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Author Topic: Future of the Fortress  (Read 3808728 times)

Putnam

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Re: Future of the Fortress
« Reply #4410 on: November 17, 2012, 09:37:44 pm »

Processing power. IIRC, a problem--problems which get exponentially harder as time goes on--is given to everyone who is mining. The first person whose computer solves the problem gets bitcoins conjured out of thin air. But they're not really conjured out of thin air: the processing power is the "mineral resource" that bitcoins are based on. The algorithms make sure that there are only so many bitcoins that can be mined total, making sure that they never really get devalued.

It's an interesting concept.

Mel_Vixen

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Re: Future of the Fortress
« Reply #4411 on: November 18, 2012, 09:26:07 am »

It makes the system more violent since saving up bitcoins means that you increase the Buying value of your coinage. Hmmm toget the drift back to DF ... thats the same for Goldcoins and minted money if you have a single currency with one Minting organisation. Any ammount of Money in the Vaults of a Noble means that the value of the others goes up. Releasing huge Amounts, say in financing a army can swamp an economywith extra money devaluing the money and lowering the buying-power.
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AutomataKittay

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Re: Future of the Fortress
« Reply #4412 on: November 18, 2012, 09:30:27 am »

It makes the system more violent since saving up bitcoins means that you increase the Buying value of your coinage. Hmmm toget the drift back to DF ... thats the same for Goldcoins and minted money if you have a single currency with one Minting organisation. Any ammount of Money in the Vaults of a Noble means that the value of the others goes up. Releasing huge Amounts, say in financing a army can swamp an economywith extra money devaluing the money and lowering the buying-power.

I wonder how much economical interaction is planned within foreseeable future within DF, speaking of swamping an economy. It does happens a lot historically, even with unbacked and free-floating currency. And if it'll involve supply and demand for specific material and items, relating to civ usage or trading to another civ.
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Helgoland

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Re: Future of the Fortress
« Reply #4413 on: November 18, 2012, 09:36:49 am »

You can also look at this from the production side: If large amounts of money are poured into the system, a great share of labor will go somewhere else, leaving less for those who were in the system from the beginning.
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Re: Future of the Fortress
« Reply #4414 on: November 18, 2012, 10:56:56 am »

Whether Toady should accept bitcoins is at least relevant to Toady. This discussion of how bitcoins work, and all the arguing about what Toady should do about them really should go to another thread.

Like here.
« Last Edit: November 18, 2012, 11:05:19 am by King Mir »
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4415 on: November 18, 2012, 12:49:09 pm »

Whether Toady should accept bitcoins is at least relevant to Toady. This discussion of how bitcoins work, and all the arguing about what Toady should do about them really should go to another thread.

Like here.


You can always ask Toady about his position on bitcoins and other means of donation. There's a lack of green text in the entire bitcoin discussion, so:

Toady, do you plan to accept bitcoin donations or donations through other means than check or Paypal, such as Google Checkout?
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Untelligent

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Re: Future of the Fortress
« Reply #4416 on: November 18, 2012, 08:42:11 pm »

Why send him a load of horse bollocks when you can send him actual money instead?
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misko27

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Re: Future of the Fortress
« Reply #4417 on: November 18, 2012, 08:44:21 pm »

Why send him a load of horse bollocks when you can send him actual money instead?
Because, Perhaps there is a horse-to-cash conversion place near his house?
 
Toady, Is there a Horse bollocks to cash conversion place near your house?
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darklord92

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Re: Future of the Fortress
« Reply #4418 on: November 18, 2012, 09:10:00 pm »

seeing as the thread looks horribly derailed for now:

you mentioned wars being fought on the border sites of your civilization, will these sites fall during fortress and adventure play exposing your sites to war, and will your site potentially end up the last standing fortress in the world( of your civilization)?
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MrWiggles

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Re: Future of the Fortress
« Reply #4419 on: November 18, 2012, 10:41:25 pm »

seeing as the thread looks horribly derailed for now:

you mentioned wars being fought on the border sites of your civilization, will these sites fall during fortress and adventure play exposing your sites to war, and will your site potentially end up the last standing fortress in the world( of your civilization)?
Thats an eventual goal.
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Tov01

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Re: Future of the Fortress
« Reply #4420 on: November 19, 2012, 12:24:50 am »

I agree that this thread has been horribly derailed, so let's move on, please.

Toady, when armies are in and moving about, will your civilization's armies ever come and help defend to your fortress in Dwarf Mode? (perhaps conditional on how important your site is, how close you are to the enemy, ext.)
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Vattic

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Re: Future of the Fortress
« Reply #4421 on: November 20, 2012, 02:19:26 am »

By the sounds of things hill dwarves will be making their own hillocks, if this is so does it bring us any closer to other earthworks and even earthworks in fortress mode? Shaping the earth being one of the most lasting impacts of activity should make ruins more interesting even after a long time of decay.
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MrWiggles

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Re: Future of the Fortress
« Reply #4422 on: November 20, 2012, 03:10:52 am »

By the sounds of things hill dwarves will be making their own hillocks, if this is so does it bring us any closer to other earthworks and even earthworks in fortress mode? Shaping the earth being one of the most lasting impacts of activity should make ruins more interesting even after a long time of decay.
In the last batch of ToadyOne answers, he said that this wasnt happening for fortress mode.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4423 on: November 21, 2012, 06:41:54 am »

Toady, you've mentioned that hill dwarves will have mounds. Are these artificial mounds of earth (and possibly rock) that have been piled up by the dwarves, or are they mounds that have have been dug out by the dwarves?

You mentioned that dwarves will have drinking halls, but they won't have taverns until the next release. Will there be new taverns for each site type or will it depend so the drinking halls in hill settlements can become taverns?

Toady said that the earth-moving code was likely to be very buggy and it was something the release could do without for now.

Similarly, Toady said dwarves won't clean up leaves outside. However, I think its a good idea to be able to designate an area to be cleaned anyways.
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MrWiggles

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Re: Future of the Fortress
« Reply #4424 on: November 21, 2012, 07:39:19 am »

I really think it safe to say, that all sites with large enough population to warrant a Tavern will have them. Defiantly for Humans and Dorfs... dont know for elves or gobo though.
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