Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 299 300 [301] 302 303 ... 748

Author Topic: Future of the Fortress  (Read 3853319 times)

Sizik

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4500 on: November 29, 2012, 01:36:55 am »

All that's really left is to make the fortress-building use reasonable materials, rather than go for bituminous coal, pitchblende, and native aluminum.
Microcline?

fixed
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Caldfir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4501 on: November 29, 2012, 05:22:41 pm »

I doubt that the civ site materials will be updated this time around to correspond to trade/locally available stones, though this does give me visions of reclaiming a ruined human fort made of native gold.  Welcome to El Dorado!

Though on that subject, I hope that when that does happen, we also get some fixes to the various world constructions which just get listed as "stone" at the moment.  I want to be able to follow the Orthoclase Brick Road to the Garnierite City!
Logged
where is up?

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Future of the Fortress
« Reply #4502 on: November 29, 2012, 07:29:32 pm »

That could cause some trouble if the economy ever gets implemented. The Dwarven City of Gold, or even the Suburb of Silver, will be continuously under siege.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

BinaryBeast1010011010

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4503 on: November 29, 2012, 07:41:43 pm »

Have a look at the bitcoin thread, pal! If the entire city is made of gold they must have traded a lot of it while building it so gold wont have as much value as it would have if there wasnt enough to build a city with...
That's just my opinion though, feel free to flame me :)
Logged
cant stop playing DF?
 : (){ :|:& };:

Valtam

  • Bay Watcher
  • [VALUE:LEISURE_TIME:50]
    • View Profile
Re: Future of the Fortress
« Reply #4504 on: November 29, 2012, 08:27:12 pm »

Have a look at the bitcoin thread, pal! If the entire city is made of gold they must have traded a lot of it while building it so gold wont have as much value as it would have if there wasnt enough to build a city with...
That's just my opinion though, feel free to flame me :)

I think you've already read Voltaire's Candide or Thomas Moor's Utopia, because you nailed the point of the golden cities depicted in those works.

The original goblin strongholds from 40d and 0.31, what material were they made from? Could the new fortresses be influenced by local kinds of stone?
Logged
my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

Black_Legion

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4505 on: November 29, 2012, 08:37:18 pm »

The original goblin strongholds from 40d and 0.31, what material were they made from? Could the new fortresses be influenced by local kinds of stone?

I believe, at least from my experience with the 0.31.xx era all Goblin Towers were masses of dark, obsidian towers... That could be smoothed and engrave btw. Fun was had flooding them and dealing with the inhabitants.
Logged

Snake_Eyes

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4506 on: November 29, 2012, 10:20:06 pm »

Was thinking that the introduction of mounts means that a change in pole arms should go along with it.

We have chopping with axes, lancing with spears, and bashing with hammers. The hook attached to pole-arms to trip and pull riders from horses hopefully will be either implemented or modded in.

It would be nice to see trip or knock-down as a move with a specialist weapon.

JMO
:D Snake_Eyes
Logged

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: Future of the Fortress
« Reply #4507 on: November 29, 2012, 11:56:13 pm »

I heard about mounds, not mounts.
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4508 on: November 30, 2012, 02:21:31 am »

Bay12 games is already well established into video game history;Dwarf Fortress being part of a small and selective group of representative games is another great achievement.

Congratulations.
Logged

mendonca

  • Bay Watcher
  • [CLIVE]
    • View Profile
Re: Future of the Fortress
« Reply #4509 on: November 30, 2012, 04:56:07 am »

Bay12 games is already well established into video game history;Dwarf Fortress being part of a small and selective group of representative games is another great achievement.

Congratulations.
Hear hear!  :)

It sounds like a great collection, of which DF is a worthy member.
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4510 on: November 30, 2012, 08:24:16 am »

I am so proud of knowing and playing this fabulous game. And it's only the  beginning ! As it was said just  before, it is a great collection, of which DF is a worthy member. Imagine that, Tetris, Sim city, Dwarf fortress !
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the Fortress
« Reply #4511 on: November 30, 2012, 11:44:10 am »

Does the MoMA have a fixed version of the game or do they download the latest every so often?
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: Future of the Fortress
« Reply #4512 on: November 30, 2012, 01:15:43 pm »

Have a look at the bitcoin thread, pal! If the entire city is made of gold they must have traded a lot of it while building it so gold wont have as much value as it would have if there wasnt enough to build a city with...
That's just my opinion though, feel free to flame me :)

I think you've already read Voltaire's Candide or Thomas Moor's Utopia, because you nailed the point of the golden cities depicted in those works.

The original goblin strongholds from 40d and 0.31, what material were they made from? Could the new fortresses be influenced by local kinds of stone?

That's assuming that the golden city doesn't create a sort of diamond hoarding effect. They trade so much gold and take it off the market until the point that there is barely any gold left on the market and it becomes valuable again.

Which honestly when DF gets to that point both directions could be very viable paths for history to take. And in one world gold might be worthless and in another it could be valuable. One world might have a gold city where the effect is "I've seen four of those in this world." and another would be "Whoa! I haven't seen gold anywhere and now there's a city made out of it. How did that happen?".
« Last Edit: November 30, 2012, 01:23:54 pm by EmeraldWind »
Logged
We do not suffer from insanity. We enjoy every single bit of it.

rex mortis

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #4513 on: December 01, 2012, 11:43:22 am »

Have a look at the bitcoin thread, pal! If the entire city is made of gold they must have traded a lot of it while building it so gold wont have as much value as it would have if there wasnt enough to build a city with...
That's just my opinion though, feel free to flame me :)

I think you've already read Voltaire's Candide or Thomas Moor's Utopia, because you nailed the point of the golden cities depicted in those works.

The original goblin strongholds from 40d and 0.31, what material were they made from? Could the new fortresses be influenced by local kinds of stone?

That's assuming that the golden city doesn't create a sort of diamond hoarding effect. They trade so much gold and take it off the market until the point that there is barely any gold left on the market and it becomes valuable again.

Which honestly when DF gets to that point both directions could be very viable paths for history to take. And in one world gold might be worthless and in another it could be valuable. One world might have a gold city where the effect is "I've seen four of those in this world." and another would be "Whoa! I haven't seen gold anywhere and now there's a city made out of it. How did that happen?".
Bonus points if mineral abundance parameter in world gen influences the chances of gold cities happening.

But now I feel like building a fortress of gold. Yes I must make it happen. rex mortis has been taken by a fey mood.
Logged
Because death is peaceful and magma is lovely.

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Future of the Fortress
« Reply #4514 on: December 01, 2012, 12:52:59 pm »

Suddenly...suddenly, the end is in sight...

...give it about four to six months. At least we finally know with this month's report what still needs to happen.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.
Pages: 1 ... 299 300 [301] 302 303 ... 748