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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054025 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5835 on: August 21, 2013, 02:08:06 pm »

Define "use".

Eh, I'll just go with both definitions and give you the readme link and Lua API link.

Jaso11111

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5836 on: August 21, 2013, 02:44:16 pm »

Define "use".

Eh, I'll just go with both definitions and give you the readme link and Lua API link.
Well i guess i was a bit vauge there. What i meant is: How do i call dfhack functions and commands from the raw files. For instance the reaction im planing of makeing that calls in a friendly troup too assist you.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5837 on: August 21, 2013, 02:46:05 pm »

Jaso11111

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5838 on: August 21, 2013, 03:00:08 pm »

Ah, that would be autosyndrome. The tutorial is in the comment (grayed out part) here.
Wow... that was a bit too much code... but il figure it out ;)
Thanks Mister Putnam you are the best!
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5839 on: August 21, 2013, 03:05:31 pm »

ah--the example usage doesn't seem to give an example of how to actually to DFHack commands. Well, there's a few in Masterwork, and I think they're all in the same file, too, so that should help (It's an inorganic)

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5840 on: August 21, 2013, 04:49:16 pm »

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Sanure

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5841 on: August 21, 2013, 06:58:43 pm »

quick question: Will [AT_PEACE_WITH_WILDLIFE] keep titans and megabeasts from attacking civilization members( who have the tag) while on the fort map?
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5842 on: August 21, 2013, 07:13:06 pm »

quick question: Will [AT_PEACE_WITH_WILDLIFE] keep titans and megabeasts from attacking civilization members( who have the tag) while on the fort map?

Only if the titans/MBs in question are [MUNDANE], I believe.
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Splint

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5843 on: August 22, 2013, 01:06:35 am »

I'd like to make milk processable into a drinkable form, but have no idea how to make the reaction for doing so. If someone could walk me through that that'd be great, since I'd like to see if I can run a fort on animal products and imported booze alone.

Gentlefish

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5844 on: August 22, 2013, 01:16:26 am »

Is it possible to add a sandstorm-like cloud weather interaction to deserts that causes... Oh, I dunno, temporary blindness, mild pain, and dizziness? To simulate what little weather desert would have?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5845 on: August 22, 2013, 01:45:47 am »

Yes, the Fallout mod already has stuff like that I think.

Jaso11111

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5846 on: August 22, 2013, 06:47:15 pm »

Ok so heres something weird:
Everytime i run this reaction it gives me 100 items instead of 1.

Code: [Select]
reaction_ork

[OBJECT:REACTION]

[REACTION:MAKE_METAL_SCRAP]
[NAME:make metal to scrap]
[BUILDING:MEK_SHOP:NONE]
[REAGENT:A:1:BAR:METAL:NONE:NONE]
        [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:SCRAP]
[SKILL:MECHANIC]
I checked the wiki (where i learn how to mod) and it said the first number is change so i set it to 100% and that the SECOND number is the number of items made.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5847 on: August 22, 2013, 06:48:11 pm »

You want 150 bars, not 1.

Jaso11111

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5848 on: August 22, 2013, 06:57:26 pm »

You want 150 bars, not 1.
I asume you mean the number of items made. Tried it dint work. On a site note the reaction is instand when with 100% change but slow with lower.
« Last Edit: August 23, 2013, 05:59:09 am by Jaso11111 »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5849 on: August 22, 2013, 07:03:39 pm »

I meant both. Reagent and product. 1 bar is 1/150 of a bar.
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