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Author Topic: Future of the Fortress  (Read 3806760 times)

darklord92

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Re: Future of the Fortress
« Reply #9630 on: March 17, 2014, 09:00:45 pm »

Spoiler (click to show/hide)

With the inclusion of bandits working out of abandoned sites, and wandering armies. Will we see the movement of bandits away from their camps or lairs to harass towns and roads, while we can sneak in and raid their stuff before they return?
« Last Edit: March 17, 2014, 09:12:16 pm by darklord92 »
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Eric Blank

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Re: Future of the Fortress
« Reply #9631 on: March 17, 2014, 09:46:58 pm »

Will refugee populations from occupied towns sometimes turn into bandit gangs?

In addition to our newfound ability to make people cry, will we have any means to comfort them or make people happy?
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MrWiggles

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Re: Future of the Fortress
« Reply #9632 on: March 17, 2014, 09:57:32 pm »

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With the inclusion of bandits working out of abandoned sites, and wandering armies. Will we see the movement of bandits away from their camps or lairs to harass towns and roads, while we can sneak in and raid their stuff before they return?
That should be a yes. While they might never be entirely empty, but if you can catch a bandit group away from camp you should be able to get to their site with just a token presence.
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TheSaberTooth

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Re: Future of the Fortress
« Reply #9633 on: March 17, 2014, 10:29:10 pm »

I'm curious, Will a civ, say a goblin one, attack a human settlement, sparking a war between the two nations, if they aren't already at war?

(Unsure if this has been asked before)
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Footkerchief

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Re: Future of the Fortress
« Reply #9634 on: March 18, 2014, 12:22:19 am »

Will refugee populations from occupied towns sometimes turn into bandit gangs?

Yes:
Note that taking over a site doesn't necessarily involve killing everybody in the main structure -- the upcoming plan is that if they yield, they can become regular citizens of the new entity, or if they run (or are sent away), they'll become bandits (taking their old entity and its site claim with them).

In addition to our newfound ability to make people cry, will we have any means to comfort them or make people happy?

Not yet.
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thvaz

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Re: Future of the Fortress
« Reply #9635 on: March 18, 2014, 02:19:49 am »

Bandits forced out of an invaded entity will be different in any way from other bandits? They will become more like of a freedom fighter group or will harass everyone like regular bandits?
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CharonM72

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Re: Future of the Fortress
« Reply #9636 on: March 18, 2014, 02:38:52 am »

Given that there will be substantially more developed non-human sites in the next version, will the Sites and Roads Legends mode map export include them now?

I'd like to know that for future reference in making my map maker. Sorry if it's been asked before.
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Inarius

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Re: Future of the Fortress
« Reply #9637 on: March 18, 2014, 05:05:10 am »

I support the last demand. I like the site maps (but if goblin cities are all in volume, 3D maps will be hard to make, and same thing for Dwarf Fortresses, I'm afraid...)
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thvaz

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Re: Future of the Fortress
« Reply #9638 on: March 18, 2014, 08:25:19 am »

Today I dreamed I was playing the next version for the first time. I was an adventurer in a small town and the starting scenario text said me it was accosted by bandits led by a werewolf. Then I woke up.
« Last Edit: March 18, 2014, 08:45:14 am by thvaz »
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Knight Otu

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Re: Future of the Fortress
« Reply #9639 on: March 18, 2014, 08:43:15 am »

Given that there will be substantially more developed non-human sites in the next version, will the Sites and Roads Legends mode map export include them now?

I'd like to know that for future reference in making my map maker. Sorry if it's been asked before.
I support the last demand. I like the site maps (but if goblin cities are all in volume, 3D maps will be hard to make, and same thing for Dwarf Fortresses, I'm afraid...)

Yeah, I'm pretty sure that several of the new sites won't be exportable on account of being too 3D. I suppose hill sites, and forest retreats might be exportable depending on how their zoning works, but the goblin towers and dwarf fortresses are likely not designed in a way that supports single-image maps. Deep sites might or might not have the same problem, and I am a bit sceptical about forest retreats.
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CharonM72

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Re: Future of the Fortress
« Reply #9640 on: March 18, 2014, 08:47:29 am »

Yeah, I'm pretty sure that several of the new sites won't be exportable on account of being too 3D. I suppose hill sites, and forest retreats might be exportable depending on how their zoning works, but the goblin towers and dwarf fortresses are likely not designed in a way that supports single-image maps. Deep sites might or might not have the same problem, and I am a bit sceptical about forest retreats.

For my purposes I only need the ones that are visible on the surface, so as long as there's some kind of demarcation at least, that'd be really useful.
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He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Talvieno

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Re: Future of the Fortress
« Reply #9641 on: March 18, 2014, 01:36:32 pm »

So the new devlog clearly means that the elite military dwarves who become refugees when we abandon our forts will become bandits and plague legend mode, right?

I would say possibly, but not necessarily. It's a potential possibility, but from Toady's wording, not every refugee will become a bandit.
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EnigmaticHat

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Re: Future of the Fortress
« Reply #9642 on: March 18, 2014, 01:57:22 pm »

I can smell the progress... no idea when the release will be though.  Argh.  Things are getting done every day at least.

So the new devlog clearly means that the elite military dwarves who become refugees when we abandon our forts will become bandits and plague legend mode, right?

Quote from: december 17 2013 devlog
If a site gets a rumor that a force of critters is coming to eat them or torture them for fun (checking the ethics of the invading civ), many of the citizens decide it is worth it to leave. There'd normally be refugees with regular wars as well, but we don't have large-scale regular wars and related economic/agricultural hardship etc. yet, so I didn't bother with anything there at this point. In any case, the groups look for a safe spot to head for, often ending up together in a camp outside of a nearby non-hostile market town. Having historical figures going to live with their relatives will also be a possibility.

Becoming a bandit is one of multiple options refugees have at the moment.
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Mesa

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Re: Future of the Fortress
« Reply #9643 on: March 18, 2014, 02:33:32 pm »

I'm slowly beginning to hate hearing "it should be out in 2-3 months".

It's like we're a pig, ridden by Toady, holding the new release on a stick in front of our nose. It's literally just that.
I am a patient man (when it comes to games, anyway), but Toady is really putting our trust to the test here, I feel.
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TD1

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Re: Future of the Fortress
« Reply #9644 on: March 18, 2014, 02:37:34 pm »

I'm slowly beginning to hate hearing "it should be out in 2-3 months".

It's like we're a pig, ridden by Toady, holding the new release on a stick in front of our nose. It's literally just that.
I am a patient man (when it comes to games, anyway), but Toady is really putting our trust to the test here, I feel.

Meh, the end result should be worth it. Better to have said trust, and gain, than have no trust and therefore have no gain.
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