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Author Topic: Future of the Fortress  (Read 3809071 times)

Neonivek

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Re: Future of the Fortress
« Reply #1065 on: April 04, 2012, 05:41:45 pm »

Oddly enough there is no true way to connect diagonals and sideways As Heph proven.
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Farmerbob

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Re: Future of the Fortress
« Reply #1066 on: April 04, 2012, 06:31:53 pm »

Oddly enough there is no true way to connect diagonals and sideways As Heph proven.

Hrm
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« Last Edit: April 04, 2012, 06:34:35 pm by Farmerbob »
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Karlito

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Re: Future of the Fortress
« Reply #1067 on: April 04, 2012, 06:38:39 pm »

I would think diagonal tracks would have to connect to either vertical or horizontally adjacent tracks. How would they work otherwise?
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Rose

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Re: Future of the Fortress
« Reply #1068 on: April 04, 2012, 06:40:01 pm »

Problem with diagonals:


I don't see any here.
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Putnam

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Re: Future of the Fortress
« Reply #1069 on: April 04, 2012, 06:44:07 pm »

There are two. One's between [ and ] and the other is between , and 0.

bombzero

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Re: Future of the Fortress
« Reply #1070 on: April 04, 2012, 06:46:02 pm »

he could just add more symbols... i mean that IS why he switched frameworks a while back isnt it?

though i have seen -|/\ and several variations of the one in between [ and ] in the tileset.
« Last Edit: April 04, 2012, 06:48:18 pm by bombzero »
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Rafal99

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Re: Future of the Fortress
« Reply #1071 on: April 04, 2012, 06:46:34 pm »

I didn't expect I will be able to play Railroad Tycoon in DF. :D
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The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

MrWiggles

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Re: Future of the Fortress
« Reply #1072 on: April 04, 2012, 06:52:36 pm »

Quote from: Toady One
Tracks can be carved in stone floors or stone ramps, and it keeps track of the four directions in each tile...

Wait... four directions? Does this mean no diagonal movement? Why?

Orthogonal movements, does look funny, but it also offer some other problems. Moving Orthogonal distance is ~1.5 times longer then moving in four directions. This would effect travel distance, and all that jazz with cargo cart physics.

There also the question of where the Minecart is when moving Orthogonally.

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When Moving North East, the Cargo Cart is traveling along the 8 path, but it'll also technically be in the 7 as well, but only partially in the 7. And Toady gone over this is a tricky problem when he was speaking about multitile vehicles. When a ship is moving orthogonally, there will be tiles that disappear as a part of the area for the vehicles.

Games like TTD simply ignore these issues. I'm pretty sure Roller Coast Tycoon also ignore these issues too.

And Toady is able to ignore it as well, but from the Dwarf Fortress talks it sounded like it was a compromise he wasn't comfortable with making at the time.
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Putnam

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Re: Future of the Fortress
« Reply #1073 on: April 04, 2012, 07:17:00 pm »

Doesn't orthogonally mean up/down/left/right, no diagonal at all?

MrWiggles

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Re: Future of the Fortress
« Reply #1074 on: April 04, 2012, 07:44:06 pm »

Doesn't orthogonally mean up/down/left/right, no diagonal at all?

In the context of video games and gaming maps, it meant diagonal movements with square grids.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1075 on: April 04, 2012, 07:57:39 pm »

Doesn't orthogonally mean up/down/left/right, no diagonal at all?

In the context of video games and gaming maps, it meant diagonal movements with square grids.
i don't think so, no, and i doubt i'm mistaken

Putnam

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Re: Future of the Fortress
« Reply #1076 on: April 04, 2012, 08:00:15 pm »

Rollercoaster Tycoon, Transport Tycoon, etc. have isometric viewpoints, which means that orthogonal movement is seen as diagonal from the player's viewpoint. Up/down/left/right is actually diagonal in that situation, but is perceived as orthogonal.

Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1077 on: April 04, 2012, 08:02:03 pm »

that makes sense

carry on then

orius

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Re: Future of the Fortress
« Reply #1078 on: April 04, 2012, 08:22:33 pm »

Minecarts?  I'm liking Toady's current work more and more.

For z-levels, I don't think some kind of crude lift would be out of the question, maybe something like a basic wooden platform with a chain and pulley (mechanisms).  Though there might be something like weight limits and such involved.  A metal chain might be needed to lift heavier loads than a rope.

Carts and such might be able to give us more use for generating power.  Or we could use animals, like donkeys or mules, though they could be a pain with the grazing requirement.  This is where being able to feed the animals directly would come in handy, maybe the Animal Caretaker job might stop being useless.
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CodexDraco

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Re: Future of the Fortress
« Reply #1079 on: April 04, 2012, 08:33:18 pm »

Orthogonal actually means two lines in 90°, so you are both right.
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