Just how many of the newly implemented features will actually be usable in fort mode? I.E will a hammerer now utilize non-lethal combat on their victim? How will woodcutters cut multi-tile trees? How will roots be handled?
There have been a few question about cutting trees and tree roots put to the Toad since the multitile trees were added, and the response has mostly been "I don't know yet" with a healthy dose of "I will try to make it be the way it happens in real life". There will probably be something in the devlog when that gets handled. There are also questions about what young trees look like, what the underground "trees" are going to look like, and how trees will grow during play (or if trees will grow during play at all this release, or just be a finite resource on the map). I'm eager to see more about trees.
I'm
pretty sure the hammerer is
supposed to be a sadistic psycho:
Will the inclusion of non lethal combat mean the hammerer and other executioners not be as prone to absolutely flattening criminals who they beat?
There might be incidental changes when the head is changed, but the use of a hammer is still lethal, and it is not their role to hold back.
You can always just take his hammer away (or just not fill the position), but something about having an angry hammer-wielding nutcase wandering your fort just feels right to me. The state of "training" is one of the new non-lethal combat levels, so that sort of counts, but I'm pretty sure apart from that combat levels are switched off in fort mode:
What happens regarding the new combat and yielding during fortress mode sieges? First, do the invaders yield? If so, do they then retreat? What about the dwarves -- do they yield? If so, is it a military-only yielding, or fortress-wide?
Or are invasions/ambushes no-quarter?
It's all no-quarter right now, because we haven't added anything to deal with prisoners. That doesn't mean people can't run though.
There might be stuff with brawls though. No word on anything like that though so we'll have to wait and see.