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Author Topic: Future of the Fortress  (Read 3852211 times)

Phlum

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Re: Future of the Fortress
« Reply #3930 on: October 14, 2012, 04:28:49 pm »

Are you saying pot will improve my credit rating? Tell me more!
You have to buy marijuana with cash, not credit, so if you have issues moderating your spending, pot as a prime form of recreation will help you out there.
this fourm is awsome. :P
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Kogan Loloklam

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Re: Future of the Fortress
« Reply #3931 on: October 15, 2012, 01:39:10 am »

Tree bark or seeds in barrels of alcohol for spice extracts?

You all talk about "vanilla" DF, but the truth is there is currently no vanilla in DF.
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MrWiggles

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Re: Future of the Fortress
« Reply #3932 on: October 15, 2012, 01:50:20 am »

Tree bark or seeds in barrels of alcohol for spice extracts?

You all talk about "vanilla" DF, but the truth is there is currently no vanilla in DF.
Theres hasnt been any changes to Beverages, and it seems like ToadyOne and ThreeToe are satisfied with Trees, for now.
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LoSboccacc

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Re: Future of the Fortress
« Reply #3933 on: October 15, 2012, 01:54:23 am »

so are we getting climbing invaders?

does this imply a invade AI update? I guess adding them seeking levers to open doors could be fun and not that hard to do (since there are creatures that does this already)

edit:
now green
« Last Edit: October 15, 2012, 02:04:19 am by LoSboccacc »
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MrWiggles

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Re: Future of the Fortress
« Reply #3934 on: October 15, 2012, 01:57:56 am »

so are we getting climbing invaders?

I think this is worth Greening, but I highly doubt we're going to get a redux on Sieges for this release.
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DG

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Re: Future of the Fortress
« Reply #3935 on: October 15, 2012, 02:25:24 am »

Quote from: Toady One's Devlog
Right now you can climb constructed walls but you can't climb smoothed walls or ice walls.

Please clarify this, Toady. By smooth walls do you only mean natural walls that have been smoothed by an engraver (the impression I'm getting) or also walls constructed of blocks instead of rough stone/logs/bars?
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GrizzlyAdamz

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Re: Future of the Fortress
« Reply #3936 on: October 15, 2012, 02:58:15 am »

Hmm, you said jumping might get itself a skill, and that you think we should be able to attempt to climb most things, and also mentioned you were still working on penalties, but here's my question:
How is climbing ability determined? Will there be a skill check, an attribute (agility) check, or both/neither? Will a dwarf child be able to scale a thousand-foot cliff or will it be a perilous climb, rolling ability checks every tick?

-edit
hehe, while I'm at it, a question for extraneous skills, (thinking of morul)
With jumping implemented, especially when factoring in water, will there be a diving skill?
« Last Edit: October 15, 2012, 03:04:51 am by GrizzlyAdamz »
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Keldane

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Re: Future of the Fortress
« Reply #3937 on: October 15, 2012, 08:02:22 am »

Tree bark or seeds in barrels of alcohol for spice extracts?

You all talk about "vanilla" DF, but the truth is there is currently no vanilla in DF.
Theres hasnt been any changes to Beverages, and it seems like ToadyOne and ThreeToe are satisfied with Trees, for now.

Quote from: caknuck

    So, with fruit-bearing trees, does this mean that we'll get a slew of new ciders to make?

    And will there be some underground fruit trees? (If so, then put me down for a barrel of stalacterines.)


Indeed, with each new fruit that goes in, dwarves lead richer lives.  We haven't made final decisions about the underground trees.  Perhaps it wouldn't be appropriate to share them when we do.

It seems that there have been some changes to beverages. We don't have all the details, but at least there should be some new alcohols to brew from the fruit that have been added.
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thvaz

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Re: Future of the Fortress
« Reply #3938 on: October 15, 2012, 08:22:06 am »

We will have creatures like spiders climbing on the ceilings?
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DG

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Re: Future of the Fortress
« Reply #3939 on: October 15, 2012, 09:07:35 am »

We will have creatures like spiders climbing on the ceilings?

We'd need ceilings first.
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Siquo

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Re: Future of the Fortress
« Reply #3940 on: October 15, 2012, 10:10:07 am »

That is kind of funny, actually. We have floors, but no ceilings.
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thvaz

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Re: Future of the Fortress
« Reply #3941 on: October 15, 2012, 10:26:50 am »

We will have creatures like spiders climbing on the ceilings?

We'd need ceilings first.

You're so funny, I almost fell off my chair.

Quote
I'm well into climbing now. A critter can grab hold of various surfaces, including branches above them

Why wouldn't them be able to hold on the "floor" above them? A floor on a level could be as well the ceiling of the level below.

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Aseaheru

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Re: Future of the Fortress
« Reply #3942 on: October 15, 2012, 10:27:53 am »

will there be ceilings and animals that hide in them to dropdown on people?

a branch is not a ceiling.
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Jurph

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Re: Future of the Fortress
« Reply #3943 on: October 15, 2012, 10:39:56 am »

From the climbing update, it sounds like any creature might be able to climb a wall.  Moats as currently designed would be ineffective if invaders believed that a climbing path could be found, but you could turn the AI against itself.  Envision a steep but rough wall leading up to a single-tile-wide entrance, and a watch tower full of marksdwarves with arrow slits overlooking the wall.  Assuming climbing is slower than walking, this could absolutely decimate the enemy. 

Other implementations of this include moats with a shallow slope on the outer face, but a steep inner face several Z-levels tall.  Inside the ramped outer face, pillboxes!  PEW PEW PEW. 
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Aseaheru

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Re: Future of the Fortress
« Reply #3944 on: October 15, 2012, 10:46:18 am »

i meant a creature that LIKES hiding in ceilings to dropdown on people.
nice photo by the way.
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