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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1054060 times)

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5760 on: August 12, 2013, 01:17:38 am »

Correct. Its a new ogre, with a natural armor layer. If you want to give weapons, you can do interactions to simulate them (net-thrower or crossbow or something like that), or a bodypart that works like a weapon (see the hammer/sword/spear-golems)

No other way is possible atm.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5761 on: August 12, 2013, 09:49:35 pm »

I feel like this today (twilight from Equestria girls)
Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5762 on: August 12, 2013, 10:12:07 pm »

I feel like this today (twilight from Equestria girls) -Snipped-
How in anyway this a question? And why here?

Also as try using
Code: [Select]
[img width=400]<url>[/img]
Spoiler (click to show/hide)
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Langolier

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5763 on: August 13, 2013, 03:19:30 am »

Spoiler (click to show/hide)

If I have a creature that is [IMMOBILE] will I be able to pasture/pit or otherwise move it around in fortress mode or will it be glued to the spot forever until it dies?
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5764 on: August 13, 2013, 10:38:42 am »

well I tried (but was there a picture?)
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5765 on: August 13, 2013, 11:05:18 am »

If I have a creature that is [IMMOBILE] will I be able to pasture/pit or otherwise move it around in fortress mode or will it be glued to the spot forever until it dies?

Isn't that exactly how Meph did his sentry turrets in Masterwork?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5766 on: August 13, 2013, 11:18:21 am »

Spoiler (click to show/hide)

If I have a creature that is [IMMOBILE] will I be able to pasture/pit or otherwise move it around in fortress mode or will it be glued to the spot forever until it dies?

Spoiler (click to show/hide)

Yes you can pasture an immobile creature, just dont expect it to breed.

well I tried (but was there a picture?)

Yes there was, but I don't know if your feelings and images showing thus is appropriate for a questions/help thread?
Isn't there a MLP fourms? My cousin is into this... stuff.
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5767 on: August 13, 2013, 08:35:32 pm »

very well then :3. last question, how do you make something regrow any part of it's body as fast as a Hammerpede from the movie prometheus can grow it's head back (tell me and show me the steps too)
« Last Edit: August 13, 2013, 08:40:51 pm by catvanbrian »
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5768 on: August 13, 2013, 08:54:52 pm »

very well then :3. last question, how do you make something regrow any part of it's body as fast as a Hammerpede from the movie prometheus can grow it's head back (tell me and show me the steps too)

Have it very quickly transform into another creature, and back again, that will allow it to regrow lost limbs as it's a full scale regeneration.

the steps is make the interaction, then give it to your desired creature to use on itself, or just have it's own blood do it. Would make it unkillable unless you one shot it (brain damage, head removal, bisection)
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5769 on: August 13, 2013, 09:07:47 pm »

ok can you make me a code that does that (the creature is that golden spider robot however) plus why here? because just to let you know that I like ponies and ponies turning in to humans for some reason, and I just put things anywhere. (I know that I shouldn't do it but i'm to lazy/shy to go on it.)
« Last Edit: August 13, 2013, 09:15:55 pm by catvanbrian »
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5770 on: August 13, 2013, 09:13:49 pm »

ok can you make me a code that does that (the creature is that golden spider robot however)

I'll just butcher my old code for some mods I placed in stasis until their lore can be properly recreated in DF

Code: (This goes on the creature) [Select]
[CAN_DO_INTERACTION:SPAWN_RAT]
[CDI:ADV_NAME:Start spawning]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:750]
Just rename some things

Code: (interaction itself) [Select]
[INTERACTION:SPAWN_RAT] --- starts the spawning process
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:RAT_GIANT_SPAWNER:FEMALE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:SPAWNING]
[CE_BODY_TRANSFORMATION:START:0:END:5000]
   [CE:CREATURE:RAT_GIANT_SPAWNING:GENERIC]

Change the things as you see fit. Also it's my old code, my newer stuff is worked a lot differently.
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5771 on: August 13, 2013, 09:44:15 pm »

please combine and modify these please and make it reproduce too because I can't do it and try so hard too and I do it so please help me please
Code: [Select]

[OBJECT:CREATURE]

this is not a pattern; I was bored, so I did this

[CREATURE:SPIDER_ROBOT]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A spider robot. Made of gold.]
[NAME:golden spider robot:golden spider robots:golden spider robot]
[CREATURE_TILE:'S'][COLOR:6:0:1]
[PETVALUE:800]
[PET]
[COMMON_DOMESTIC]
[THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Shoot!]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:INORGANIC:SLADE:SOLID_GLOB]
[CDI:VERB:shoot a slade bullet:shoots a slade bullet]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[NO_SLEEP]
[NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOFEAR]
[LARGE_ROAMING]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR]
[GRASSTRAMPLE:20]
[PREFSTRING:shininess]
[NOBONES]
[BODY:SPIDER:2EYES:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BLOOD:INORGANIC:IRON:LIQUID]
[NO_THOUGHT_CENTER_FOR_MOVEMENT] just in case
[TISSUE:GOLD]
[TISSUE_NAME:gold:gold]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GOLD]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[CASTE_NAME:golden spider robot:golden spider robot:golden spider robot]
[FEMALE]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:30000]
[BODY_SIZE:2:0:60000]
[CASTE:MALE]
[CASTE_NAME:golden spider robot:golden spider robot:golden spider robot]
[MALE]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:30000]
[BODY_SIZE:2:0:60000]
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5772 on: August 13, 2013, 10:00:52 pm »

Spoiler (click to show/hide)

the interaction needs to be dropped into "interaction_standard.txt"

Code: [Select]
[INTERACTION:REPAIR] --- starts the spawning process
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:FIXED]
[CE_BODY_TRANSFORMATION:START:0:END:1]
   [CE:CREATURE:SPIDER_ROBOT:GENERIC]

Problem is this, you will get spammed with transformation messages, just a little FYI unless you up the [CDI:WAIT_PERIOD:750] in the repair interaction in the critter, then you just get spammed less often/slower

And where the heck does it get it's poison for it's bite attack? I see no POISON material defined at all. So I fixed it with is placeholder for now.

Also if you are trying for a certain effect look at other creatures in the raws and see what they have, and what your creature lacks.
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catvanbrian

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5773 on: August 13, 2013, 10:12:35 pm »

Spoiler (click to show/hide)

the interaction needs to be dropped into "interaction_standard.txt"

Code: [Select]
[INTERACTION:REPAIR] --- starts the spawning process
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:FIXED]
[CE_BODY_TRANSFORMATION:START:0:END:1]
   [CE:CREATURE:SPIDER_ROBOT:GENERIC]

Problem is this, you will get spammed with transformation messages, just a little FYI unless you up the [CDI:WAIT_PERIOD:750] in the repair interaction in the critter, then you just get spammed less often/slower

And where the heck does it get it's poison for it's bite attack? I see no POISON material defined at all. So I fixed it with is placeholder for now.

Also if you are trying for a certain effect look at other creatures in the raws and see what they have, and what your creature lacks.
putnam made it and I don't know why he put that poison there, but thank you thank you thank you so much for doing that for me thank you !!!!!!!!!!!
« Last Edit: August 13, 2013, 10:14:30 pm by catvanbrian »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5774 on: August 13, 2013, 11:36:43 pm »

I mostly copy+pasted that from a masterwork spider tbh
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