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Author Topic: You are rebuilding civilization ( Suggestion game) Suggestions Welcome.  (Read 67384 times)

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #195 on: March 14, 2012, 06:47:06 pm »

You know what we could also do instead of using Nitrates to go under ground is make use of surface supplied air, and allowing the exahled air to come back up as well. http://en.wikipedia.org/wiki/Surface-supplied_diving

So basicly what I was thinking was we would do something that was also done with just preindustrail technology, even less than what we have now. Basicly after the discusion about using pumps to compress air, I thought why not just pump it down to the guys directly and skip the compression stage, and it turns out it has been done.
http://en.wikipedia.org/wiki/Surface-supplied_diving   See 1715

Since we are not going underwater we don't even need a strong metel helmet. What we could do is take some leather, and make large leather tubes out of them. Then with our wood we can a make a very large bellows. This bellows will then pump air into the helmets of our divers, and we can then just have a small hole at the other end of the helment to let the air out. In the case of underwater diving exhaled air went through another tube back up to the surface, but we could just use a small hole because there is no water to come rushing in. We can even have the tube lead to multiple helmets, if the bellows is big enough to cope. Also we will need more leather to build the bellows.

Then we can get back into the bunker and get all the awsome stuff there.

(you know it's funny andy makes all the real plans and I just come up with crazy suggestions.)
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #196 on: March 14, 2012, 11:00:45 pm »


lol, and if you notice i often do those "crazy plans" -- we have a windmill ...
anyway, first things first, we need more carts for water.

I would like to plant some trees - regular food on a monthly cycle, with a 2 month delay, as i imagine we could end up with some more people soon.

hmm, 4 engineers 1 week to build a cart by hand (last time we built them)

Lets fire up the forge for the first time ( would scientists or engineers do best here?)
4 engineers, 4 scientists , 2 builders ? fair work crew for the forge? (10 people to handle 10 resources)
create :
3 wheelbarrows (4 metal, 2 wood?) (learn from the last lot, and make sure their wheels are round this time, wood for wheel, handles)
4 engineering tools to help further production (saw, hammer, tongs, etc ...) ( 3 metal, 1 wood?) (wood for handles)
(we can forge 10 metal?)
3 metal go to create a set of wire drawing tools

Question: can civilians use weapons to gain attack?
if so 5 engineers create some crossbows

5 scientists try to create some leather tubes from the  Leukrottas . skin
5 scientists continue harvesting biological resources from the Leukrokottas
5 scientists do the same to the dogs (are the dogs bio-engineered?), focusing on leather and bones (bones to ammo for cross-bows ...)
10 scientists continue searching the lab. They trace the wires for the speakers back to the control center, or computer core (there is clearly something still working well if a recorded sound is played across multiple speakers). If they happen to stumble upon the high tech parts storage that would be nice also ...)

1 scientists gets themselves a speaker and a coil of wire, 20m in length, or so. He then finds something round, could even be a tree branch, and coil it tightly around it. he then attaches a capacitor, a resistor and a diode, making a crystal radio set.
He then attaches this to the oscilloscope.
He then attaches the speaker to the output port of the oscilloscope, and does a careful sweep of the spectrum

(this setup will only produce understandable sound for an AM radio transmission, but the oscilloscope will show a  waveform for other signals, even if the speaker only makes random noise).

I hereby name this scientist to be a hero, Tobias James (if he succeeds)

we will go and help the people building the wheelbarrows and tools.

10 builders, 3 engineers:
start the generator.
build bellows attached to the windmill
build anti-vehicle defences at the other gate (if that wasn't done last week)
repair the south-west watch tower (or whichever one is closest to "opposite" the one which is protecting the 2 gates with the AT turret on it

5 armed soldiers guard
the remaining 15 soldiers help out with anything above which needs it, then set about repairing the fence (it's the only thing damaged atm)
the fence stays off today, given we have all 20 soldiers on hand. (yes, i'm practically begging for someone to trip the "fence on" while my soldiers are working on it, but hey, i'm not meta-gaming here, and they do have 30 seconds warm-up before the fence gets to full power)
« Last Edit: March 15, 2012, 03:16:57 am by andy_t_roo »
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #197 on: March 15, 2012, 03:51:36 am »


rebuilding civilization is so much work :)
What basic industrial processes should we have on site here ...
i ran across the concept of spin melt - basically poring liquid metal onto a cooled and spinning cylinder, so that it very rapidly cools :)
[size=78%]http://www.youtube.com/watch?v=tsNoGlIRd5s[/size]
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #198 on: March 15, 2012, 02:12:40 pm »

Spoiler (click to show/hide)

The forge crew outdoes themselves, and manages to smelt 13 resources. Sadly they don't find the time to work on the construction projects.( The forge guys only refine metal, but can create things using moulds if you provide them).

An engineer crew is taken away from bow constrcution duty to help them.
The engineers manage to build 3 carts. They're about a strong as the original carts, but are easier to construct and cost less resources.( 2 metal, 2 wood per cart) We of course helped them, and managed to produce some tools. ( 6 carpentry tools produced: 1 wood, 1 metal per 2 tools)

The scientists manage to churn out quite a lot of leather tubing from the Leukocrats skin. About 50 meter in fact. It's not completly air nor fluid thight, and obstructs quite easily.(WHen going around corners for example)
The other scientist continue harvesting the Leukrokotass corpses. They don't get very far, but progress is made. More progress is made on the dogs, who are rather scawny. You scientist can't tell for sure wherether or not they've been manipulated, but probably not.

The scientist meanwhile made an interesting discovery in the lab. While the main control center was completly trashed and looted, the backup one was evendentilly still working. They found it hidden behind some loose pannels. Seems like someone didn't want it too be touched. One scientist manages to drop from an improvised ladder while screwing some speakers loose, which resulted in a broken leg.

The construction team moves from one spot to the other. Using hide and wood they manage to construct some bellows at the windmill, using scrap they build ANtivehicle defenses at the Eastern gate before finally patching up the inner structure of the tower with wood.
The fence is repaired completly whitout incidents.

Other group: Departed(417f,200g,170b for trade)(1 week left)
15 soldiers(  10 armed)
5 engineers
6 drivers
4 civilians( including leader)


Date: Fourth week of april ( every month has four weeks) 27 A.A
Bunker/Fort:???: South America
Spoiler:  Heroes (click to show/hide)
Spoiler:  Supplies (click to show/hide)

Spoiler: People and livestock (click to show/hide)

Spoiler: Buildings (click to show/hide)
Spoiler: Surroundings (click to show/hide)

Quote from:  Stats(Combat system copied from adwarf with permission
-Normal people: 0 attack, 0 defense
-Soldiers: 2 Attack, 4 defense
-Gate: 1 Attack 4 Defense
-Fence: 2 attack 6 defense
-Antivehicle thingies: 2 Attack 0 defense
-Watchtower: No Attack: 8 defense
- A-T Cannon: 8 Attack No  defense( Damage spread)
-Armored Vehicle: 0 attack 6 Defense
-Mutant ape: 1 Attack, 1 defense 1 hp
-Wild Dogs: 4 Attack, -4 defense 3hp
-Leukrokottas: 6 Attack 8 Defense 15 hp

Spoiler:  Gm note (click to show/hide)
[/quote]
« Last Edit: March 16, 2012, 11:38:26 am by 10ebbor10 »
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #199 on: March 15, 2012, 04:34:23 pm »

Ok to make it air tight, have some of the people (doesn't really matter who) boil the luekokratt and dog bones, until they have fully dissolved. Then have some other people aquire a form of acid (doesn't matter what kind really, porbably should be scientists as they will know that is acidic and what isn't), and add it to the big bowl of boilded bones. The resulting material is a potent adhesive, of the same nature as those made from horses, and hardens at room temperture. The adhesive will harden and will need to be reheated in order to be useable as a glue. Once it is re-heated we can use it just like any old glue, and glue strips of leather onto  the holes in the leather tube.

I assume the only leaks in the leather tubes are where the leather tubes attach to other leather tubes or the leather atachs to the other side of the leather (like where the leather was sealed to turn it into a tube, and when two portions of tubes connect). Even if there are more then we could just glue more leather on. This will make the leather tubes airtight. Best of all, the only thing we need to find is an acid, which are fairly common naturally. If we don't find a regular naturally occuring acid, we can have some of the people eat chimp meat only, for thier entire diet. A diet consisting only of meat should drop the pH of thier urine to 4.5 and enable us to use it as a weak acid. That is strictly a last resort though.

How much more room is there left in our compound? If we are running out we might need to enlarge the fence.

I don't see how the spin cooling would really help as we need the metal to cool in the molds, but before we use the bellows to go into the bunker we could use it to cool the metels we smelt.

I also really like the idea of planting some trees, as we are now food secure and don't seem to need too much from the mining settlement for now, so might as well invest in things that will pay for themselves greatly in the future.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #200 on: March 15, 2012, 05:05:13 pm »

We ask the guy who broke his leg what he was doing, and declare Tobias a hero for thinking of the radio.
Someone should look after him ... did anyone make it out of the bunker with a decent first-aid kit?
Work-place health and safety means we should of had several health+safety officers ...

We, with the assistance of another scientist, then set about completing building the radio.

(alternatively, should i reserve declaring a scientist hero for when we get the nano-factory going? , or another scientists/engineer for our commissioning of the forge?)

(ie, how much of a "hero" is a hero? -- (just for interest, what D are you rolling? ) )

--
(5 armed soldiers left to guard at home, turn the fence on)

anyway, we need more resources ... (again)
10 armed soldiers, 5 unarmed soldiers (orders: only use guns if needed)
10 scientists
6 engineers + 6 axes
6 builders + (whatever carpentry tools we have which will help woodcutting ; the saws would)

the scientists aim to identify the best tree for wood only, and we go about harvesting those.
If that fails, take a random selection of trees, to test their properties (most trees are solid , but some some trees have soft bark, and a hard core, some the reverse, others are potentially to hard to cut without axes, limiting our production, or too soft for some construction (although even pine tends to do well with construction)

These guys take all 4 carts to gather water also. Some of the soldiers do 2 water runs while the rest of the people gather wood. (75x8 water collected?) -- i'm aiming to do a major water/wood every other week, that way there is only ever a large group of people, capable of defending itself outside the camp at any 1 time.

--
this leaves us with 17 scientists, 1 engineer and 6 builders still at home ...

1 builder builds a cross-bow (we have the resources for that?)

5 scientists follow Mr. Palau's plan.

5 builders, 1 engineer create more hose, following the method created by the previous scientists.


2 scientists examine the satellite transceiver, and attempt to power it up (but only after checking what the input and output voltages are on the power supply component in there. Transceiver .. we don't want to transmit anything and give our location away. Take it to a shielded location in the lab (most rooms would have to be, as there is an electric arc furnace there, and nanotech), and try to power it up there.

5 scientists try to determine if the backup mainframe is compatible with the nano-factory

And the non-accounted for scientist is acting as a medic for the injured guy

--

20 farmers farm.
they replant with grain now, so that there will be 3 grain, 1 vegies in the rotation going forward.
If they have free time with 1 planting, 2 harvesting ... The 5 guys working the 1 patch not harvesting use 10m of the hose to test it's suitability for irrigation (1 or 2 lengths of leaking hose placed down the field means that watering takes much less labor, and also uses less water, as less of it evaporates).
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #201 on: March 15, 2012, 07:35:05 pm »

We ask the guy who broke his leg what he was doing, and declare Tobias a hero for thinking of the radio.
Someone should look after him ... did anyone make it out of the bunker with a decent first-aid kit?
Work-place health and safety means we should of had several health+safety officers ...

We, with the assistance of another scientist, then set about completing building the radio.

(alternatively, should i reserve declaring a scientist hero for when we get the nano-factory going? , or another scientists/engineer for our commissioning of the forge?)

(ie, how much of a "hero" is a hero? -- (just for interest, what D are you rolling? ) )

--
(5 armed soldiers left to guard at home, turn the fence on)

anyway, we need more resources ... (again)
10 armed soldiers, 5 unarmed soldiers (orders: only use guns if needed)
10 scientists
6 engineers + 6 axes
6 builders + (whatever carpentry tools we have which will help woodcutting ; the saws would)

the scientists aim to identify the best tree for wood only, and we go about harvesting those.
If that fails, take a random selection of trees, to test their properties (most trees are solid , but some some trees have soft bark, and a hard core, some the reverse, others are potentially to hard to cut without axes, limiting our production, or too soft for some construction (although even pine tends to do well with construction)

These guys take all 4 carts to gather water also. Some of the soldiers do 2 water runs while the rest of the people gather wood. (75x8 water collected?) -- i'm aiming to do a major water/wood every other week, that way there is only ever a large group of people, capable of defending itself outside the camp at any 1 time.

--
this leaves us with 17 scientists, 1 engineer and 6 builders still at home ...

1 builder builds a cross-bow (we have the resources for that?)

5 scientists follow Mr. Palau's plan.

5 builders, 1 engineer create more hose, following the method created by the previous scientists.


2 scientists examine the satellite transceiver, and attempt to power it up (but only after checking what the input and output voltages are on the power supply component in there. Transceiver .. we don't want to transmit anything and give our location away. Take it to a shielded location in the lab (most rooms would have to be, as there is an electric arc furnace there, and nanotech), and try to power it up there.

5 scientists try to determine if the backup mainframe is compatible with the nano-factory

And the non-accounted for scientist is acting as a medic for the injured guy

--

20 farmers farm.
they replant with grain now, so that there will be 3 grain, 1 vegies in the rotation going forward.
If they have free time with 1 planting, 2 harvesting ... The 5 guys working the 1 patch not harvesting use 10m of the hose to test it's suitability for irrigation (1 or 2 lengths of leaking hose placed down the field means that watering takes much less labor, and also uses less water, as less of it evaporates).
I endorse this plan, and as for what those 5 scientists should do it goes like this:

1) collect bones and put in large contianer
2) collect acid, from either inside or outside compound, perhaps acidic compounds in scrap pile or lab, put in seperate container, or just carry it yourself
3) boil bones in container
4) add acid to bones
5) let harden
6) reheat in order to use as an adhesive for all your adhesive needs.

(could possibly need more scientists to do quickly)
Also how far underground is the bunker? want to know how many meters of tube we need.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #202 on: March 15, 2012, 09:30:13 pm »


Question: would our nanobots be able to make basic nitrate compounds?
ie, would this type of (energetically favorable) atom manipulation the sort of things the nanobots would be good for? (sort of using them as an ultra-catalyst)
feed them h2,n2,h20, have them "make" nh3, and other compounds?

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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game) Started
« Reply #203 on: March 15, 2012, 09:36:18 pm »

The bunker was powered by a compact nuclear reactor. ( Note you have a lab, and not a nuclear power plant). Sadly since the whole thing lies 300+ meter under the ground and the lifesupport systems are offline, so there's no way you're going in there anytime soon. ( The oxygen is running out down there)
...
As for stuff inside the bunker, who knows?

i imagine we'll have another "find stuff in the bunker" session, like what we have been having with the lab ..., but with the risk of suffocation on a bad roll ...

As for getting acid, if we get any salt back, the chlorine side of sodium chloride, from electrolysis can be used to create hydrochloric acid.Reading on the internet, mixing h2, cl2 is an excellent rocket fuel - that reaction is a touch more energetic than what we are aiming for ...


After looking at the various options, it seems that having nitrates is needed as a base for much chemistry (NaNO3 can be converted to nitric or hydrochloric acid easily enough, other routes require sulphuric acid, and that is almost beyond us to make, without major risk (SO reacts explosively with water, SO2 needs H2O2, from what i read..)
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #204 on: March 15, 2012, 09:58:38 pm »

Oops, and the 5 scientists, 1 builder missing from my plan go with the forest crew, looking for chemically interesting compounds, gathering them if they find any.

i put the table i've been using to keep track of who is doing what on google docs everyone can edit it.
« Last Edit: March 15, 2012, 10:00:19 pm by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #205 on: March 16, 2012, 12:58:15 am »

Ok to make it air tight, have some of the people (doesn't really matter who) boil the luekokratt and dog bones, until they have fully dissolved. Then have some other people aquire a form of acid (doesn't matter what kind really, porbably should be scientists as they will know that is acidic and what isn't), and add it to the big bowl of boilded bones. The resulting material is a potent adhesive, of the same nature as those made from horses, and hardens at room temperture. The adhesive will harden and will need to be reheated in order to be useable as a glue. Once it is re-heated we can use it just like any old glue, and glue strips of leather onto  the holes in the leather tube.

I assume the only leaks in the leather tubes are where the leather tubes attach to other leather tubes or the leather atachs to the other side of the leather (like where the leather was sealed to turn it into a tube, and when two portions of tubes connect). Even if there are more then we could just glue more leather on. This will make the leather tubes airtight. Best of all, the only thing we need to find is an acid, which are fairly common naturally. If we don't find a regular naturally occuring acid, we can have some of the people eat chimp meat only, for thier entire diet. A diet consisting only of meat should drop the pH of thier urine to 4.5 and enable us to use it as a weak acid. That is strictly a last resort though.

How much more room is there left in our compound? If we are running out we might need to enlarge the fence.

I don't see how the spin cooling would really help as we need the metal to cool in the molds, but before we use the bellows to go into the bunker we could use it to cool the metels we smelt.

I also really like the idea of planting some trees, as we are now food secure and don't seem to need too much from the mining settlement for now, so might as well invest in things that will pay for themselves greatly in the future.
There's more than enough space left. if you want trees , you need to plant them, they need care in the first month of their life, but can e left alone ofter that.

(alternatively, should i reserve declaring a scientist hero for when we get the nano-factory going? , or another scientists/engineer for our commissioning of the forge?)
Heros suffer from the conversation of Ninjutsu. The more you have the less usefull they are.
(ie, how much of a "hero" is a hero? -- (just for interest, what D are you rolling? ) )
d20+bonus deepending on the situation.


Question: would our nanobots be able to make basic nitrate compounds?
ie, would this type of (energetically favorable) atom manipulation the sort of things the nanobots would be good for? (sort of using them as an ultra-catalyst)
feed them h2,n2,h20, have them "make" nh3, and other compounds?


They can make anything if you give them the resources.
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andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #206 on: March 16, 2012, 01:25:37 am »

yeah, next week was going to be an at-home week, where we get to spend our resources - 1/2 our people are out in the forest atm.


ToDo:
lots of work on:
plant trees,
make crossbows
finish irrigation system, if it works
make a 5th farm plot, to run with the people now spare due to irrigation
leukrokotta processing


To get into bunker
make corners for hose (blocks of wood with 2 cylinders at angle bored into each other) so that we don't cut ourselves off from air by accident. 2 ways to use this : 1, thread the hose through it, so that it is a stable non-kinked corner. 2, cut the hose at the corner and attach it to both.


Question:
do we know the internal layout of the bunker? -- we should, if we built it ...


to get the naofactory going:
patch computer into factory
modify satellite transmitter to be generic power transmitter,  hopefully reversibly (only needs to transmit a basic carrier wave, basicly a blank signal)
first order is to have the nanites build the correct power transmission unit for themselves
second order : replicate the entire factory, and move it into the bunker, so that 1 person getting into the lab at the wrong time can not sink us, as that factory is going to be the only way to produce high value materials (other than food) for us.

Communications:
basic powered - crystal radio for reception (when the oscilloscope isn't being used to diagnose the computers)

medium term aims:
produce coils of wires for electric motors (aims: moterized carts to get water, move resources, repair robotics at furnace)
produce more solar panels - good trade item + more power to us.

more radio stuff, depending on what happens this week

get weapons - remember that there are raids from west, and it takes 8 weeks to get here ; our trade mission could trigger the start of those 8 weeks, if there is a radio assisted spy out there (one of the reasons i wanted a basic radio receiver going ...)

basically, if we can get our nano-forge up to scratch, we'll be set for being able to produce most things ...

We're going to need sources of : silicon, titanium, and a few other metals, and some creativity
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

andy_t_roo

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #207 on: March 16, 2012, 04:15:43 am »



"5 of the scientist enter the bunker in order to search the nuclear reactor. They have to return before they can even go deeper then 25 meters, as something is blocking their path."

We forgot about light sources for the bunker ...

I guess we should strip a wire from the old lab's kitchen (the not-useful one).

bah, we need to get the nano-factory going, it would solve all these little problems of "where do i get 1 light-bolb from"

The nano-factory should also be awesome at making plastic (given that cellulose (tree wood) mixed with nitric acid, then dissolved in alcohol produces a nice substance which can heated up and molded)
and that the first polystyrene was accidently made from a distillation if tree resin ..

hmm, i can see us having 2 branches of this nano-factory, one for producing useful chemical reactions, the other for making actual items.
Edit - removed tag regular expression to use is \[[^\]]*\]
« Last Edit: March 16, 2012, 05:35:10 pm by andy_t_roo »
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

10ebbor10

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #208 on: March 16, 2012, 11:52:19 am »

yeah, next week was going to be an at-home week, where we get to spend our resources - 1/2 our people are out in the forest atm.



To get into bunker
make corners for hose (blocks of wood with 2 cylinders at angle bored into each other) so that we don't cut ourselves off from air by accident. 2 ways to use this : 1, thread the hose through it, so that it is a stable non-kinked corner. 2, cut the hose at the corner and attach it to both.

Yeah, the bunker is 300 m deep.  Lots of corners on that staircase.

Question:
do we know the internal layout of the bunker? -- we should, if we built it ...
You didn't build it, but you know the basic layout. A bit, can't quite well remember. Well they did warn you cryofreezing could cause memory loss. Or maybe you got that from a film.

to get the naofactory going:
patch computer into factory The mainframe is heavily damaged, and mostly nonfunctional. The emergency protocols work, but nothing else. Also it's a mainframe.( In the sense of, large)
modify satellite transmitter to be generic power transmitter,  hopefully reversibly (only needs to transmit a basic carrier wave, basicly a blank signal) There's a difference between radio signals and magnetic induction.
first order is to have the nanites build the correct power transmission unit for themselves
Calibrating the nanobots for production is a time consuming task.( Basically ,they can't be reprogrammed(They're molecular machines) so you have to build new ones for everything yoy want them to do.
second order : replicate the entire factory, and move it into the bunker, so that 1 person getting into the lab at the wrong time can not sink us, as that factory is going to be the only way to produce high value materials (other than food) for us.

Communications:
basic powered - crystal radio for reception (when the oscilloscope isn't being used to diagnose the computers)

medium term aims:
produce coils of wires for electric motors (aims: moterized carts to get water, move resources, repair robotics at furnace)
produce more solar panels - good trade item + more power to us.

more radio stuff, depending on what happens this week

get weapons - remember that there are raids from west, and it takes 8 weeks to get here ; our trade mission could trigger the start of those 8 weeks, if there is a radio assisted spy out there (one of the reasons i wanted a basic radio receiver going ...)

basically, if we can get our nano-forge up to scratch, we'll be set for being able to produce most things ...

We're going to need sources of : silicon, titanium, and a few other metals, and some creativity

Also how far underground is the bunker? want to know how many meters of tube we need.
Deep. 300 meters to be precise. Also the bellows are standing on the top of the research building with lies about 100 meter from the lab entrance.
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Mr. Palau

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Re: You are rebuilding civilization ( Suggestion game)
« Reply #209 on: March 16, 2012, 01:09:48 pm »

Also how far underground is the bunker? want to know how many meters of tube we need.
Deep. 300 meters to be precise. Also the bellows are standing on the top of the research building with lies about 100 meter from the lab entrance.
Looks like we should move the bellows when we get closer to entering the bunker, and if there is something in teh scientists way we can likely buy picks or other mining tools and mine through the obstruction.Or make them ourselves, they are reletively simple.

Also how long until the trees will bear fruit, on average?

Also I know you likely already thought of this but once we get the nanofactory going we can have the scientists reverse engineer the energy rifle we have and then mass produce them.
« Last Edit: March 16, 2012, 01:14:33 pm by Mr. Palau »
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you can't just go up to people and get laid.
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