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Author Topic: Future of the Fortress  (Read 3841442 times)

TempAcc

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Re: Future of the Fortress
« Reply #2310 on: June 08, 2012, 11:55:46 am »

This is entirely awesome in so many different ways. This will probably take a long time but will be the biggest step in development since the 3D update. It will add tons of depth to both game modes and bring adventurer mode to a whole new level of complexity.
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Kaiser Reinhard

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Re: Future of the Fortress
« Reply #2311 on: June 08, 2012, 12:10:49 pm »

"It's time to activate the world now."

Spoiler (click to show/hide)

I had to post this

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orius

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Re: Future of the Fortress
« Reply #2312 on: June 08, 2012, 02:08:01 pm »

Yea
From what's up there now, finishing the continuing of worldgen in gameplay might be a good point to release.

It looks like we might also be getting the opportunity to retire our forts soon too.

Being able to retire forts would be a great feature to add to a living world.  Instead of just building forts, the player can choose to build an entire dwarven civilization.  It also goes nicely with the recent training changes adding to civilization knowledge as a whole.  It gives the player a reason to become the Mountainhome now, instead of becoming the Mountainhome only to see that effort wasted when the fort crumbles or is abandoned, a player can take the time to build a truely majestic capital.  Or build a series of forts creating a great empire across the world, and take full advantage of the potential of the largest world map sizes.  Maybe if your civ is at war with the goblins, you can deliberately create a war fort right in their territory to crush them. 
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Fortressdeath

Wimopy

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Re: Future of the Fortress
« Reply #2313 on: June 08, 2012, 02:40:32 pm »

A huge step in the evolution of Dwarf Fortress. Right now, the game's only end is death - be it by goblin, flood, "Doh! Wrong Lever" or worse. Of course, you can retire, but that basically means you will either return to that person and die with him or find him and you have two options: Kill or recruit and die together!
After this, I can see a limitless cycle. I've enjoyed RPG games where you start as no one and become a king, seems like Dwarf Fortress is getting there.

I didn't even dream of seeing this for a long time now, even though it was quite evident. We're all with you, Toady!

By the way, a question: Will it be possible to become say, the mayor of a town and control it? If so, would it be by switching into Fortress mode or by ordering people + waiting?
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Untelligent

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Re: Future of the Fortress
« Reply #2314 on: June 08, 2012, 04:09:58 pm »

By the way, a question: Will it be possible to become say, the mayor of a town and control it? If so, would it be by switching into Fortress mode or by ordering people + waiting?


The answer to that likely depends on how much control over towns mayors end up actually having, when they get around to having control. Wait n' see.
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MrWiggles

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Re: Future of the Fortress
« Reply #2315 on: June 08, 2012, 05:12:12 pm »

By the way, a question: Will it be possible to become say, the mayor of a town and control it? If so, would it be by switching into Fortress mode or by ordering people + waiting?


The answer to that likely depends on how much control over towns mayors end up actually having, when they get around to having control. Wait n' see.

Toady has talked about the Player being able to control a site, and have folks work under them, and to construct buildings. (There few other things associated with these abilities in Adventure mode.)

And Toady has talked about gaining favor with Entities.

So, even if its not an explicit goal, it might be an emergent capability.
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HiEv

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Re: Future of the Fortress
« Reply #2316 on: June 08, 2012, 06:59:18 pm »

I would like to the squad members eat and drink when on duty out of their backpacks and flasks instead of waiting to be out of it. But meh, that's something I can live with.

Well, this bug was listed as fixed in v0.34.11:

Bug #2486: Soldiers don't eat from backpacks while on duty

Quote from: Toady One
made soldiers eat from backpacks/drink from waterskins earlier

Is that what you were looking for?
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Richards

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Re: Future of the Fortress
« Reply #2317 on: June 08, 2012, 07:28:02 pm »

Spoiler (click to show/hide)

Wow! That sounds great Toady!

I would like to congratulate you on realizing these goals; I know you can do whatever you plan on doing and I hope you don't get side-tracked like you usually do! 
Spoiler (click to show/hide)

How long do you think this will take to accomplish?
« Last Edit: June 08, 2012, 07:34:16 pm by Richards »
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Putnam

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Re: Future of the Fortress
« Reply #2318 on: June 08, 2012, 07:43:36 pm »

No timelines!

MrWiggles

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Re: Future of the Fortress
« Reply #2319 on: June 08, 2012, 07:56:45 pm »

It's done, when it's done.
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MaximumZero

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Re: Future of the Fortress
« Reply #2320 on: June 08, 2012, 07:57:58 pm »

I sure am getting excited about DF again after reading that devblog!
Man, a real, not-real, growing, changing world to have the dwarves and other races adventure in.
It's gonna be amazing. I'll have to learn DF all over again.

That was the best part last time.
I echo this sentiment.
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Rose

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Re: Future of the Fortress
« Reply #2321 on: June 08, 2012, 08:00:16 pm »

Weren't initial estimates for reaching DF 1.0 of the order of like 10 months or so?
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MrWiggles

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Re: Future of the Fortress
« Reply #2322 on: June 08, 2012, 08:02:00 pm »

Weren't initial estimates for reaching DF 1.0 of the order of like 10 months or so?
Not with how the game is now. When the game was first conceptualized, yea something like that.
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Untelligent

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Re: Future of the Fortress
« Reply #2323 on: June 08, 2012, 10:51:41 pm »

That's sort of what "initial" means.
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Jacob/Lee

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Re: Future of the Fortress
« Reply #2324 on: June 08, 2012, 11:25:07 pm »

Only 2 days and he has the basic bits of the banditry bolted down. I'm surprisingly optimistic about how quickly this update will come despite its size.
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