Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 488 489 [490] 491 492 ... 748

Author Topic: Future of the Fortress  (Read 3808651 times)

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Future of the Fortress
« Reply #7335 on: August 23, 2013, 03:03:31 am »

I had imagined they'd stand/sit on their hind legs with the trunk of their body reaching up into the mushroom's gills. Kinda like how giant sloths are sometimes depicted reaching up into trees.

Will we eventually be able to learn or teach skills or secrets to/from NPCs via talking to them? Such as learning a secret orally from someone who knows it, and then passing it on to a student?
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #7336 on: August 23, 2013, 06:42:56 am »

I imagine it something like this:
D = Dralthas
I = Tower-cap trunk
T =Tower-cap top.

Seen from the side:
Code: [Select]
T
ID
The vertically, diagonal top of the towercap is within reach of the Draltha, so maybe they will eat this way until multi tiled creatures (besides the wagon) are a reality.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: Future of the Fortress
« Reply #7337 on: August 23, 2013, 11:34:27 am »

I imagine it something like this:
D = Dralthas
I = Tower-cap trunk
T =Tower-cap top.

Seen from the side:
Code: [Select]
T
ID
The vertically, diagonal top of the towercap is within reach of the Draltha, so maybe they will eat this way until multi tiled creatures (besides the wagon) are a reality.
There's also this confinguration:
        D
__________
        |
I mean the tops will be solid right?
Logged
We do not suffer from insanity. We enjoy every single bit of it.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #7338 on: August 23, 2013, 11:51:02 am »

What, they stand on top, eat it, then fall down? That seems silly.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #7339 on: August 23, 2013, 12:30:09 pm »

Wolverine is right, eating from the top would be silly, what the heck would a draltha be doing over a tower-cap?
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #7340 on: August 23, 2013, 12:32:03 pm »

Maybe browsing won't destroy the tile, just change it to "stripped".

Alternatively, give the browsing ability a "reach" of several tiles and just say that the neck sticks out of the actual tile region, but on average, most of the Draltha is in the square with the D.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

King Mir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7341 on: August 23, 2013, 12:45:58 pm »

Some long neck ability could be made to work, but I think it's unlikely that Toady would put the time into it for this release. Multi-tile creatures are the better but harder solution, and Toady's always been one to prefer those.

Pie Maker

  • Bay Watcher
  • [DOES_NOT_MAKE_PIES]
    • View Profile
Re: Future of the Fortress
« Reply #7342 on: August 24, 2013, 05:10:32 am »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?
Logged
"W-w-w-w-what do you want?"
"...MORTAL. I COMMAND THEE. BRING ME CHEESE."

eux0r

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7343 on: August 24, 2013, 05:15:59 am »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?

those are linked to multi-material items and i dont remember anything being done on that. any other fix would only be temporary and toady is probably rather postponing the issue until it fixes itself once he gets to m-m items.
Logged

greenwatering

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7344 on: August 24, 2013, 05:48:45 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Future of the Fortress
« Reply #7345 on: August 24, 2013, 05:52:48 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
And grazers. But other than that...
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #7346 on: August 24, 2013, 06:09:49 pm »

Not sure if this has been discussed yet, so
Considering that we are going to see several changes and fixes to combat in next version, are overpowered bolts and arrows also going to be fixed?
He hasn't talked about changing bolts or weapons in general. So, no intentional fixes have been made or probably major changes.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

greenwatering

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7347 on: August 25, 2013, 09:48:40 pm »

you guys no that most creatures don't actually eat, right? just adventurers and dwarfmode dwarves.
there's no real logistical problem here unless that ever gets changed.
And grazers. But other than that...

yeah, so dralthas are grazers. they don't eat tower caps at all.
Logged

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #7348 on: August 26, 2013, 06:46:18 am »

But.. but...
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Future of the Fortress
« Reply #7349 on: August 26, 2013, 05:57:50 pm »

Man, I can't wait for this to come out.

Will you be able to bribe people for various reasons this release?
If not, what would it likely be included with on your plans?


I'm guessing it'd be around the tavern stuff.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
Pages: 1 ... 488 489 [490] 491 492 ... 748