if zombies dont regen on normal ground...
could this lead to religions being useful by providing/building/maintaining hallowed ground?
Zombies will not raise on normal ground, nor will their severed parts. The corpse could be right next to terrifying ground, but as long as the tile the body (or part) exists on is a regular tile, it will not resurrect. Similarly, toxic rain will never fall on normal tiles, but will fall right next to them. Because the new rains don't spread at all, there is no risk of them spreading to normal tiles, either.
I know this because I realized after about nine tries that embarking on straight, 100% terrifying environment was suicide with these recent updates. Instead of completely giving up, I switched to a 50% terrifying environment, with the other 50% being untamed. Zombies would run to my side of the land, be killed, and not be able to come back. I think that is a good compromise, considering how utterly brutal evil biomes are in the new DF. My goal is to eventually move to the terrifying side of the map.
What I would like to know are the following things:
-Would zombies reanimate if I somehow transported them back to terrifying ground? This is assuming that they have died on non-terrifying ground and remained there for awhile. How about if they decomposed into skeletons? Is there a limit to how much you can kill a body part?
-More on the functional capabilities of werebeasts/ vampires in general.
-More on mists.