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Author Topic: DF2012 (v34.01+) Worldgen Cookbook Thread!  (Read 296402 times)

Friendstrange

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #255 on: July 03, 2012, 10:57:50 pm »

I am perhaps asking for the impossible. But Im sure it can be done. Im just several worldgen an maybe a few teaks away.
The checklist goes:
Shallow and deep metals(particulary iron), preferably with much soil. Flux is optional.
Volcano.
Terrifying biome with evil grass. The grass is important.
A savage desert, for sand and Giant Desert Scorpions.
A Necromancer tower nearby.

I am unsure how to increase necromancer towers though.

EDIT: I forgot to add: A clown tent is very very very desirable too, but not absolutely necesary.
« Last Edit: July 03, 2012, 11:21:40 pm by Friendstrange »
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #256 on: July 03, 2012, 11:02:38 pm »

... Terrifying biome with evil grass. The grass is important. ...

When you say evil grass, do you mean eyeballs, or glumprongs, or tentacles, or sliver barbs?  Or something else?

Friendstrange

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #257 on: July 03, 2012, 11:18:03 pm »

Eyeballs and tentacles. There is no way of knowing for sure an embark has some other than embarking as some grass seems to overpower the evil one. Glumprongs would be nice too.
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Lielac

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #258 on: July 03, 2012, 11:47:03 pm »

... Is this even possible, by the way? 'Cause if someone's tried and failed miserably tell me now so I can rework my plans.

It may not be possible.  As far as I've seen (and I could be wrong) ice replaces soil in glacier biomes.  So, 4 Z-levels on a flat embark is about as good as you're going to get, I think.  I've tried a wide variety of parameters, and couldn't do better.  I think that means you'll be limited to ~80k FROZEN_LIQUID on a 3x3 perfectly flat embark with 4 z-levels of ice.

I'm no glacier expert though, so I'm sure someone will correct me if they know better. :)

Ffffff- I require it to be carved, not built, carved I say...

...

What's the appropriate place to ask odd questions about icecasting? (It'd be like obsidian casting, but to get natural ice.)
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Corai

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #259 on: July 03, 2012, 11:52:24 pm »

... Is this even possible, by the way? 'Cause if someone's tried and failed miserably tell me now so I can rework my plans.

It may not be possible.  As far as I've seen (and I could be wrong) ice replaces soil in glacier biomes.  So, 4 Z-levels on a flat embark is about as good as you're going to get, I think.  I've tried a wide variety of parameters, and couldn't do better.  I think that means you'll be limited to ~80k FROZEN_LIQUID on a 3x3 perfectly flat embark with 4 z-levels of ice.

I'm no glacier expert though, so I'm sure someone will correct me if they know better. :)

Ffffff- I require it to be carved, not built, carved I say...

...

What's the appropriate place to ask odd questions about icecasting? (It'd be like obsidian casting, but to get natural ice.)

For a few levels underground ice still freezes. So if you mine out the levels then flood them one by one they should freeze into ice. Too deep and it just thaws though.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #260 on: July 04, 2012, 10:43:00 am »

... What's the appropriate place to ask odd questions about icecasting? (It'd be like obsidian casting, but to get natural ice.)
Hm, I've never tried it, but this might work:

Generate your world with at least 20 "Z Levels Above Ground" in advanced worldgen.
Use only one cavern, with at least 10/15 for "Cavern Layer Water Min/Max"
Dig down to the first/only cavern where there is water.
Make some buckets.
Designate the cavern water as a water source.
Designate an area on the surface to be a pond.

Theoretically, the dwarves should haul the liquid water up to the surface bucket-brigade-style, where it should more or less freeze instantly into ice?  Then all you need to do is dig up from underneath some stairs, and continue building upwards to get your enormous ice cube.

It might not work if the water freezes in the bucket on the way up.  Dunno!

...

I tested this with dfhack liquids and it works if you place water 2/7 on the surface you instantly get an ice wall with a -36 worldgen (9937 U probed) temp embark.  It takes time, though, when placing water on a large surface like this.  It takes many seconds for the water to freeze. 

The dwarves are fine at this temperature, never fear!  In a vanilla DF 34.11, where I did this testing, the dwarves (and their anmials) were on the surface for at least a month in 9937 U with no ill effects.

After more testing, using 1/7 works, it just takes much longer, and the ice doesn't freeze in big blocks (16x16) but instead in small blocks (single tiles) and multiple layers of water are required.  2/7 works much more predictably.  You still have to build in layers, though, or the water has a chance to run a bit and ruins the nice sheer ice cliff face. :)

Here's what I was able to accomplish in a few minutes:
Spoiler: icewall (click to show/hide)
I had dug a tunnel into the ice wall, then designated some stairs upwards to see if that would work, and it works fine.  Let me know if you want more detailed instructions, but it basically boils down to dfhack liquids 2/7 , build one layer at a time, and you can have your ice cliff !

Lielac

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #261 on: July 04, 2012, 11:13:07 am »

@vjek: Oh, HELL yes. Now all I'll need is a nice flat tundra embark and I can get that myself. WHOO!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #262 on: July 04, 2012, 01:01:02 pm »

@vjek: Oh, HELL yes. Now all I'll need is a nice flat tundra embark and I can get that myself. WHOO!

This is the worldgen I was using for my testing, it's ~66% tundra, very cold, and should be good for a megaproject.

Spoiler (click to show/hide)

Lielac

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #263 on: July 04, 2012, 02:57:12 pm »

@vjek: Oh, HELL yes. Now all I'll need is a nice flat tundra embark and I can get that myself. WHOO!

This is the worldgen I was using for my testing, it's ~66% tundra, very cold, and should be good for a megaproject.

Spoiler (click to show/hide)

Eeeeahahahahahahahahaahha thank you very much.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Friendstrange

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #264 on: July 04, 2012, 09:13:20 pm »

Ive managed to generate a savage rocky wasteland, next to a terrifying, expansive temperate savanas (which also connects to terrifying desert, rocky wasteland and shurblands, all in the same 4x4 and 3x4 embark zone, NICE), next to a terrifying ocean, and with multiple metals, clay and sand. AND near a tower. There seems to be plenty of faint yellow diamonds under the ocean as well, nice.

But no volcanoes. I think this is the closest I can get. And the world has around three zombie dragons to boot.

Would have loved some volcanos though.
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dudemauler

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #265 on: July 05, 2012, 10:07:10 pm »


In regards to this post: http://www.bay12forums.com/smf/index.php?topic=101280.msg3390884#msg3390884

I cant get a world like that to gen. At all. Could someone find some way to send that world to me? I’d really like to embark there, but I can’t get it to gen properly. It’s rejecting them based on the elevation or something and if I allow all rejects I end up with something completely different.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #266 on: July 06, 2012, 07:43:29 am »


In regards to this post: http://www.bay12forums.com/smf/index.php?topic=101280.msg3390884#msg3390884

I cant get a world like that to gen. At all. Could someone find some way to send that world to me? I’d really like to embark there, but I can’t get it to gen properly. It’s rejecting them based on the elevation or something and if I allow all rejects I end up with something completely different.
The worldgen parameters & seeds for that world are in that post.  If it doesn't work in 34.11 for you, I would recommend you PM orius, the author.

TopHat

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #267 on: July 06, 2012, 09:02:08 am »

I have a request.
Terrifying glacier, with aquifer and demon fort.
multiple necromancer towers nearby.
no other conditions.
Thanks in advance.
 
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Urist_McArathos

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #268 on: July 06, 2012, 09:55:48 am »

As a reminder, demon forts are something you should consider optional when asking for an embark.  One per 16x16 square is set in stone, and cannot be affected by worldgen.  You have a 1 in 4 shot; to statistically ensure a demon fort in a 4x4 embark we'd at least need four different world gens that all fit your specifications.

So, while not impossible, just bear in mind that even if your site request is something as simple as "iron and flux together on site", adding in "demon fort" increases the difficulty by a significant factor.  :)
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TopHat

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #269 on: July 06, 2012, 12:36:16 pm »

Okay, forget the demon fort.
The whole square will have one, so just terrifying aquifer glacier w/ necro towers.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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