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The first bugfix release has arrived. Unfortunately, you'll have to restart -- even if your save seems fine, it's likely that it is dying a slow death due to corrupted buildings. Hopefully a compatibility break won't be necessary again for a while. There are still many new issues to resolve, and I'll be focusing on those for the next bugfix release(s) before we start to transition over to older bugs.
New stuff
(*) Generated some default interaction effects for arena use
(*) SDL version: Can repeat commands/macros - default Ctrl+u <number> <command> (Baughn)
(*) SDL version: Can toggle TrueType - default F12 (Baughn)
Major bug fixes
(*) Save corruption/crash from old forts and some other sites corrected
(*) Fixed conversation crash
(*) Fixed werewolf crash after aborted world generation
(*) Stopped books and other artifacts from duplicating in player inventory
(*) Stopped companions from getting hungry/thirsty during travel
(*) Correct ambush frequency in adv mode
(*) Made it possible to remove designation jobs again
Other bug fixes/tweaks
(*) SDL version: various technical fixes (Baughn)
(*) Dwarves will stop walking toward cancelled jobs
(*) Made wagons appear again (Quietust)
(*) Stopped mouse designation from messing with keyboard designation
(*) Stopped lye making from using full water buckets (Quietust)
(*) Made magma/fire safe building materials work properly (Quietust)
(*) Stopped worshippers of certain beings from mentioning it
(*) Cleaned up stone menu (Quietust)
(*) Doors/floodgates display properly after being placed (Quietust)
(*) Stopped glazed items from having cabochon shapes in the glaze
(*) Sped up conversation initialization
(*) Made forge jobs use bar amounts properly (Quietust)
(*) Made automated fisher/kitchen/etc. settings display properly (Quietust)
(*) Stopped weird job cancellation numbers for bars/cloth/thread
(*) Various manual/other grammar tweaks
(*) Various broken creature tweaks, notably the giant mosquito epidemic should end