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Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67380 times)

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #165 on: March 10, 2012, 11:14:23 pm »

Spes .. latin for hope ...


hell-hope (google's translation for Inferus Spes) seems a bit morbid, how about 
Oblitus Spes (forgotten hope) ?

edit:
WRT resources - yeah, sulfur and phosphorus are the basics of many steam age techs, but i was hoping to find some superconducting wire, and use the nanofactory to go straight back to post-silicon age techs (rail guns can be hand-held and an easy rifle substitute), as all you need is conductive metal, which we can forge from any scrap, and refurbish-able rails for the rail-gun (again, can be made for scrap ; the hard part is the electrical storage/power, but i think that that can be overcome, atleast, if you don't mind not having a huge ammo supply when off-base.

once we get some basic chemical work going, nitrogen based explosives are probably a better way to go, as we can get the base resources with only electrical power ...

we need more manpower of we are going to do any resource intensive mining ... (which is what collection of sulphor and phos were in the old-school ways of thinking)
« Last Edit: March 10, 2012, 11:21:13 pm by andy_t_roo »
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Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #166 on: March 11, 2012, 04:14:53 am »

hell-hope (google's translation for Inferus Spes) seems a bit morbid, how about 
Oblitus Spes (forgotten hope) ?
That's google translate screwing up. Infernus means hell, inferus means, like said in the original post Southern.( Might be wrong though)

(anyone mind if I jump in after reading the thing?)

Concentrating on the short-median term, we can make bullets if we get the electric furnace up and running and find these ingrediants for gunpowder:
- Sulfer
- Charcoal
- Potassium Nitrate
We can find naturally occuring deposits of Sulfer and Potassium Nitrate. If the mining settlement knows of any deposits that would be very helpful. the charcoal can be obtainded simply by burning wood. There are other ways of obtaining potassium nitrate but they are beyond our level of technology. The cast for the bullets will be hard to make, but once we get one it will work well.

Edit: That's a good name
Suggestion game= Free entrance
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #167 on: March 11, 2012, 08:59:48 am »

Spoiler (click to show/hide)

The emergency buttons are easily constructed. Sadly there's a rather large delay between pressing the button and powering the fence, as neither the emergency generator nor the capacitor where designed to kope with fluctuating power demands. ( Ie pressing the button, 30 sec wait while generator/capacitor powers up, fence active).

Two water runs are done this week. The first one goes fluently and the team comes back with the standard supply and a large amount of edible fruits and nuts. The second one goes less fluently. Two of the carts get stuck in some kind of mud, and after many fruitless attempts to get them loose, they have to return without them.

The farming goes fluently, and another field of vegetables is harvested. They harvested fields are replanted. Several of the soldiers seems to have gotten some experience in farming practices.
 
Due to fact that the bone plates aren't flexible, and aren't human shaped, the scientist have some problems designing a functioning suit of armor. Also, they have doubts about it's durability, as normally these bones(like all bones) are gradually renewed by the body.

Windmill construction goes fast. By the end of the week the windmill has been build and has been attached to where the millstone in the kitchen would come.

Kitchen construction is slow but nevertheless continues. Several tables are made and work has begun on a simple fireplace( With space allocated for grills and such) and a drain. It's far from finished though. ( The kitchen is located in the topmost level of the lab, in a previously empty room). The backup team comes to aid and manages to get it finished. However producing power both from the generator and the windmill at the same time is quite impossible, as the windmill sits on top of the building and the rather large Generator stand in the basement.

The rabbit cage is expanded and improved, and has now space for 20 small animals.

The scientist check the cables: The connections are safe and the fuses have been replaced. The fence can now be powered again and the forge has been repaired, though it'll need manual operation. After that the scientist check the nanofactory for what parts are needed for repairs. The nanites seem to work, but they're not sure because they're just gray goo when unpowered. The computer control system has been torn out, as are the resource injectors. Almost half of the nanobot constructers are damaged and the electromagnetic conductor is missing.( Wirelessly transfers power to nanobots). They go and search for parts, but only find a small amount of the complicated electronics required.
 
You propose your deals with merchant, who replies with a counter offer:

Smelting resources with 10% commision in exchange for reducing the 20% overhead to 10 15
They are willing to reduce the overhead by 1.25% in exchange for free repairs and refuels. They know you don't have oil, but their vehicles are hybrids and can also run on electrical power.( feel free to impose a limit)
There aren't much settlements out here, because of the dangerous wildlife. The mining settlement is the closest and suffers from a chronic food shortage. They mine Copper and iron in there, but find other materials too.
When you ask the date, the merchant answers that the most commonly used date is 27 A.A. ie 27 years after the Apocalypse

Other group: Arrived: Looking for more good deals.
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians( including leader)


Date: Fourth week of april ( every month has four weeks)
Bunker/Fort:???: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler:  Gm note (click to show/hide)
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #168 on: March 11, 2012, 12:41:54 pm »

It depends on how hard it would be to repower the elevator, and make a scuba-like system. I doubt anyone will have scuba like systems because that wouldn't be very usefull in the apocolypse.

Another reason we need potassium-nitrate. So this Dutch guy, Cornelis Drebbel, made a submarine, and this is how he kept his men breathing:"To re-oxygenate the air inside one or more of these submarines, he likely generated oxygen by heating nitre (potassium nitrate or sodium nitrate) in a metal pan to make it emit oxygen. That would also turn the nitrate into sodium or potassium oxide or hydroxide, which would tend to absorb carbon dioxide from the air around. That may explain how Drebbel's men were not affected by carbon dioxide build-up as much as would be expected. If so, he accidentally made a crude rebreather nearly three centuries before Fluess and Davis.[9] Drebbel had been taught by the alchemist Michael Sendivogius (1566–1636) (perhaps when both were at the court of Rudolf II) that warming nitre produced oxygen.[10]"

Now this is just copy pasted from Wikipedia, but they got good sources, that I checked, and it seems legit. So we could just skip gun powder if we get Potassium-nitrate, it would allow us to go back down into the bunker. You could just make a large tank, with just air inside, that is burning Potassium nitrate, or sodium nitrate, and have pipes feeding that air into a mask that is wrapped around a person's face. Wouldn't need pumps or any fancy compression mechanisms, so we could go down much sooner. Both of those minerals are fairly common in our area, with Sodium nitrate being called Chile Saltpeter or Peru Saltpeter because both countries had extensive deposits. Mostly because it is water soluable, so it is found in chile's large attachama desert, which is the driest place on the planet.

But since we are in an area that used to be the amazon rainforest, in brazil, and the coast is 8 weeks away, we are proabably closer to Peru. If the coast is so far away, even by vechile, we must be in the west of brazil, so a trip to Peru shouldn't be as long as a trip to the coast. Unless we are in the interior of the country, in which case it will take much longer. But regardless someone must have at least small quantities of these chemicals on them near us, because they can be used in the manufacture of explosives as an oxidizer.

(I found all this out when I checked self contained breathing aperatus, not SCUBA, which is the underwater version.)

Oh and although this is a low-tech option for accessing the bunker we would need large quentities of Sodium or Potassium Nitrate, as we would have to burn it the entire time we are in the bunker. These materials would also be somewhat expensive, not expensive but not cheap either, as they would be used in explosives.
« Last Edit: March 11, 2012, 12:49:58 pm by Mr. Palau »
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Ochita

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #169 on: March 11, 2012, 01:14:57 pm »

Well

There is a simple way to get oxygen.
Electrolysis of water, you get hydrogen and oxygen gas, which you can bottle off and use.
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #170 on: March 11, 2012, 01:18:50 pm »

Well

There is a simple way to get oxygen.
Electrolysis of water, you get hydrogen and oxygen gas, which you can bottle off and use.
However, you don't have any compressors( Could make them though). Also you don't want to accidentally mix them. ( And watch out for sparks)
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #171 on: March 11, 2012, 01:30:47 pm »

Yeah but burning Nitrates is a better method because it also absorbs excess carbon dioxide, and can be done in tight quarters without really hurting yourself. If we were to try this however we could lose some people to accidents, not form the burning nitrate but if they runout in the bunker and don't come up fast enough. It is also a lot simplier than electrolysis fo water and is some-what portable.

Edit: Plans for this week, based off my own thoughts and andy_t_roo:

5 farmers plant new crop of whatever ever plant type produces the most per week of work. 8 soldiers who know how to farm set up a 5th farm plot. I assume our plants produce seeds so we should have enough to plant 5 plots.

10 sceintists check for the actaul power generator of the lab, and if they find it before end of week or finish searching the entire lab before the end of the week have them join the other sceintists in the search for the components.

10 sceintists search lab for components, or easilly improvished components, for the nanofactory, in the lab.

5 builders, 5 engineers keep building the kitchen.

12 soldiers, 5 guns (orders to preserve ammo) do a standard double water run

"However producing power both from the generator and the windmill at the same time is quite impossible, as the windmill sits on top of the building and the rather large Generator stand in the basement." Why does that make power generation at the same time impossible? Surely by the same person, but it should still be possible with two people?

5 sceintists wire up the solar panel to the capacitor, and when that is finished.

5 sceintists see about ways of removing the bone plate from the Leukatta armour in order to make it more durable, and last longer.

Ask merchant if she knows of any place we can aquire the parts for the Nanofactory, Sodium Nitrate or Potassium Nitrate, and how much the mining settlement will charge for thier iron and copper, and how much our food is worth to them.

7 enginers and 7 builders begin construction of atleast one windmill, if they finish before end of week begin work on another.

find out if we have any extra male rabbits.

that is all I can think of for now

« Last Edit: March 11, 2012, 05:18:43 pm by Mr. Palau »
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #172 on: March 11, 2012, 08:04:28 pm »

If there is a nearby community short on food, we should do our best to help them:
we have 1 week until we have a batch of food ready, i propose the traders leave at the end of next week, taking about 700 food with them again (this time it will be closer to 500 of ours to trade, perhaps more depending on how the next 2 weeks go)

mineral resources:
potassium and sodium are extractable from electrolysis of salt, if we switch our high current power supply from our smelter to electrolysis, or even put in secondary tap, we could buy salt and get the potassium and sodium for further chemistry (and a fair whack of chlorine, which is also useful ...) by my calcs  the energy to smelt 1 ton of steel, is about the same as electrolizing 100kg of nacl, producing 40kg of sodium, 60kg of cl2

(300 kwh to melt 1 ton of steel, 9.4kj to electrolyze 1 gram of NaCl (4ev reaction potential, but correct for the cl2 product) )

non-mineral resources:
BioFuels - we can ferment our excess grain quite easly, and fuel would be much more valuable than food (except to the poor mining community nearby)

--
Compressed air:
Compressing air is easy, with some bellows attached to the windmill, and a 1 way valve - imagine a big bicycle pump, attached to a crank on the windmill.

--
Anyway, for this week,
(Question - do i need to design "plans" separate from the actual items?)
10 scientists create plans /templates to create in the furnace: a basic gas tank
They then work on:
a set of tools to helping manual operation of the forge. (temporary replacement for the robotics)
Metal-working tools (for when we want to forge something more complex).
Generic tools to help engineers with their construction.
plans for A better wheelbarrow/cart (learning from the 2 months we used the old ones, and the "mistake" which lost 2 of them in the mud). (they set about making 2 new ones, if there is time)


If they complete the design, check to see if the furnace room is electrically shielded (would have to be, as you couldn't have the stray power from the arcs interfering with the nano-tech lab, several rooms over).
Finally they turn on the Generator, then join the lab search party.
How much material can we smelt in 1 week?


(i feel like i'm trying to forge the first anvil here .... )
5 scientists build tools (or design if build is not possible) necessary to create wire from copper and steel (dropped because this is a second stage step, we need basic tools as a high priority first)

5 engineers make more axes. If they make more than 6, move onto cross-bows.

5 4 armed soldiers guard. (mount the AT in the watchtower) (1 soldier idly picks through the last of the scrap pile (random item?))

9 scientists continue to search the lab, looking for parts storage, where we can get a controller circuit board for the nano-factory. If we don't find that, just an oscilloscope would be preferable to scrap.

1 scientist instead has an idea about how the power transmission works, and sets about building basic coil/wave-guide (power transmission has to be at a high frequency, otherwise nano-elements couldn't couple to it, just like you need a long antenna to receive AM radio well), then searching the labs for a signal generator. (aim to create : extreme low efficiency, low power (typical signal generators only have a few v output), tune-able power transmitter).

2 engineers and builders work to finish the kitchen, then work on the anti-vehicle defences.

20 farmers farm. As they have no harvesting and planting to do, they look to install an irrigation system (aiming to decrease the number of people required to work the farm)

everyone else
(20 armed soldiers, 10 unarmed soldiers, 10 scientists, 10 builders, 10 engineers (with 4 axes), 6 drivers, 3 civies, 2 leaders) (71 people, + leader bonus + 4 axes + 20 capable people)
head out to get resources from the forest.
This major expedition will focus on resource gathering, the edible bark trees would be a good target, otherwise the edible berries identified last week. (resources + food, but if i have to choose, then just food) ) (and collect water, not a double run, so everyone stays as 1 group)

The scientists in the group, when not collecting resources, carefully examine the mud where we lost the carts, and look for both food and material resources (good lumber, and they should take a set of samples from everything they see, we'll analyze those when we get back home).
With the extra man-power we'll try to retrieve those carts also.
They'll also note what the soil/sand/clay/rock type, both on the trip to the forest, and when we start harvesting.
Because of the lack of people at home we enable the electric fence before we leave.

(this is the first time we have dropped below 10 soldiers able to respond at home, because some of the soldiers are now farmers)
I'll spend my spare time chatting with the other leader, to find out more about her, and the merchants.

--
summary of work
4(+4 bonus) finish kitchen, then start on anti-vehicle defenses on the other gate.
20 farmers farm
10 scientists explore lab
5 armed guard
15+15 blueprints and tools
71+30 forest
--
Todo:
finish tools
get access to bunker
get forge running
get nano-fab running (need power transmitter - once we find the lab where the fab was created, we'll at least know what we need (it can only be basic inductive transfer, so i was thinking of just doing the brute force approach, building a coil of wire, and running a low power, slowly varying frequency through it until we hit the correct frequency - it'll be inefficient, but it might be enough to get a few nano-bots powered up. Once we know what we are aiming at, we can then build a proper tuned power transmission system.
<fakeEdit:>
Actually i'll re-task a scientist for that now ...
<Edit:>
removing double spaces ... anyone know why i always get double-space paragraphs when i post? (1 blank line turning into 2?)
« Last Edit: March 13, 2012, 04:24:35 pm by andy_t_roo »
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Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #173 on: March 11, 2012, 08:55:12 pm »

snip
That sounds good, only thing I can think of is to ask the merchent what the town's price for beer, or some other alcholic drink, is. If we are going to be fermenting things I am sure alchohol sells for more then just raw food.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #174 on: March 11, 2012, 10:19:00 pm »


Edit: Plans for this week, based off my own thoughts and andy_t_roo:

5 farmers plant new crop of whatever ever plant type produces the most per week of work. 8 soldiers who know how to farm set up a 5th farm plot. I assume our plants produce seeds so we should have enough to plant 5 plots.
We only have 20 farmers for 4 plots - we need 5 per plot, and we only had 15 before ( 8 soldiers were covering the work of 5 farmers on the 5th plot) That is also why i'm building irrigation this week, so that we can expand to a 5th plot with our 20 farmers.

10 sceintists check for the actaul power generator of the lab, and if they find it before end of week or finish searching the entire lab before the end of the week have them join the other sceintists in the search for the components.

10 sceintists search lab for components, or easilly improvished components, for the nanofactory, in the lab.
Already on it :), discovering the lab where the factory was created is hugely more valuable in the long run, as we would have the ability to make other nanotech items not just be limited to 1 factory.

5 builders, 5 engineers keep building the kitchen.
10 people is way overkill here, as you needed 10 to do the whole kitchen in a week (i believe i assigned 4, as all they need to do is create a mill-stone)

12 soldiers, 5 guns (orders to preserve ammo) do a standard double water run.
With the 2 lost carts, we can't do a standard water run, all we can do is do a run with 1 cart, hence why I made recovering the old carts, and designing new, better, ones part of this weeks activity (with 1 cart doing 75l per week, we're good for 2 weeks atm)


"However producing power both from the generator and the windmill at the same time is quite impossible, as the windmill sits on top of the building and the rather large Generator stand in the basement." Why does that make power generation at the same time impossible? Surely by the same person, but it should still be possible with two people?
Because you would need a mechanical connection from the generator to the windmill to get them both working -- we only have 1 alternator - it isn't a matter of people power, when it is set up, they will both work when either wind to the wind-mill, or we want to burn our (4 week) supply of gas in the generator

5 sceintists wire up the solar panel to the capacitor, and when that is finished.
Already done (have a look, we gained 5 power last week, our first power generation)

5 sceintists see about ways of removing the bone plate from the Leukatta armour in order to make it more durable, and last longer.

Ask merchant if she knows of any place we can aquire the parts for the Nanofactory,
I would keep our nanoFactory very secret, as a) nanotech purchases would be way out of our price range atm, b) knowing we have nanotech would be asking for a raid, which we cant defend against atm.
 Sodium Nitrate or Potassium Nitrate, and how much the mining settlement will charge for thier iron and copper, and how much our food is worth to them.
Agreed

7 enginers and 7 builders begin construction of atleast one windmill, if they finish before end of week begin work on another.
We have 1 windmill already, but we don't have any more alternators .

find out if we have any extra male rabbits.
I agree, have my "bored soldier" check the sex of all our rabbits, once he's finished with the stockpile, taking care to a)not release them, b)don't get bitten :)

that is all I can think of for now


Basically our limited ability to generate power with multiple items comes from only having 1 alternator - which is why i asked for electric motors as one of the trade items, as you can use them in generate or power mode.
We need ore and tools to forge more wire coils first, the current plan has traders leaving in 2 weeks, arriving back in 6, so 8 weeks time we should have ore forged into whatever we want.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #175 on: March 12, 2012, 11:51:42 am »

Keep in mind that searching the labs for nanofactory parts will take a lot of time. Also, nanofactories can build other nanofactories.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #176 on: March 12, 2012, 03:36:48 pm »

Oh sry, didn't know about the alternator. I know what they do in your car but didn't know the role they played in electrical power generation (outside of what they do in a car that is). Oh and if we have any extra male rabbits make sure to trade them away with the merchents as portable food. I'm kind hoping that all but one are female, so we get more rabbits in the long run.
« Last Edit: March 12, 2012, 03:39:40 pm by Mr. Palau »
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10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #177 on: March 12, 2012, 04:18:25 pm »

5 farmers plant new crop of whatever ever plant type produces the most per week of work. 8 soldiers who know how to farm set up a 5th farm plot. I assume our plants produce seeds so we should have enough to plant 5 plots.
You have genemanipulated seeds, which mean that you have kinda every sort of plant availble to you. As a general rule, the longer it takes to grow the more food it provides, some plants(like trees) don't need maintenance after they've grown and will provide multiple harvests.
5 sceintists see about ways of removing the bone plate from the Leukatta armour in order to make it more durable, and last longer.

Ask merchant if she knows of any place we can aquire the parts for the Nanofactory, Sodium Nitrate or Potassium Nitrate, and how much the mining settlement will charge for thier iron and copper, and how much our food is worth to them.
The bone plating it that what makes the armor so strong in the first place. WHitout it you just got basic leather.


If there is a nearby community short on food, we should do our best to help them:
we have 1 week until we have a batch of food ready, i propose the traders leave at the end of next week, taking about 700 food with them again (this time it will be closer to 500 of ours to trade, perhaps more depending on how the next 2 weeks go) Do you mean at the end of the next week I run, or the week after that.

mineral resources:
potassium and sodium are extractable from electrolysis of salt, if we switch our high current power supply from our smelter to electrolysis, or even put in secondary tap, we could buy salt and get the potassium and sodium for further chemistry (and a fair whack of chlorine, which is also useful ...) by my calcs  the energy to smelt 1 ton of steel, is about the same as electrolizing 100kg of nacl, producing 40kg of sodium, 60kg of cl2

(300 kwh to melt 1 ton of steel, 9.4kj to electrolyze 1 gram of NaCl (4ev reaction potential, but correct for the cl2 product) )

non-mineral resources:
BioFuels - we can ferment our excess grain quite easly, and fuel would be much more valuable than food (except to the poor mining community nearby)

--
Compressed air:
Compressing air is easy, with some bellows attached to the windmill, and a 1 way valve - imagine a big bicycle pump, attached to a crank on the windmill.

--
Anyway, for this week,
(Question - do i need to design "plans" separate from the actual items?)Technically not, except for complex items
10 scientists create plans / templates / ... for the forge to produce tools :
anything needed for helping manual operation of the forge.
Metal-working tools.
Generic tools to help engineers with their construction
A better wheelbarrow (learning from the 2 months we used the old ones, and the "mistake" which lost 2 of them in the mud)
A gas tank (capable of being moved by wheelbarrow, by 1 person) (ie the new wheelbarrow can be a water carage by itself, but can add in a gas tank instead)Making tanks that can hold compressed gas is kinda hard, as you don't want to have any weakspots or leaks
If they complete the design, check to see if the furnace room is electrically shielded (would have to be, as you couldn't have the stray power from the arcs interfering with the nano-tech lab, several rooms over), and if it is, they start actually tools, aiming at a couple of high quality tools to help in future metal-working. (actual expectation are a couple of poor quality "prototype" tools, then next week the engineers actually get to make real "poor/low" quality tools, and then the following week we'll have production running.


(i feel like i'm trying to forge the first anvil here .... )
5 scientists build tools (or design if build is not possible) necessary to create wire from copper and steel (dropped because this is a second stage step, we need basic tools as a high priority first)

5 engineers make more axes. If they make more than 6, move onto cross-bows.

5 4 armed soldiers guard. (mount the AT in the watchtower) (1 soldier idly picks through the last of the scrap pile (random item?))May the die be with you

9 scientists continue to search the lab, looking for the lab where the nanofactory was created. If we don't find that lab, just an oscilloscope, or signal generator would be good.Looks up Oscilloscope.
1 scientist instead has an idea about how the power transmission works, and sets about building basic coil/wave-guide (power transmission has to be at a high frequency, otherwise nano-elements couldn't couple to it, just like you need a long antenna to receive AM radio well), then searching the labs for a signal generator. (aim to create : extreme low efficiency, low power (typical signal generators only have a few v output), tune-able power transmitter).

2 engineers and builders work to finish the kitchen, then work on the anti-vehicle defences.

20 farmers farm. As they have no harvesting and planting to do, they look to install an irrigation system (aiming to decrease the number of people required to work the farm)

everyone else
(20 armed soldiers, 10 unarmed soldiers, 10 scientists, 10 builders, 10 engineers (with 4 axes), 6 drivers, 3 civies, 2 leaders) (71 people, + leader bonus + 4 axes + 20 capable people)
head out to get resources from the forest.
This major expedition will focus on resource gathering, the edible bark trees would be a good target, otherwise the edible berries identified last week. (resources + food, but if i have to choose, then just food) ) (and collect water, not a double run, so everyone stays as 1 group)

The scientists in the group, when not collecting resources, carefully examine the mud where we lost the carts, and look for both food and material resources (good lumber, and they should take a set of samples from everything they see, we'll analyze those when we get back home).
With the extra man-power we'll try to retrieve those carts also.
They'll also note what the soil/sand/clay/rock type, both on the trip to the forest, and when we start harvesting.
Because of the lack of people at home we enable the electric fence before we leave.

(this is the first time we have dropped below 10 soldiers able to respond at home, because some of the soldiers are now farmers)
I'll spend my spare time chatting with the other leader, to find out more about her, and the merchants.

--
summary of workYay , summaries
4(+4 bonus) finish kitchen, then start on anti-vehicle defenses on the other gate.
20 farmers farm
10 scientists explore lab
5 armed guard
15+15 blueprints and tools
71+30 forest
--
Todo:
finish tools
get access to bunker
get forge running
get nano-fab running (need power transmitter - once we find the lab where the fab was created, we'll at least know what we need (it can only be basic inductive transfer, so i was thinking of just doing the brute force approach, building a coil of wire, and running a low power, slowly varying frequency through it until we hit the correct frequency - it'll be inefficient, but it might be enough to get a few nano-bots powered up. Once we know what we are aiming at, we can then build a proper tuned power transmission system. ( You're doing trial and error with nanoequiment. Please try not to fry them
<fakeEdit:>
Actually i'll re-task a scientist for that now ...
<Edit:>
removing double spaces ... anyone know why i always get double-space paragraphs when i post? (1 blank line turning into 2?)
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #178 on: March 12, 2012, 04:47:04 pm »

5 sceintists see about ways of removing the bone plate from the Leukatta armour in order to make it more durable, and last longer.

Ask merchant if she knows of any place we can aquire the parts for the Nanofactory, Sodium Nitrate or Potassium Nitrate, and how much the mining settlement will charge for thier iron and copper, and how much our food is worth to them.
The bone plating it that what makes the armor so strong in the first place. WHitout it you just got basic leather.
snip

then when designing the armour only remove bone plates at the joints so the soldiers have greater mobility and don't feel like a walking skeleton. If we spent this much time planning our actions every week in real life we would get nothing done  :D.
« Last Edit: March 12, 2012, 04:49:05 pm by Mr. Palau »
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you can't just go up to people and get laid.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #179 on: March 12, 2012, 06:51:49 pm »


If we spent this much time planning our actions every week in real life we would get nothing done .
tut, tut, someone isn't taking the Extremely Serious (tm) task of "Rebuilding Civilization" Seriously.


anyway,
Do you mean at the end of the next week I run, or the week after that.
We'll see how this week goes, i was originally thinking 2 more cycles, but how urgent was the food need? "running short" is a bit vague -- and it'll take us 2 weeks to get there. Should we leave now, or is a 2 week delay to deliver an extra 400 food ok?


A gas tank (capable of being moved by wheelbarrow, by 1 person) (ie the new wheelbarrow can be a water carage by itself, but can add in a gas tank instead)
Making tanks that can hold compressed gas is kinda hard, as you don't want to have any weakspots or leaks
If you don't mind making it out of steel which is too thick, a basic cylinder works ok ..
http://en.wikipedia.org/wiki/Pressure_vessel#Cylindrical_vessel_with_hemispherical_ends
using stainless steel as the base (rho 8.2g/cm , sigma 860MPa), a capped cylinder of radius 30cm, with a cylindrical length of 40cm (total length 100cm) capable of  holding 10m3 of air is 20kg, low grade steel is double that, but either way, a couple of resources worth of steel would be enough, its just manufacturing a cylinder which is hard, so if we make the blank template, then it should be easy to make. ( i chose 10m3 because 1 person uses 1m3 of air (not o2) per hour, so this tank can supply 2 people for 4 hours, with a safety margin). I'd be interested in making a cylinder with a 100% safety margin(which would increase the moment air starts being used from it) - 40kg for the specified tank. (just plans at this stage)




9 scientists continue to search the lab, looking for the lab where the nanofactory was created. If we don't find that lab, just an oscilloscope, or signal generator would be good.
Looks up Oscilloscope.
Lab grade Oscilloscopes are capable of recording extremely low power signals (i've used one at uni to measure the power output from a solar cell i manufactured by hand (crushed blueberries and titanium-dioxide on a micro-scope slide, produced a few micro-watts of power for about 1/2 an hour))

<snip>
enable the electric fence before we leave.


( You're doing trial and error with nanoequiment. Please try not to fry them)
That's why i described this the way i did - a) this is only equipment -- no actual experiments yet. b) that's why i need the oscilloscope for - so i can detect any minute response signals which might indicate activity or response, at extreme low power.  I was going to have a scientist move most of the nano-material to one side, then spend an entire week starting at stupidly low power (micro-watts) gradually checking for a response, doing a frequency sweep, and increasing power - the idea is that at a power less than what is required to burn them out there will be *a* response of some type. We still need the circuitry control board and somehow to program it .. we can't tell the nano-factory to make anything yet, even if we do power it.


re:armor,
ok, so it seems my armor plate idea isn't worth perusing, due to the material properties of the bone, oh well, in a month or two, once we get the nano-factory going, we'll make our own composite materials for armor plate (both ceramic-composites, or other multi-layered materials, would be easy to make)


re: finding the lab
nanobots can be used for so much more than raw manufacturing (eg can we pre-program them and drop them somewhere to make something big, could we have self-repairing powered armor, could we use them for advanced healing ... we'd need a lab to (re-)design extra equipment / nanobots to do this).


Personally i wouldn't mind a self-repairing fence ....
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.
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