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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054067 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6615 on: November 26, 2013, 08:29:56 pm »

Do they not already?

If they don't, it's just a shaping whosit. Forgot what exactly, but I know for a fact that it has the word SHAPING in it.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6616 on: November 26, 2013, 08:42:15 pm »

I remember fixing the hairstyles early on when I first learned to mod.

Humans are only missing the entity tokens that allow variable styles, they already have the necessary creature tokens. IIRC elves and goblins are missing the necessary creature tokens as well as the entity tokens. It'd be easy to just copy the tags over from the dwarves.

For the entity raws the tags are:
Code: [Select]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]

For the creatures the tags are:
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6617 on: November 27, 2013, 02:02:05 am »

Adventure mode modding question. Can I make it so my arm will recover from torn tendons? that stuff?,I wouldn't cheat but I wouldn't have to worry about the arm if I was doing my best to fight...I torn off most of my armor so I could get bitten by a werebeaver,to fix my limbs if they got damaged when I WAS fighting my best...only the game decided that I shouldn't become something as pathetic as a werebeaver so even though I was bitten in...yep you guessed it,my arm,so I didn't become a werebeaver.
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Grim Portent

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6618 on: November 27, 2013, 03:04:21 am »

Is it possible to make a syndrome that enables a creature to transform into another in response to enemies being nearby?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6619 on: November 27, 2013, 03:06:11 am »

Adventure mode modding question. Can I make it so my arm will recover from torn tendons? that stuff?,I wouldn't cheat but I wouldn't have to worry about the arm if I was doing my best to fight...I torn off most of my armor so I could get bitten by a werebeaver,to fix my limbs if they got damaged when I WAS fighting my best...only the game decided that I shouldn't become something as pathetic as a werebeaver so even though I was bitten in...yep you guessed it,my arm,so I didn't become a werebeaver.

Not with raw modding, no

Is it possible to make a syndrome that enables a creature to transform into another in response to enemies being nearby?

Yes, with an ATTACK interaction that imparts a syndrome that imparts an ATTACK interaction that imparts a CE_BODY_TRANSFORMATION syndrome.

Fullmoon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6620 on: November 27, 2013, 06:19:03 am »

...didn't touch DF for a loong time. So some simple questions.

I want to make a resource that dwarves could get only from embark/caravan (or late-game reaction. HFS-level-late).
Can I just take some stone template and remove biome information?
Scratch that, I don't need unobtainium-encrusted tower cap barrels. How do I do that? Is that even possible?

« Last Edit: November 27, 2013, 08:10:05 am by Fullmoon »
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boddha

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6621 on: November 27, 2013, 01:04:05 pm »

Quick question:
Is there a quick tweak I can set in the init settings I can make so my dwarves can make golden/platinum weapons without strange moods? I don't really want to install a huge mod but I would if I had to.
Edit: I looked for myself and found the inorganic materials metals text file. I copy pasted
Code: [Select]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]from iron into the gold and platinum entries. I will report back soon (my current fortress has no anvil).
Edit 2: I started a new embark and built a metalsmith shop. Gold and Platinum aren't in the list of available weapon materials so I think I'm gonna have to edit a workshop file or something.
« Last Edit: November 27, 2013, 01:42:46 pm by boddha »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6622 on: November 27, 2013, 01:40:08 pm »

Should work.

Speaking of materials, is it possible to make new kinds of glass or ceramic without creating custom reactions?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6623 on: November 27, 2013, 02:08:15 pm »

Should work.

Speaking of materials, is it possible to make new kinds of glass or ceramic without creating custom reactions?

No.

...didn't touch DF for a loong time. So some simple questions.

I want to make a resource that dwarves could get only from embark/caravan (or late-game reaction. HFS-level-late).
Can I just take some stone template and remove biome information?
Scratch that, I don't need unobtainium-encrusted tower cap barrels. How do I do that? Is that even possible?



If it's a metal, you can just make a reaction that makes the bars; otherwise, no.

boddha

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6624 on: November 27, 2013, 02:10:14 pm »

Edit 2: I started a new embark and built a metalsmith shop. Gold and Platinum aren't in the list of available weapon materials so I think I'm gonna have to edit a workshop file or something.
Found the issue: had to gen a new world before the changes would take effect. Hooray for Gold and Platinum weapons/armor!
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6625 on: November 27, 2013, 03:02:16 pm »

Adventure mode modding question. Can I make it so my arm will recover from torn tendons? that stuff?,I wouldn't cheat but I wouldn't have to worry about the arm if I was doing my best to fight...I torn off most of my armor so I could get bitten by a werebeaver,to fix my limbs if they got damaged when I WAS fighting my best...only the game decided that I shouldn't become something as pathetic as a werebeaver so even though I was bitten in...yep you guessed it,my arm,so I didn't become a werebeaver.

Not with raw modding, no


.         Drat. I don't really need 2 arms but still... It's a pity,how about some kind of magical elixir that fully heals a body that I can craft?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6626 on: November 27, 2013, 03:07:20 pm »

You can't add things after worldgen

catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6627 on: November 27, 2013, 03:24:44 pm »

what is a civilization id and what does it look like?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6628 on: November 27, 2013, 04:12:45 pm »

what is a civilization id and what does it look like?

In raw modding context, it's the thing that says ENTITY:MOUNTAIN.

catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6629 on: November 27, 2013, 05:37:34 pm »

thanks
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