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Author Topic: Future of the Fortress  (Read 3842585 times)

darklord92

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Re: Future of the Fortress
« Reply #4425 on: November 21, 2012, 09:50:12 am »

Will a broker or other diplomat affect the relationships with other nations if you have him/her at the tavern?
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #4426 on: November 21, 2012, 11:00:55 am »

I foresee this situation : you are preparing the meeting with the goblin diplomat when he gets his nose broken in a barfight...
"A diplomat has left unhappy"
then a year later he gets back with five thugs, wreak havoc in the tavern, beat bloody the guy who broke his nose then set the tavern on fire...
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4427 on: November 21, 2012, 11:41:45 am »

I foresee this situation : you are preparing the meeting with the goblin diplomat when he gets his nose broken in a barfight...
"A diplomat has left unhappy"
then a year later he gets back with five thugs, wreak havoc in the tavern, beat bloody the guy who broke his nose then set the tavern on fire...

Speaking of which, its now possible for forest fires to spread through the trees, where the solid parts are pretty much like walls. As forest fires can now cause spectacular devastation with burning trees, can fires now level wooden buildings in towns?
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irdsm

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Re: Future of the Fortress
« Reply #4428 on: November 21, 2012, 11:54:31 am »

As forest fires can now cause spectacular devastation with burning trees, can fires now level wooden buildings in towns?

I'd hazard a guess that the code that made trees invincible is separate from whatever code makes construction invincible, and even if they used the same code he probably wrote entirely new code for the trees. I doubt that would change unless Toady went out of his way for it.
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Tov01

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Re: Future of the Fortress
« Reply #4429 on: November 21, 2012, 12:55:39 pm »

If I'd had to guess, I'd say that the code that makes wooden buildings indestructible is the same code that makes walls in general indestructible, so burning buildings would probably require a rewrite of the wall code.
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #4430 on: November 21, 2012, 01:02:03 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?
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PTTG??

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Re: Future of the Fortress
« Reply #4431 on: November 21, 2012, 01:14:23 pm »

A while back, I played a modded fire spirit adventurer. I went down to the arctic and vaporized native ice walls, but only when I stood next to them, not on top of them. Ice-boulder-walls, as constructions, would behave differently.
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #4432 on: November 21, 2012, 01:39:02 pm »

I ment ice blocks walls
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Mel_Vixen

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Re: Future of the Fortress
« Reply #4433 on: November 21, 2012, 04:16:44 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?

The Icewall around Asgard was the first thing that came to my mind. As far as global warming etc goes ... that would need a rewrite of the Weather sim. A rewrite for Dorf Thermodynamics would be needed too i think.
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Cruxador

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Re: Future of the Fortress
« Reply #4434 on: November 21, 2012, 09:57:26 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?
If we were to have climate change, cooling would be more appropriate than warming, considering the game is target roughly at late medieval time period, during which the Medieval Climate Optimum was ending and the Little Ice Age was beginning.
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misko27

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Re: Future of the Fortress
« Reply #4435 on: November 21, 2012, 10:25:19 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?
If we were to have climate change, cooling would be more appropriate than warming, considering the game is target roughly at late medieval time period, during which the Medieval Climate Optimum was ending and the Little Ice Age was beginning.
As well as the fact that the most industrialized civ hasn't even managed to figure out how to dump liquids other then magma into the surrounding enviroment.
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iceball3

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Re: Future of the Fortress
« Reply #4436 on: November 21, 2012, 11:06:58 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?
If we were to have climate change, cooling would be more appropriate than warming, considering the game is target roughly at late medieval time period, during which the Medieval Climate Optimum was ending and the Little Ice Age was beginning.
We cannot forget though, that the geography of the worlds in DF are ussually SIGNIFICANTLY different from ours. It'd make no sense to have the world undergo cooling simply because that's what happened in our world, especially in worlds where the biomes and events are arranged in such a way that it would make sense for it to cause a general heating or general stability. I vouch for it to be done dynamically, though it still makes little sense to have climate change within a few hundred years and no cars.
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monk12

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Re: Future of the Fortress
« Reply #4437 on: November 21, 2012, 11:13:54 pm »

Yeah, barring absurd magic I'd think global climate change is beyond the capacity for any civ of the era. Then again, this IS a fantasy game that already has absurd magic in it, so I look forward to Spirit of Fire Emissions causing catastrophic ecological damage in the future!

MrWiggles

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Re: Future of the Fortress
« Reply #4438 on: November 21, 2012, 11:14:57 pm »

I guess that he will tackle this at the same time as he get rid of never melting ice walls...
it could be interesting, if we ever get climate changes, to see civs build big ice walls to keep the foe at bay (like THE Wall in game of thrones) only to see them melt over the millenia as everyone beyond them keeps warming the climate
What pal, you got a problem with this warm ice wall?

Needing constructed Ice Walls to melt doesnt seem to be attached to any major gameplay. Having ice walls melting, also to me, isnt strongly connected to also needing constructed walls universally be destroyable, absent of player agency.

What I think will require that constructed walls needing to be destroyed will be the siege.] overhaul.
« Last Edit: November 22, 2012, 07:27:22 am by MrWiggles »
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DG

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Re: Future of the Fortress
« Reply #4439 on: November 22, 2012, 02:07:58 am »

Whenever fire and walls is done, it should never be easy to burn down an entire elf grove simply by starting a campfire next to a named tree. That would be lame. Unless maybe the forest's been in drought and everything is tinder dry.
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