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Author Topic: Future of the Fortress  (Read 3839768 times)

Eric Blank

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Re: Future of the Fortress
« Reply #7335 on: August 23, 2013, 03:03:31 am »

I had imagined they'd stand/sit on their hind legs with the trunk of their body reaching up into the mushroom's gills. Kinda like how giant sloths are sometimes depicted reaching up into trees.

Will we eventually be able to learn or teach skills or secrets to/from NPCs via talking to them? Such as learning a secret orally from someone who knows it, and then passing it on to a student?
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LordBaal

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Re: Future of the Fortress
« Reply #7336 on: August 23, 2013, 06:42:56 am »

I imagine it something like this:
D = Dralthas
I = Tower-cap trunk
T =Tower-cap top.

Seen from the side:
Code: [Select]
T
ID
The vertically, diagonal top of the towercap is within reach of the Draltha, so maybe they will eat this way until multi tiled creatures (besides the wagon) are a reality.
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EmeraldWind

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Re: Future of the Fortress
« Reply #7337 on: August 23, 2013, 11:34:27 am »

I imagine it something like this:
D = Dralthas
I = Tower-cap trunk
T =Tower-cap top.

Seen from the side:
Code: [Select]
T
ID
The vertically, diagonal top of the towercap is within reach of the Draltha, so maybe they will eat this way until multi tiled creatures (besides the wagon) are a reality.
There's also this confinguration:
        D
__________
        |
I mean the tops will be solid right?
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WillowLuman

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Re: Future of the Fortress
« Reply #7338 on: August 23, 2013, 11:51:02 am »

What, they stand on top, eat it, then fall down? That seems silly.
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LordBaal

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Re: Future of the Fortress
« Reply #7339 on: August 23, 2013, 12:30:09 pm »

Wolverine is right, eating from the top would be silly, what the heck would a draltha be doing over a tower-cap?
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

PTTG??

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Re: Future of the Fortress
« Reply #7340 on: August 23, 2013, 12:32:03 pm »

Maybe browsing won't destroy the tile, just change it to "stripped".

Alternatively, give the browsing ability a "reach" of several tiles and just say that the neck sticks out of the actual tile region, but on average, most of the Draltha is in the square with the D.
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King Mir

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Re: Future of the Fortress
« Reply #7341 on: August 23, 2013, 12:45:58 pm »

Some long neck ability could be made to work, but I think it's unlikely that Toady would put the time into it for this release. Multi-tile creatures are the better but harder solution, and Toady's always been one to prefer those.

Pie Maker

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Re: Future of the Fortress
« Reply #7342 on: August 24, 2013, 05:10:32 am »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?
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eux0r

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Re: Future of the Fortress
« Reply #7343 on: August 24, 2013, 05:15:59 am »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?

those are linked to multi-material items and i dont remember anything being done on that. any other fix would only be temporary and toady is probably rather postponing the issue until it fixes itself once he gets to m-m items.
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greenwatering

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Re: Future of the Fortress
« Reply #7344 on: August 24, 2013, 05:48:45 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
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flabort

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Re: Future of the Fortress
« Reply #7345 on: August 24, 2013, 05:52:48 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
And grazers. But other than that...
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MrWiggles

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Re: Future of the Fortress
« Reply #7346 on: August 24, 2013, 06:09:49 pm »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?
He hasn't talked about changing bolts or weapons in general. So, no intentional fixes have been made or probably major changes.
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greenwatering

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Re: Future of the Fortress
« Reply #7347 on: August 25, 2013, 09:48:40 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
And grazers. But other than that...

yeah, so dralthas are grazers. they don't eat tower caps at all.
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LordBaal

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Re: Future of the Fortress
« Reply #7348 on: August 26, 2013, 06:46:18 am »

But.. but...
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

mastahcheese

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Re: Future of the Fortress
« Reply #7349 on: August 26, 2013, 05:57:50 pm »

Man, I can't wait for this to come out.

Will you be able to bribe people for various reasons this release?
If not, what would it likely be included with on your plans?


I'm guessing it'd be around the tavern stuff.
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The Derail Thread
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