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Author Topic: Future of the Fortress  (Read 3852976 times)

Mesa

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Re: Future of the Fortress
« Reply #5880 on: April 02, 2013, 03:33:22 pm »

Can someone catch me up on the sheer quantity of stuff in this release? :P. I mean, new sites, trees, insurgencys, unarmed and what reads like greater controls to the point of deciding how to parry (YES!), tracking (with at least one example beyond the usual senses) and stealth, even Retiring forts, and all the hidden fun stuff we may discover, and i would not be at all surprised if I'm missing several other things!

Here's what I know of that's coming:

- fort retirement - you can now "retire" an active fort and be able to visit it with an adventurer or make another fort elsewhere.
- elf, dwarf and goblin sites - you can finally visit them and slaughter their inhabitants or do other stuff with them
- multi-tile trees - well, self-explanatory, I suppose.
- running, jumping, climbing - basically, Assassin's Creed enters Dwarf Fortress. Only thing is, it's not as easy anymore.
- new combat system - I honestly have trouble with that one...I'd need to be given a combat log to understand it. Or let me play it. (unarmed  combat, movement/combat speed split, reaction moments, parrying, active dodging - wishfully hoping for aimed ranged attacks for sniping and whatnot)
- expanded stealth system - vision arcs, sounds and whatnot. Will be Fun.
- more stuff with historical figures - loyalty cascades (father-son thingy), figures growing up in real-ish-time, couples moving to one another's sites.
- site occupations - mainly by gobs, but other races may follow.
- insurrections - self-explanatory-ish - you gather some warriors/peasants to help you fight out the occupants.
- tracking


(the latest report kinda cues that the release is really close, but that's just my thinking...)
 
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Putnam

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Re: Future of the Fortress
« Reply #5881 on: April 02, 2013, 04:14:38 pm »

You forgot the whole "actions of the player actually affect the world in meaningful ways" thing :P

King Mir

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Re: Future of the Fortress
« Reply #5882 on: April 02, 2013, 04:19:36 pm »

There's a google doc that someone was hosting that has a complete list of changes for this release. You'd have to search this thread to find it.

TheDorf

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Re: Future of the Fortress
« Reply #5883 on: April 02, 2013, 04:27:19 pm »

I'm really hyped for this release! :D Let's hope it arrives in as soon as possible.

Will vision at night be updated with this release? I haven't read anything about it, but thought it seemed logical to update along with sneaking.
If not, when are you planning to do this? Sneaking into a camp at night is a pain right now, seeing as you can't see a campfire or anything from a distance.



Edit:
There's a google doc that someone was hosting that has a complete list of changes for this release. You'd have to search this thread to find it.
Didn't notice this until after I had posted. I'll try to find the list.
« Last Edit: April 02, 2013, 04:29:16 pm by TheDorf »
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MrWiggles

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Re: Future of the Fortress
« Reply #5884 on: April 02, 2013, 06:36:12 pm »

I'm really hyped for this release! :D Let's hope it arrives in as soon as possible.

Will vision at night be updated with this release? I haven't read anything about it, but thought it seemed logical to update along with sneaking.
If not, when are you planning to do this? Sneaking into a camp at night is a pain right now, seeing as you can't see a campfire or anything from a distance.



Edit:
There's a google doc that someone was hosting that has a complete list of changes for this release. You'd have to search this thread to find it.
Didn't notice this until after I had posted. I'll try to find the list.
Stealth has gotten a dramatic overhaul.
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Cruxador

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Re: Future of the Fortress
« Reply #5885 on: April 02, 2013, 07:24:07 pm »

There's a google doc that someone was hosting that has a complete list of changes for this release. You'd have to search this thread to find it.
No need, I have it bookmarked: https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit
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Eric Blank

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Re: Future of the Fortress
« Reply #5886 on: April 02, 2013, 10:31:29 pm »

I'm really hyped for this release! :D Let's hope it arrives in as soon as possible.

Will vision at night be updated with this release? I haven't read anything about it, but thought it seemed logical to update along with sneaking.
If not, when are you planning to do this? Sneaking into a camp at night is a pain right now, seeing as you can't see a campfire or anything from a distance.



Edit:
There's a google doc that someone was hosting that has a complete list of changes for this release. You'd have to search this thread to find it.
Didn't notice this until after I had posted. I'll try to find the list.
Stealth has gotten a dramatic overhaul.

I think the problem lies partially in that the things NPCs can see are not the same as what the player can see. Right now, NPCs don't suffer from the "fog of war" and vision impairment that players do during bad weather or at night; even if you have no idea where they are or that they are there, they can see you just fine and once you come within range for them to begin interacting with you (which I think is a circle with the same radius as your vision arc in perfect daytime weather) they will immediately either attack you or run away. But even outside that radius they can prevent you from beginning sneaking if there isn't an obstacle in between you, so right now if a polar bear spots you from thirty tiles away in a blizzard you'd be completely oblivious to it's presence besides that you couldn't sneak or enter fast travel. Until it saunters up and tears your guts out.

It would honestly be GREAT if NPCs either experienced visual impairment in bad weather/night, or if the player could sorta see them outside our vision radius, even as an indistinct block that nearly blends with the background or something.
« Last Edit: April 02, 2013, 10:33:32 pm by Eric Blank »
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laularukyrumo

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Re: Future of the Fortress
« Reply #5887 on: April 03, 2013, 12:19:39 pm »

It would honestly be GREAT if NPCs either experienced visual impairment in bad weather/night, or if the player could sorta see them outside our vision radius, even as an indistinct block that nearly blends with the background or something.

This. Oh my god. This. SO ANGRY that I literally can't ever sneak unless I enable stealth in a town, then NEVER FAST-TRAVEL AND NEVER ALLOW A CREATURE TO SPOT ME. It's just dumb.
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Mephansteras

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Re: Future of the Fortress
« Reply #5888 on: April 03, 2013, 01:02:12 pm »

Critters in the new version will have vision cones while you're sneaking, so it should be much more reasonable to sneak around now.
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Vlad

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Re: Future of the Fortress
« Reply #5889 on: April 03, 2013, 03:14:10 pm »

I hope that eventually vision will be fixed so we can see for miles like in real life.
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Mesa

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Re: Future of the Fortress
« Reply #5890 on: April 03, 2013, 03:21:52 pm »

Critters in the new version will have vision cones while you're sneaking, so it should be much more reasonable to sneak around now.

Urists McGrylls alike, rejoice!
Myself included.

Also, tracking.
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BradUffner

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Re: Future of the Fortress
« Reply #5891 on: April 03, 2013, 05:20:31 pm »

I hope that eventually vision will be fixed so we can see for miles like in real life.
A 6ft person, looking over a flat area with no obstructions with perfect visibility can see about 3 1/4 miles.
Assuming a dwarf is 3ft tall, he would be able to see 2 1/5 miles under the same conditions.
Keep in mind that's absolutly perfect conditions.  You are only likely to get about 2/3 of that distance max in real life conditions.
That's all based on the math from here
http://mintaka.sdsu.edu/GF/explain/atmos_refr/horizon.html
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DG

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Re: Future of the Fortress
« Reply #5892 on: April 03, 2013, 08:25:56 pm »

I wonder if there will be complaints about sneaking no longer being a perfect cloaking device.
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DwarfOfTheLand

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Re: Future of the Fortress
« Reply #5893 on: April 04, 2013, 01:08:00 am »

When is the new release coming out?
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mastahcheese

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Re: Future of the Fortress
« Reply #5894 on: April 04, 2013, 01:09:26 am »

When is the new release coming out?
When Toady feels it's ready.

Which is to say, I have no idea.
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