Can someone catch me up on the sheer quantity of stuff in this release? . I mean, new sites, trees, insurgencys, unarmed and what reads like greater controls to the point of deciding how to parry (YES!), tracking (with at least one example beyond the usual senses) and stealth, even Retiring forts, and all the hidden fun stuff we may discover, and i would not be at all surprised if I'm missing several other things!
Here's what I know of that's coming:
- fort retirement - you can now "retire" an active fort and be able to visit it with an adventurer or make another fort elsewhere.
- elf, dwarf and goblin sites - you can finally visit them and slaughter their inhabitants or do other stuff with them
- multi-tile trees - well, self-explanatory, I suppose.
- running, jumping, climbing - basically, Assassin's Creed enters Dwarf Fortress. Only thing is, it's not as easy anymore.
- new combat system - I honestly have trouble with that one...I'd need to be given a combat log to understand it. Or let me play it. (unarmed combat, movement/combat speed split, reaction moments, parrying, active dodging - wishfully hoping for aimed ranged attacks for sniping and whatnot)
- expanded stealth system - vision arcs, sounds and whatnot. Will be Fun.
- more stuff with historical figures - loyalty cascades (father-son thingy), figures growing up in real-ish-time, couples moving to one another's sites.
- site occupations - mainly by gobs, but other races may follow.
- insurrections - self-explanatory-ish - you gather some warriors/peasants to help you fight out the occupants.
- tracking
(the latest report kinda cues that the release is really close, but that's just my thinking...)