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Author Topic: Future of the Fortress  (Read 3852591 times)

LordBaal

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Re: Future of the Fortress
« Reply #9180 on: February 11, 2014, 12:41:06 pm »

Thanks for the compliment my good men.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Eric Blank

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Re: Future of the Fortress
« Reply #9181 on: February 11, 2014, 01:04:09 pm »

Quote
...Then one of the guard's master's kids stabbed me in the back with a knife, so I guess it sort of worked all around.

So, then, are children still liable to jump into fights between much older adults at times? Does age factor into their decision making at all?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

CaptainArchmage

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Re: Future of the Fortress
« Reply #9182 on: February 11, 2014, 01:52:12 pm »

Anybody else here who usually plays Dwarf Mode, but is interested in seeing what adventure mode looks like when the release comes out? It sounds like things are getting better in there very day.

What are people's general strategies for staying alive in terms of finding food in adventure mode? It could be useful.
« Last Edit: February 11, 2014, 01:54:16 pm by CaptainArchmage »
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Nopenope

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Re: Future of the Fortress
« Reply #9183 on: February 11, 2014, 02:39:25 pm »

Quote
What are people's general strategies for staying alive in terms of finding food in adventure mode? It could be useful.
Licking blood and eating vomit.
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WillowLuman

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Re: Future of the Fortress
« Reply #9184 on: February 11, 2014, 02:40:59 pm »

Drinking blood and river-water, hunting.
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Dwarf Souls: Prepare to Mine
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EnigmaticHat

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Re: Future of the Fortress
« Reply #9185 on: February 11, 2014, 02:50:02 pm »

Anybody else here who usually plays Dwarf Mode, but is interested in seeing what adventure mode looks like when the release comes out? It sounds like things are getting better in there very day.

What are people's general strategies for staying alive in terms of finding food in adventure mode? It could be useful.

I go to a city and obtain a bag of 72 fisher berries, either by selling meat/bandit weapons, or just grabbing one since people seem OK with that at the moment.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
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Anin

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Re: Future of the Fortress
« Reply #9186 on: February 11, 2014, 02:59:07 pm »

Standard DF procedure, people find bugs, report them and then proceed to kill Elves in creative ways with the bug until its resolved.
Someone needs to sig this.
Totally am.
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Standard DF procedure, people find bugs, report them and then proceed to kill Elves in creative ways with the bug until its resolved.

Eric Blank

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Re: Future of the Fortress
« Reply #9187 on: February 11, 2014, 03:08:53 pm »

Anybody else here who usually plays Dwarf Mode, but is interested in seeing what adventure mode looks like when the release comes out? It sounds like things are getting better in there very day.

What are people's general strategies for staying alive in terms of finding food in adventure mode? It could be useful.

That question could be it's own entirely separate discussion. There are a LOT of ways to find edibles and drink.

Personally, I prefer to become some form of night creature to avoid eating, drinking and sleeping entirely. In the absence of that, butchering animals I kill and drinking river water/blood are preferable.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Valtam

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Re: Future of the Fortress
« Reply #9188 on: February 11, 2014, 03:36:55 pm »

Anybody else here who usually plays Dwarf Mode, but is interested in seeing what adventure mode looks like when the release comes out? It sounds like things are getting better in there very day.

What are people's general strategies for staying alive in terms of finding food in adventure mode? It could be useful.

I go to a city and obtain a bag of 72 fisher berries, either by selling meat/bandit weapons, or just grabbing one since people seem OK with that at the moment.

Quote from: Erik Blank
hat question could be it's own entirely separate discussion. There are a LOT of ways to find edibles and drink.

Personally, I prefer to become some form of night creature to avoid eating, drinking and sleeping entirely. In the absence of that, butchering animals I kill and drinking river water/blood are preferable.

Bags of berries are already avaliable in many hamlets, and they weigh a lot, for what they're worth, but happen to be pretty useful until you're prepared to hunt your own meal. Also, soaking your clothes and body with blood is the best deal in terms of thirst quenching. From my experience: blood doesn't evaporate nor freeze at water's point, has negligible weight and as you progress in your adventure, it becomes readily avaliable more often. Rainfall overrides blood, but then again, water becomes essentialy infinite when this happens.

Toady, are human kids armed with standard-issue/boning knives like their peasant parents? Or are they able to grab avaliable weaponry if there's a hurry to defend themselves and their loved ones? Do Dwarven kids display this kind of behavior in Fort Mode, at least with biting and scratching when their personality allows them to fight?
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

Sunday

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Re: Future of the Fortress
« Reply #9189 on: February 11, 2014, 10:48:30 pm »

Regarding the most recent dev log:

Maybe the companion was an animal rights activist?
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smjjames

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Re: Future of the Fortress
« Reply #9190 on: February 12, 2014, 09:53:17 am »

Regarding the most recent dev log:

Maybe the companion was an animal rights activist?

It made me think of this devlog from a few weeks ago:

Quote from:  1/26/14 devlog
Spent some time watching hunters and fixing issues with them (in particular, when a hunter got multiple conflicts over time, it rarely had the animal end up on the hunter's side as well as not on the hunter's side... which was a sort of civil war bug that brain-locked everybody).

This kind of thing might be what Loyalty Cascade as we know it, has evolved into.
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LordBaal

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Re: Future of the Fortress
« Reply #9191 on: February 12, 2014, 10:00:59 am »

Or maybe hi was simply a "soab" that wanted Toady adventurer death to loot him...
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Poldon

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Re: Future of the Fortress
« Reply #9192 on: February 12, 2014, 10:12:52 am »

Also regarding the devlog, this is what came to my mind while reading it, and I'm kinda sad Toady didn't think of it:

The Hunter stops suddenly, having led the adventurer into the middle of nowhere.
The Hunter looses a roaring laughter, fell and terrible. "I only hunt the most dangerous game!"

I wonder if he or she was a dwarf?
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smirk

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Re: Future of the Fortress
« Reply #9193 on: February 12, 2014, 01:02:07 pm »

Pretty sure that was everyone's first thought, but unfortunately lying and subterfuge aren't really in the game yet (except for a very few set ways, like vampires). Of course you can still pretend, for RP porpoises.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

WillowLuman

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Re: Future of the Fortress
« Reply #9194 on: February 12, 2014, 01:08:29 pm »

Pretty sure that was everyone's first thought, but unfortunately lying and subterfuge aren't really in the game yet (except for a very few set ways, like vampires). Of course you can still pretend, for RP porpoises.
I read that as "Rocket-Propelled Porpoises"
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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