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Author Topic: Future of the Fortress  (Read 3839135 times)

MrWiggles

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Re: Future of the Fortress
« Reply #9150 on: February 07, 2014, 11:14:39 am »

To add to this, do dwarves use a pickaxe when climbing if they're equipped with one?
Tool assisted climbing is not going to happen for this release.
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LordBaal

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Re: Future of the Fortress
« Reply #9151 on: February 07, 2014, 12:33:38 pm »

As with everything encompassing reality (up to and including quantum mechanics and high energy particle accelerators) and beyond, is planed but not release date.
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Zavvnao

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Re: Future of the Fortress
« Reply #9152 on: February 07, 2014, 02:42:05 pm »

but I like the fantasy aspects of the game for the silly stuff you cannot do in real life, wich s what I love about fantasy and reality being separate.
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VerdantSF

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Re: Future of the Fortress
« Reply #9153 on: February 07, 2014, 02:54:18 pm »

Will dwarves have true differences in size?  Iirc, size currently doesn't work according to how it's displayed, but defaults to the species base size.

Putnam

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Re: Future of the Fortress
« Reply #9154 on: February 07, 2014, 02:56:54 pm »

Will dwarves have true differences in size?  Iirc, size currently doesn't work according to how it's displayed, but defaults to the species base size.

They do have true differences in size, I'm pretty sure. I'm pretty sure I've seen variation when hack'd.

Footkerchief

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Re: Future of the Fortress
« Reply #9155 on: February 07, 2014, 03:04:47 pm »

Will dwarves have true differences in size?  Iirc, size currently doesn't work according to how it's displayed, but defaults to the species base size.

They do have true differences in size, I'm pretty sure. I'm pretty sure I've seen variation when hack'd.

Yeah, might need more details than "Iirc".  Personal variation in size doesn't affect dwarves' ability to wield large weapons (thread) -- that might be what you're thinking of.
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Untelligent

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Re: Future of the Fortress
« Reply #9156 on: February 07, 2014, 04:53:53 pm »

To add to this, do dwarves use a pickaxe when climbing if they're equipped with one?
Tool assisted climbing is not going to happen for this release.

A possible rephrasing: Can miners dig holes in walls while climbing?
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Footkerchief

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Re: Future of the Fortress
« Reply #9157 on: February 07, 2014, 05:02:24 pm »

To add to this, do dwarves use a pickaxe when climbing if they're equipped with one?
Tool assisted climbing is not going to happen for this release.

A possible rephrasing: Can miners dig holes in walls while climbing?

Full circle:
Can Dwarves dig while climbing?
To add to this, do dwarves use a pickaxe when climbing if they're equipped with one?
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Untelligent

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Re: Future of the Fortress
« Reply #9158 on: February 07, 2014, 06:02:21 pm »

My bad, I failed my Read skill check.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Vattic

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Re: Future of the Fortress
« Reply #9159 on: February 07, 2014, 07:00:35 pm »

Will having deep dwarf sites in your civ mean you can import and embark with goods harvested from lower cavern layers?
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Tawa

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Re: Future of the Fortress
« Reply #9160 on: February 07, 2014, 11:09:43 pm »

Sorry if this is the tiniest bit off-topic, but...

Will this release bring about a lower spawn rate of anthropomorphic animals?

It's seriously annoying when you're starving and that "e" looks mighty tasty, until you realize you just decapitated an eagle woman that you can't eat. Those things are way too common. Or maybe it's just the worlds I generate, I dunno. Either way, how often they're found crosses some of my weirdness boundaries.
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monk12

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Re: Future of the Fortress
« Reply #9161 on: February 08, 2014, 12:02:55 am »

Sorry if this is the tiniest bit off-topic, but...

Will this release bring about a lower spawn rate of anthropomorphic animals?

It's seriously annoying when you're starving and that "e" looks mighty tasty, until you realize you just decapitated an eagle woman that you can't eat. Those things are way too common. Or maybe it's just the worlds I generate, I dunno. Either way, how often they're found crosses some of my weirdness boundaries.

1) No

2) I know for a fact there's a really handy mod for that, though I'm too lazy to link you.

Putnam

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Re: Future of the Fortress
« Reply #9162 on: February 08, 2014, 12:03:50 am »

What, for butchering? That can't be modded.

monk12

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Re: Future of the Fortress
« Reply #9163 on: February 08, 2014, 12:06:32 am »

Not butchering, lowering the spawn rate of animalmen. Like, somebody made a utility to go through and edit the raws quickly.

EnigmaticHat

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Re: Future of the Fortress
« Reply #9164 on: February 08, 2014, 01:18:44 am »

It's seriously annoying when you're starving and that "e" looks mighty tasty, until you realize you just decapitated an eagle woman that you can't eat. Those things are way too common. Or maybe it's just the worlds I generate, I dunno. Either way, how often they're found crosses some of my weirdness boundaries.

It is weird isn't it?  There are all these humanoid creatures running around that act like (and are treated like) animals.
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