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Author Topic: Future of the Fortress  (Read 3853262 times)

MrWiggles

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Re: Future of the Fortress
« Reply #2280 on: June 06, 2012, 07:01:22 pm »

New release! Likely I will not be able to try this out for a bit because of vital commitments. Its good to see all these bugs getting fixed though.

How much is going to happen before the next "big" release starts coming along?

Is the next major future release likely to take as long as "Release 1" or are we more likely to get a number of shorter term "major" releases (i.e. a few weeks to a month or so) where each time one or two of the goals is dealt with (like 3D veins)?

As far as I remember, each major feature of DF2012 took around a month to finish, suggesting this kind of release method might be possible.

No timelines. Toady has gone often stated "yeah, no idea how long this will take."
Quicker releases were the goal with the last release schedule.
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Quatch

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Re: Future of the Fortress
« Reply #2281 on: June 06, 2012, 09:46:19 pm »

Quote
Dwarf Fortress started October 2002, this log was started around the same time as the "back to the dwarf game" thread.

SO, 10 year anniversary sometime?

<P>Hell, I think 10 months might be possible.  Who knows anymore...<P>You mean what's the game gonna be like inside the mountain fortress?  Or what's the dragon gonna be like?  I could make an inside movie.
« Last Edit: June 06, 2012, 09:48:33 pm by Quatch »
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Genoraven

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Re: Future of the Fortress
« Reply #2282 on: June 07, 2012, 12:06:03 am »

sfkjhsiusmidfhdrhbembhebe


DAT DEVBLOG!
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Putnam

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Re: Future of the Fortress
« Reply #2283 on: June 07, 2012, 12:20:04 am »

Well, this was to be expected with the reorganizing of the dev page.

No less cool.

bombzero

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Re: Future of the Fortress
« Reply #2284 on: June 07, 2012, 12:45:29 am »

Finally! adventure mode is gonna become fun, eventually...  :P

Though hopefully Toady can keep up his recent impressive pace with new stuff and fixing old stuff.
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hermes

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Re: Future of the Fortress
« Reply #2285 on: June 07, 2012, 01:35:22 am »

The devlog we've all been waiting for!   :D

I was particularly taken with this phrase...
Quote from: Log of Gold
I'm currently taking the preliminary step of detailing entity claims to sites based on purpose, location, time of day, and so on.
This is an ingenious way to look at the AI surrounding NPC scheduling, and I can see it has great potential for generalisation.  Hope Toady enjoys programming this as much as we anticipate it!
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Chronas

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Re: Future of the Fortress
« Reply #2286 on: June 07, 2012, 02:36:17 am »

That wall of text sounds promising as hell!
Can't wait to get into a fist fight where people can go two hits without getting their skulls caved in.
Could you please give a little definition for 'entity claims to sites'
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Meansdarling

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Re: Future of the Fortress
« Reply #2287 on: June 07, 2012, 03:20:52 am »

I sure am getting excited about DF again after reading that devblog!
Man, a real, not-real, growing, changing world to have the dwarves and other races adventure in.
It's gonna be amazing. I'll have to learn DF all over again.

That was the best part last time.
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Bulwersator

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Re: Future of the Fortress
« Reply #2288 on: June 07, 2012, 03:28:06 am »

I am so sad that 3D veins changed from "in next version" to "in the future"
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Re: Future of the Fortress
« Reply #2289 on: June 07, 2012, 08:27:02 am »

Quote from: Toady
It's time to activate the world now.
I think I love him!
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CaptainArchmage

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Re: Future of the Fortress
« Reply #2290 on: June 07, 2012, 09:30:00 am »

Excellent. New development in progress!

Does this mean we're going to have worldgen progress in actual play?

So here's the rephrase of the question I asked earlier:

Might we get releases for every feature or two that comes out (as with minecarts and hauling) in this coming release? The idea being that instead of taking ten months or so to get the big release out with many features, we'd have the features (i.e. worldgen progression during fortress play, 3D veins) as they are done individually. The equivalent would be if we had gotten cities and the individual night creatures out as they were individually finished. Its not a question on whether the features will be finished faster, but rather whether the features will come out more individually.
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orius

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Re: Future of the Fortress
« Reply #2291 on: June 07, 2012, 10:56:32 am »

How does Toady manage to consistantly outdo himself on the main page like this?  ;)
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monk12

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Re: Future of the Fortress
« Reply #2292 on: June 07, 2012, 11:25:33 am »

Oh my yes, I've been waiting for this for some time. I recall in one of the DF Talks he said this (moving worldgen activities to play) would "test the very premise of the game."

Willfor

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Re: Future of the Fortress
« Reply #2293 on: June 07, 2012, 12:15:37 pm »

Might we get releases for every feature or two that comes out (as with minecarts and hauling) in this coming release? The idea being that instead of taking ten months or so to get the big release out with many features, we'd have the features (i.e. worldgen progression during fortress play, 3D veins) as they are done individually. The equivalent would be if we had gotten cities and the individual night creatures out as they were individually finished. Its not a question on whether the features will be finished faster, but rather whether the features will come out more individually.
The primary problem I see with this is the fact that he's very likely going to have to break the game on a fundamental level, and the first release he'd do would be his attempt to put it back together. It's not going to be as big of a break as turning everything to 3D was, but the game is going to be non-functional as something playable for a longer period than it will be functional -- at least so I believe. It's a lot of interconnected parts, and they all have to be capable of working before it can put out there.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #2294 on: June 07, 2012, 02:51:32 pm »

The primary problem I see with this is the fact that he's very likely going to have to break the game on a fundamental level, and the first release he'd do would be his attempt to put it back together. It's not going to be as big of a break as turning everything to 3D was, but the game is going to be non-functional as something playable for a longer period than it will be functional -- at least so I believe. It's a lot of interconnected parts, and they all have to be capable of working before it can put out there.

From what's up there now, finishing the continuing of worldgen in gameplay might be a good point to release.

It looks like we might also be getting the opportunity to retire our forts soon too.
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