrupted, but what can ya do? Thanks for being so quick about this fix Toady.  :D
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Captain Goatse

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Re: Dwarf Fortress 0.34.02 Released
« Reply #4 on: February 18, 2012, 08:56:31 am »

Thanks, Toady.
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ThatAussieGuy

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Re: Dwarf Fortress 0.34.02 Released
« Reply #5 on: February 18, 2012, 09:01:38 am »


Major bug fixes
   (*) Save corruption/crash from old forts and some other sites corrected


Does this mean v0.34's compatible with 0.31 savegames, or do you mean 0.34.01 saves?



Other bug fixes/tweaks
   (*) Made forge jobs use bar amounts properly (Quietust)

There goes our quick one-bar-per-item steel industry xD



   (*) Various broken creature tweaks, notably the giant mosquito epidemic should end


It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.
« Last Edit: February 18, 2012, 09:06:26 am by ThatAussieGuy »
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Mike Mayday

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Re: Dwarf Fortress 0.34.02 Released
« Reply #6 on: February 18, 2012, 09:04:39 am »

Whoa, some amazing bugfixes right here. Thanks!
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Toady One

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Re: Dwarf Fortress 0.34.02 Released
« Reply #7 on: February 18, 2012, 09:05:50 am »

   (*) Save corruption/crash from old forts and some other sites corrected
Does this mean v0.34's compatible with 0.31 savegames, or do you mean 0.34.01 saves?

Sorry, I think that was badly worded.  I just meant that the bug is fixed.  All the saves were unsalvageable unfortunately.
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ThatAussieGuy

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Re: Dwarf Fortress 0.34.02 Released
« Reply #8 on: February 18, 2012, 09:06:52 am »

   (*) Save corruption/crash from old forts and some other sites corrected
Does this mean v0.34's compatible with 0.31 savegames, or do you mean 0.34.01 saves?

Sorry, I think that was badly worded.  I just meant that the bug is fixed.  All the saves were unsalvageable unfortunately.

Ah, okay.  Thanks for the clarification

thijser

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Re: Dwarf Fortress 0.34.02 Released
« Reply #9 on: February 18, 2012, 09:27:22 am »

Great by the way are giant sponges supposed to get enraged and pull dwarfs into the river?
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Stormfeather

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Re: Dwarf Fortress 0.34.02 Released
« Reply #10 on: February 18, 2012, 09:30:26 am »

Thanks for the quick fixes Toady! If I have to restart, might as well do it before I get any more attached...

Stormfeather has become attached to a dwarven savegame

Oh, damn. :p
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Angel-of-Dusk

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Re: Dwarf Fortress 0.34.02 Released
« Reply #11 on: February 18, 2012, 09:31:12 am »

I love you toady. In a no homo way, a bromantic way that the world'll never understand! <3

On topic, feels like other big releases, with these quick, short bugfixes; while this may have made saves corrupt I am still happy, as I just enjoy beta and alpha releases of things like this, and to see the various fixes and issues that arise. Like Giant Mosquitos. Or Dwarves melting in rain.

Keep up the good work :3!

Edit: Sorry! I forgot to thank you too Threetoed and a thank to you to Quietust! Oh and Baugh! God I love the DF Community :3
« Last Edit: February 18, 2012, 09:44:52 am by Angel-of-Dusk »
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ThatAussieGuy

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Re: Dwarf Fortress 0.34.02 Released
« Reply #12 on: February 18, 2012, 09:32:24 am »

I love you toady. In a no homo way, a bromantic way that the world'll never understand! <3

On topic, feels like other big releases, with these quick, short bugfixes; while this may have made saves corrupt I am still happy, as I just enjoy beta and alpha releases of things like this, and to see the various fixes and issues that arise. Like Giant Mosquitos. Or Dwarves melting in rain.

Keep up the good work :3!

Hey, you never know;  Given the Evil and Syndrome rains, the dwarves may yet melt again in a light shower.

Newbunkle

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Re: Dwarf Fortress 0.34.02 Released
« Reply #13 on: February 18, 2012, 09:35:47 am »

Thanks for the quick attention to the bugs! I see you've fixed the bars/job bug too. Oops, I guess I'd better pull my finger out and learn how to run a good metalworking industry.

Can we rename a vampire's profession yet? I'd like to use this feature to remember what my dwarves are doing because Therapist isn't working at the moment, but I also don't want to discover a vampire too early. Tough choice!
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snelg

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Re: Dwarf Fortress 0.34.02 Released
« Reply #14 on: February 18, 2012, 09:36:00 am »

Thanks for the quick update/patch and it's nice to see older things fixed as well. Like the wagons making it back into the game again!
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When there's no more room in the fortress, the cats will walk the earth.
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